Never expected such a mediocre game out of Obsidian to be honest.

- The world building and the questsi are vapid and uninspired most often with very few outliers
- The companions are bland with sometimes cringy quips that can break immersion, especially SAM talking about cleaning redstains the moment we found corpses of Nyoka's "family" (Friends didn't really feel right to use here but family wasn't accurate either)
- The humor of the game is geniunely unfunny
- The combat is pretty good, the movement is clean, especially for an RPG game but it's quite frankly ruined by lack of any interesting weapons.
- The perk/skills system is a mess, the bonuses for meeting certain skill point threshold should've been used as perks and the perks as they are now should've been removed completely.

The perks in The Outer Worlds are purely stat increases with no a single one being really interesting besides for slow time ability.

In Fallouts I usually anticipated getting a new perk due to A. roleplaying aspect, my character due to honing their skills achieved something exceptional (or at least improved) B. there being quite alot of interesting perks that legitimately made some builds really fun to play.

All in all, this game is a disappointment, remarkably unremarkable title that is all style but barely any substance.

I love Morrowind, one of my favourite rpgs of all time.

Really like what anchorage was going for with the first part of it, my expectations were dashed when I realized it's not an espionage simulation but rather boring combat sim.

definitely one of my favourite games of all time, definitely my favourite coop experience as well.

Easily one of my favourite games of all time, heck, maybe even decade.

the best 3d fallout, while the gameplay is rough to say the least, it's definitely made up by the writing. did all endings and the only caveat i have is that legion route was definitely rushed, it's the worst quality wise.

Really good and fun JRPG until last 1/5th of the game.

This review contains spoilers

"Wait! I have one final question: What can change the nature of a man?"

THE QUESTION IS MEANINGLESS.

"Nonetheless, before there is an ending between us, I will hear your answer."

THEN THIS IS MY ANSWER, AND YOU ARE THE PROOF. NOTHING CAN CHANGE THE NATURE OF A MAN.

"If there is anything I have learned in my travels across the Planes, it is that many things may change the nature of a man. Whether regret, or love, or revenge or fear - whatever you believe can change the nature of a man, can."

THEN YOU LEARNED A FALSE LESSON, BROKEN ONE.

"Have I? I've seen belief move cities, make men stave off death, and turn an evil's hag heart half-circle. This entire Fortress has been constructed from belief. Belief damned a woman, whose heart clung to the hope that another loved her when he did not. Once, it made a man seek immortality and achieve it. And it has made a posturing spirit think it is something more than a part of me."

YOUR DEFIANCE WILL HURT YOU MORE THAN ANY WOUND IN THIS PLACE. BELIEF CANNOT CHANGE THE NATURE OF A MAN.

"I think it can. I think belief could even unmake me, if I believed it enough."

YOU DO NOT POSSESS THE FORCE OF WILL FOR SUCH A THING.

"So you admit it's possible."

izanami and rachel shouldn't exist

i geniunely could not telll you how many times i replayed this game and how many wads i played throught my life time, this game is timeless.

everything about it appeals to me but gameplay. i realized im not built for this shit when i lost my projectile upon getting hit because the melee combat just sucks ass

a really fun title only held back by it's age and questionable design choices such as mages being an easy mode and the last segments of the game being vastly harder than the previous parts of the game.

some puzzles are of questionable quality because their design very well could be placed in a category of a timesink to forcibly extend the playtime

also it's absurd how easy it is to softlock urself, basically anything that looks unique should be held on with dear life.