a really fun title only held back by it's age and questionable design choices such as mages being an easy mode and the last segments of the game being vastly harder than the previous parts of the game.

some puzzles are of questionable quality because their design very well could be placed in a category of a timesink to forcibly extend the playtime

also it's absurd how easy it is to softlock urself, basically anything that looks unique should be held on with dear life.

in my opinion this is where persona peaked

geniunely the best part of oblivion, once you play and finish it you might as well drop the game because you've already seen the best oblivion has to offer.

reason why i am autistic about arpgs

Dark Souls series and its consequences have been a disaster for the gaming industry.

no for real if i see another journo call something "the dark souls of xyz" i will deliver a pipebomb to their hq (in minecraft)

gave it a few honest tries, not my type of game

ARPG of my childhood alongside titan quest, most likely one of my favourite games of all time.

Vampire Survivors and its consequences have been a disaster for the gaming industry.

pretty much the og game but with few quality of life changes and graphics update.
online only drm which knocks it down a notch in my eyes.

without mods it''s painfully mediocre only carried by shivering isles

enjoyed this one quite alot, probably a highlight of my experience with fallout alongside The Pitt. Really liked the designs of swampfolk, that's how most people exposed to wastelands should look like to be honest. hopefully the desings get reused someday.

Why wasn't this the part of the main story? Painfully mediocre dlc, Liberty Prime and his goofy ass tossing nukes like footballs was definitely a highlight of it but still, why wasn't this in the main game?

fallout 4 sucks. the only thing this game has over other fallouts is gunplay, otherwise this game proves that bethesda is incapable of making a good rpg nowadays, just mediocre at best open world games with dogshit progression and embrassing writing. not that writing was a strong side of bethesda since morrowind but fallout 4 is a new low in that department. it can stand proudly back to back with fallout 76 and fallout brotherhood of steel as embrassments to fallout.

Probably my favourite piece of content that was added into GW2.
-the zones are difficult
- the raids were added and they were pretty fucking cool at the time
- the story was decent,
- the difficulty spiked but ended up being pretty much perfect for the setting.