This game really surprised me. I played it when at a loss for something to do and I absolutely loved it. A well designed world, lots of tables and collectables. The length was just right, though I could've happily played a little more. Really well rounded, enjoyable experience.

Possibly the most faithful feeling adaptation of series to video game I can think of. The writing and visuals are near perfect. Thankfully the gameplay is well constructed enough to carry it all through enjoyably. Really excellent.

Very visually appealing, simple and effective 2d platformer. While fairly short, there is a reasonable amount of challenge and a fairly even quality, which can make it fun to replay.

In the style of the 90s instead of aiming to nail down one style, this game lots for several. The good news is that it manages to do this surprisingly well. The result is a game that's fairly addictive as you grind for servbot improvements, switch mission types and eventually run and gun your way through environments and enemies.

The controls are a little awkward by modern standards, but otherwise this game is still very successful and enjoyable.

While possibly one of the more appealing early 3d Simpsons titles to look at, playing Simpsons wrestling feels like a chore. The combat is shallow and unengaging, the only real fun of it being short lived in multiplayer or puzzling out how to use your limited moveset to overcome ai foes.

In its defense, there is some humour to the attacks and an interesting mix of the Simpsons cast to play with and against. But it's just not fun for very long at all.

A fine entry in the sonic franchise, which I don't quite understand the distaste for. The character creator mechanic is a little shallow, but fun. Levels have enough challenges to keep you playing for a while and for achievement hunters it's a perfectly achievable grind to get 100% without ever being too demanding.
Possibly not as appealing to players who prefer to rush through the story only, as it'll feel quite content-light.

Search for Reptar is a clunky but charming platformer based on the Rugrats IP. Lots of variety to the levels in settings and gameplay. One of the biggest appeals is simply seeing the areas from the show realised in 3d to be explored - which the game capitalises on by making the home a hub world for levels.
Relatively simple - the game has replay value by simply not allowing you to 100% it, as you finish the game once the reptar puzzle completes. It's an unusual approach, but it provides an interesting replay-ability as you can choose alternate pathways through the levels.
Was a great game for kids on release, though now it's more likely to be nostalgia-bait for an older audience.

Useless fact of the day: as a musician the soundtrack in this game is my point of reference for the whole-tone scale. Thanks Rugrats.

I've not played this in VR, as the format doesn't appeal to me much. However, the Tetris journey mode here is great to stick on and just spend a little while with.

Personally for the 'flow' mindset this tries to introduce, I'd have appreciated more ambient and less beat/EDM focussed tracks. But I think that's personal taste. Pretty to look at too. Really interesting take on the Tetris formula.

Very easy, but endlessly charming trick or treat themed RPG with a ton of fun costumes that effect the moves available in battle.
Well worth the short play time if you're happy with RPGs that are more of a conduit to humour and charm than a challenge.
Also, I just love this kind of Halloween aesthetic

A definite oddity. A somewhat empty feeling overworld is crammed full of lore to bursting, oversaturating you with minutiae of information sometimes. However, as it starts to settle the feel of the world and its inhabitants starts to become more engrossing. The central mystery, to some degree, falls somewhat by the wayside.

I was left wondering if my character was truly the blank slate I'd felt she was at some points in the game.

The Simpsons had a relatively rocky relationship with video game adaptations (beyond maybe virtual Springfield on the pc and the arcade game) before the ps2, but with road rage released it seemed a little as if the Simpsons might be able to carve a niche of playable and charming (if derivative) titles.

As a huge fan of the tony hawk series, Simpsons skateboarding was exceedingly disappointing. Outside of the school, it contains relatively poor choices & designs for skateparks and the gameplay just feels bad. Similarly, it looks ugly and posseses little of the charm and wit of the series.

Fortunately, the tides would turn when hit n run would release later - but skateboarding will forever be a disappointing stain on Simpsons history.

For skateboarding and license tie in needs, check out Disney skate adventure - which is on the same platform and generally excellent.

Endlessly inventive and charming 3d adventure platformer. Collecting all figments for 100% is frustrating, but otherwise there is a lot to find, some great humour and fantastic, wacky 90/00s cartoon aesthetics (especially in the character designs).

One of my absolute favourites.

Great looking game with fantastic writing and characters.

Unfortunately the overall direction of the plot (and particularly the ending) felt hugely anti-climactic to me - but it still doesn't detract from the joy that is the rest of the game.

When it works, the witness is gloriously rewarding. When it doesn't: it's bloated, frustrating and dull.

I can see why this is divisive - but it's hard not to admire the design that's gone into this.

Bendy is more appealing than it is fun. Some solid character design and aesthetic carries a bland game. The episodic structure - when presented as a whole game - has pacing issues and feels formulaic. It also suffers from a particularly dry chapter 3.

That said, I did enjoy and connect with this game quite a bit. It's short length is on its side.