Retro Handhelds’ Retro Bits - #43

Fun game! Loved the music, the variety of weapons, and the deliciously crisp arcade graphics.

Big Mama is best mama <3

Very short, "bite-sized" is the perfect descriptor for the game's length. I really enjoyed it, though, and these bite-sized experiences have been filling my days lately.

The art style is cute, and the music was very catchy and fun to play to. Toree's controls were very smooth, unlike the 3D platformers you may remember from your childhood lol.

Overall it was an enjoyable experience. My only complaint would be the lack of variety between levels, but for $0.52 it's more of a nitpick.

This was really fun, it reminded me a bit of Kirby's Dream Land, although I had an easier time with Bonk. Loved the music, the climbing, and the bonking too of course.

I picked up and completed TMNT: Fall of the Foot Clan for Retro Handhelds’ Retro Bits - #42.

It was a very fun, albeit short, platforming-style game, taking me around 40 minutes (with breaks) to complete. I really enjoyed the graphics, music, pizza, and level design. The controls are a little bit stiff, but still very satisfying.

Eleven years later, Skyrim retains its status as one of the most captivating RPG's ever released. I like to play it every year around November/December, though this is the first time in a while that I actually went on to complete the main quest.

This time around I played with the Septimus 4 modlist on Wabbajack, and aside from modernizing the UI and some other elements, it really brought back the magic I remember feeling when I first played Skyrim in 2011.

I didn't really care for Assassin's Creed Syndicate when it first came out; it felt like a step down from Unity in a lot of ways, though I would say it does have the better story of the two. The side quests with Karl Marx, Charles Darwin, and Charles Dickens were probably my most enjoyed moments of the game.

The DLCs, Jack the Ripper and The Last Maharaja, were very fun, though I found the former to be very buggy (vehicle physics bugging out, a problem that also plagued me in the late game of the main story)

While it doesn't boast the highest production values, Expeditions: Viking has more than its fair share of enjoyable combat encounters, beautiful locales to explore, and a script that could pass for a season of something like The Last Kingdom.

I recommend it to anyone, new or old, to cRPGs, or just those wanting to play something different than the usual.

Based off of what I'd seen of it before, I went into Little Misfortune expecting nothing more than a light, funny little game with interesting voice acting. Within the first few minutes I was laughing my ** off as expected, but it ended up being so much more. It's a dark and story that touches on heavy subjects, while not taking itself too* serious along the way, making for a very fun and emotional experience.

Horizon Zero Dawn was a captivating experience from beginning to end - and I was happy to find out its sole expansion, The Frozen Wilds, continued that trend.

It was a really nice change of pace playing as a strong, female lead, who doesn't just feel like an afterthought. Aloy's story was very compelling, and I'm sure some will find many aspects of it relatable.

The ranged combat flows pretty well, although strangely I found myself preferring the 8BitDo Pro 2 over my usual KB & M. Melee combat is a bit rough around the edges, and you can honestly probably go the entire game ignoring it, but at the end of the day it's serviceable.

Exploration felt pretty organic, with the main story taking you through most major areas. Little side quests and activities here and there take you to other corners of the absolutely stunning world. Compared to my experiences with the most recent Assassin's Creed entries (Odyssey and Valhalla), I had zero issues with map fatigue.

All in all, Horizon Zero Dawn was pretty enjoyable, and coming off of the Killzone franchise it's definitely a great achievement for Guerilla Games. I'm looking forward to playing Forbidden West when it arrives on PC.

I've never played the original Half-Life, so I can't really comment on whether or not Black Mesa is a serviceable remake.

It is, however, on its own, a very enjoyable FPS mechanically (random difficulty spikes aside) and in terms of writing. I also especially enjoyed the gorgeous level design and puzzles in the later half of the game.

Some of BioWare's best work, expertly remastered and repackaged with all DLCs. I originally played Mass Effect 1 & 2 back on the PS3, but revisiting them again on PC through the Legendary Edition reignited a love I have for BioWare and the Mass Effect series.

Mordhau is a very fun and sometimes frustrating game. The skill ceiling is high, and veteran players will rarely if ever hold back on you. However, if you hang in there you'll eventually be able to have loads of fun.

There's also Horde mode if you don't feel like fighting against Human opponents. In this game mode you fight off waves of AI enemies alone or with some strangers/friends.

The community ranges from trash heap (probably the majority) to pretty chill and sweet, so don't be afraid to use the mute function on toxic players.

Obsidian's Fallout: New Vegas is one of those great RPG classics you find yourself coming back to. I first played it when I was around 10 or 11 back on the PlayStation 3 (NOT RECOMMENDED). It was a buggy mess of course, but after playing Fallout 3 I just assumed that was the norm and carried on.

New Vegas' much lauded writing still holds up more than a decade later, and, depending on the person you ask, the gameplay and graphics still shine as well. If you don't agree with the latter and you're on PC, New Vegas has one of the most amazing (and overly dramatic) mod communities, and they can surely help you out.

Being a big fan of Fallout and Bethesda in general, I was determined to give Fallout 76 a fair go in spite of all the rumbling in the community.

I started playing on Xbox before the Wastelanders update, and it took me a while but eventually I fell in love. The gameplay loop is pretty simple and it can be grindy, but I found myself addicted (especially with the later introduction of the seasonal Scoreboards, though I'll add that chasing these can cause you to burn out quickly).

Even before the later big updates, the world of Fallout 76 was absolutely amazing. Bethesda has always been pretty good at world building, and as this is their newest game, I think it takes the crown as their best for now.

With Wastelanders, Human NPCs were added along with a whole new questline and other goodies. We also saw the return of the Fallout 3/New Vegas styled dialogue system, complete with skill checks and pretty serviceable writing. I think this really turned the game around for the better.

Subsequent updates have added similar content, most of it good, with a few annoying introductions.

If you do decide to play this game, I really recommend looking up a good character build. Unfortunately, the early game combat can be a real slog if you don't choose your perks well.

In spite of being rushed out the door, Dragon Age II is an amazing achievement in story telling and a worthy entry in the Dragon Age franchise. Compared to its predecessor, Dragon Age: Origins, it falls flat in some areas, such as combat and level design, but I believe the writing (especially dialogue between companions) is of highly redeeming quality.