Imported from my Backloggery:

Despite having a convoluted plot and absolutely ridiculous dialogue at points, Death Stranding delivers a narrative and experience that I will remember for years to come. There are so many themes, so many moving parts to the narrative that could be picked apart and analyzed infinitely. The choice of music in the game is phenomenal as well. The graphics and sound design, as well as the mechanics that supplement the walking make the gameplay meditative, enjoyable, and magical at points.

Imported from my Backloggery:

Although the combat is extremely deep, DMC4 never made any of that depth apparent in my first playthrough. When I was playing, I found myself doing the same few combos over and over in order to make it through. Most of the bosses were enjoyable, but I didn't like having them recycled 3 times. Mission 19 was also terrible. I loved the story and new characters introduced, as well as the dynamic between Dante and Nero. I also got lost a lot in areas I didn't enjoy being in.

Imported from my Backloggery:

I. Loved. This. Game. Throughout the entire game I was absolutely hooked, the characters are all so loveable, and the story pays off every little thread that earlier DMCs left hanging. The gameplay is perfect. They iterated so perfectly on each character, especially Nero. Dante is stupid fun too, and V is unique. The music is perfect as well, getting you pumped for each combat encounter. DMCV is absolutely an essential play and will be one I'll be returning to again and again.

Imported from my Backloggery:

What a treat this game is to play! The combos are fast and fluid, there's an insane level of depth than can be used to take on higher difficulties, and there's an engaging and fun story to boot. It's crazy that despite the fact that the first two games were rough, they pulled through and made a game that was this fun. This is a must play for anyone who likes this style of combat. My only complaint is that this game drags a little bit toward the end, but that's hardly a problem.

Imported from my Backloggery:

This game was... not great. Overall, it was unchallenging and boring. I just blew my way through the story with no resistance. The story overall was incoherent, just jumping from setpiece to setpiece. There were a few things I enjoyed, the removal of the lives system, a dedicated gun and dodge button, and satisfying devil trigger. The slow animations and the inability to cancel them made everything sluggish. There were a few fun parts that got me through it, but overall, it was super meh.

This game also does some pretty cool stuff aesthetically, especially in the city section.

Imported from my Backloggery:

DMC was a lot worse than expected. It was so light on story that you could never enjoy the camp of the aesthetic. In addition to this, the puzzles were okay, but never worthwhile. In terms of the combat, it was fast and fluid to use, but there were so few combos that you could do in the game. There was very little diversity in bosses and enemies, and the lack of a dedicated dodge button made combat unsatisfying. The game got better toward the end, but not enough to save the experience.

Imported from my Backloggery

It has the same fast and fluid combat that the base game had, but Vergil is just not as fun to control. The story is quite difficult to understand and was very forgettable. It was also wayyy too easy to 100%. I finished everything in a day or two.

Imported from my Backloggery:

The action in this game looks, sounds, and feels great to play. I had a blast completing this game start to finish, as well as 100%. As someone who had never played any Devil May Cry games before this, I quite liked Dante toward the end, as he grew and changed to become a better person. The only complaints I have is the the game gets repetitive to get better scores, you are doing the same types of combos over and over again. The story also took itself too seriously at points and made it less fun.

Imported from my Backloggery:

This horror game was not interesting to me. I got stuck three times, not due to my inability to play the game well, but just due to the fact that the game was unclear with what it wanted you to do. The fog means you cannot find landmarks, which works against the game. The game was scary at first, but this was due to repeated jumpscares. They completely destroyed the tension and atmosphere. Playing the game was more annoying than scary. Not being able to change the sensitivity sucked as well.

Imported from my Backloggery:

This DLC for TEW is kind of trash. It functions and is kind of fun for the first 10 mins or so, but it's just basic first person combat stretched out to 90+ minutes. This game was not meant to be first person, so the animations are clunky and the combat is dry. This one doesn't add to the story of the main game at all. Definitely worth skipping.

Imported from my Backloggery:

This DLC for TEW was better than the main game for a few reasons. The stealth was improved a lot. A stealth focus makes the game work a lot better because it removes the trial and error elements for the most part. The exploration is missing, but it's well worth the improvements to the other parts of the game. The story for this one was an expansion on the main game, but it seemed like this should have been the real story for TEW. This makes the game worth playing.

Imported from my Backloggery:

This game is hard to pin down, because it's so close to being something good. The enemies are scary, and TGW nailed the atmosphere, but something is missing. The issues come up when it comes to progressing in the game. In order to progress, you are going to die. A lot. The trial and error design makes sure of that. Dying that much makes it a lot less scary. Story was cool but light. Didn't do enough with the concept. Unforgettable, but ended up leaving fairly middled. TEW2 could be much better.

Imported from my Backloggery:

The Evil Within 2 is so close to greatness. At points, the survival horror elements really shine, with expertly done ammo scarcity and shooting mechanics. Sadly, those mechanics unravel as the game goes on, with the introduction of the fire monsters and increased prevalence of shooting galleries. The art direction for the most part is superb, with some really evocative set pieces and environments. The story however, leaves a lot to be desired. Sebastian as well as the story become generic.

Imported from my Backloggery: (Used 7th Heaven mod on PC)

This game was nothing short of incredible. It has been so long since I had a game that actually captured my imagination and brought me back to a time where game worlds felt so big yet so familiar. There was so much to explore, it felt like there was actually mystery for the first time since Dark Souls. Combat was engaging and fun, and the art was incredible, and the soundtrack sold it. The emotional beats hit hard, and despite a few strange lines, it has aged great! Absolutely essential.

Imported from my Backloggery

This game has so much heart and a story that really blew me away. Most of the sidequests were nothing to write home about at all, but the main story was great. I love how all of the characters work together, and how the mechanics tie into it. There are so many fascinating things about it, I just wish they had trimmed out the fat and added more quality content. The combat was eh too. That being said, the things it does well, it does REALLY well.