Bendy is more appealing than it is fun. Some solid character design and aesthetic carries a bland game. The episodic structure - when presented as a whole game - has pacing issues and feels formulaic. It also suffers from a particularly dry chapter 3.

That said, I did enjoy and connect with this game quite a bit. It's short length is on its side.

A fine entry in the sonic franchise, which I don't quite understand the distaste for. The character creator mechanic is a little shallow, but fun. Levels have enough challenges to keep you playing for a while and for achievement hunters it's a perfectly achievable grind to get 100% without ever being too demanding.
Possibly not as appealing to players who prefer to rush through the story only, as it'll feel quite content-light.

A somewhat essential DLC unfortunately makes the player repeat moments of the ending of the main game, making it intermittently feel compelling and climactic and also like a bit of a slog to get through.

The additional fights following the main ending are exceptionally difficult and, while I love that the game allows you to challenge yourself this much, were simply too much for me to complete.

Not sure if remind also added in the customisability into the main game - but I always thought it did and this is a great addition (bye bye attraction gimmick!)

I've not played this in VR, as the format doesn't appeal to me much. However, the Tetris journey mode here is great to stick on and just spend a little while with.

Personally for the 'flow' mindset this tries to introduce, I'd have appreciated more ambient and less beat/EDM focussed tracks. But I think that's personal taste. Pretty to look at too. Really interesting take on the Tetris formula.

The occasional dry or frustrating level can't really hold back the appeal of this glorious game, which is probably my favourite in the katamari series. One of the most unusual and distinctive soundtracks of all time, against the chaotic and whimsical katamari game. Goes bigger than its predecessor, woth some great set pieces and expansive levels to play in.
Contains lots of additional collectibles and goals for completionists too.

A definite oddity. A somewhat empty feeling overworld is crammed full of lore to bursting, oversaturating you with minutiae of information sometimes. However, as it starts to settle the feel of the world and its inhabitants starts to become more engrossing. The central mystery, to some degree, falls somewhat by the wayside.

I was left wondering if my character was truly the blank slate I'd felt she was at some points in the game.

This game really surprised me. I played it when at a loss for something to do and I absolutely loved it. A well designed world, lots of tables and collectables. The length was just right, though I could've happily played a little more. Really well rounded, enjoyable experience.

While possibly one of the more appealing early 3d Simpsons titles to look at, playing Simpsons wrestling feels like a chore. The combat is shallow and unengaging, the only real fun of it being short lived in multiplayer or puzzling out how to use your limited moveset to overcome ai foes.

In its defense, there is some humour to the attacks and an interesting mix of the Simpsons cast to play with and against. But it's just not fun for very long at all.

In the style of the 90s instead of aiming to nail down one style, this game lots for several. The good news is that it manages to do this surprisingly well. The result is a game that's fairly addictive as you grind for servbot improvements, switch mission types and eventually run and gun your way through environments and enemies.

The controls are a little awkward by modern standards, but otherwise this game is still very successful and enjoyable.

Very visually appealing, simple and effective 2d platformer. While fairly short, there is a reasonable amount of challenge and a fairly even quality, which can make it fun to replay.

Possibly the most faithful feeling adaptation of series to video game I can think of. The writing and visuals are near perfect. Thankfully the gameplay is well constructed enough to carry it all through enjoyably. Really excellent.

Time has been fairly kind to generation 3. While at the time it felt like more of the same, just bigger and prettier - it now feels like a pleasantly polished Pokémon adventure with its gameplay still very rooted in the series origins.
Lots of distractions in farming ash for flutes, Pokémon beauty contests, pokeblocks, secret hideouts. Not all to my tastes, but they make the world feel distinct and more alive.
My taste here might be clouded by a sweet-spot in my nostalgia, but if anything I've grown fonder of this generation as years go by.

Grundy enemies and occasionally uninteresting platforming aren't enough to prevent the gorgeous and fascinating world of American McGee's Alice from shining.

A joy to marvel at - in some ways maybe still unsurpassed to this day.

Sly raccoon is an utter joy to play.

I remember booting it up and becoming absolutely enthralled - powering through the majority of the game in a single sitting and nearly losing a whole day to it.

Charming graphics, some good humour and a satisfying challenge curve. The series would later become less of a spiritual successor to the crash bandicoot games and open up into a more 3d action/adventure platform feel (fortunately something that it also did excellently). If you happened to love level based platforming and have somehow missed this one, though, it's a fantastic mix of nostalgia and growth of the formula.

When it works, the witness is gloriously rewarding. When it doesn't: it's bloated, frustrating and dull.

I can see why this is divisive - but it's hard not to admire the design that's gone into this.