It has I-No in it.

AND ALSO NOW ROLLBACK NETCODE LET'S FUCKING GO

I can definitely understand why people like these games but I absolutely hate the combat.

As like an actual fighting game it's pretty bad with very poor balance and mechanics that were intentionally designed to be anti competitive, but it's fun playing something like Subspace casually, which as a lot of charm both in it's bosses and cutscenes.

I thought I heard the Old Man say
"Leave her, Johnny, leave her"
Tomorrow ye will get your pay
And it's time for us to leave her

Leave her, Johnny, leave her
Oh, leave her, Johnny, leave her
For the voyage is long and the winds don't blow
And it's time for us to leave her

Oh, the wind was foul and the sea ran high
Leave her, Johnny, leave her
She shipped it green and none went by
And it's time for us to leave her

Leave her, Johnny, leave her
Oh, leave her, Johnny, leave her
For the voyage is long and the winds don't blow
And it's time for us to leave her

I hate to sail on this rotten tub
Leave her, Johnny, leave her
No grog allowed and rotten grub
And it's time for us to leave her

Leave her, Johnny, leave her
Oh, leave her, Johnny, leave her
For the voyage is long and the winds don't blow
And it's time for us to leave her

We swear by rote for want of more
Leave her, Johnny, leave her
But now we're through so we'll go on shore
And it's time for us to leave her

Leave her, Johnny, leave her
Oh, leave her, Johnny, leave her
For the voyage is long and the winds don't blow
And it's time for us to leave her

The level design in this game really has absolutely nothing going on.

Very messy game, some parts are absolutely fantastic and rival some of the best moments in any action game, some things are so bad they feel completely unfinished and baffle me that the actually made it into the game in the state they are. most of it falls into an okay to pretty good middle ground however.

How much you like the game will definitely depend on what you look for in an action game, if you're looking for something with very well constructed core gameplay that can offer a lot of depth and mastery you might want to look elsewhere. If you care more about the big set piece moments and are willing to forgive a few things if some of the bigger encounters are very well done, this could be a potential favourite for you.

I understand why all the kids are playing this game nowadays. It's because they like to build brown bricks in minecrap.

Throwing a Hadoken in this game is harder than doing an Evil Ryu Sako loop in SF4.

It gains one point for having some good music and that I like Dante and Lucia's designs a lot.

Better than anything Gearbox made after this.

One half great sonic game, one half poor god of war rip off.

Zombies rules but everything else is incredibly mediocre.