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Nine Sols
The two things people tend to care about when talking about great games are innovation and execution. I tend to lean towards execution being more important to the quality of a game, but Nine Sols for most will reaffirm why innovation is important too. If you can get past the opening hours, Nine Sols has a lot to appreciate (in particular some great boss fights and consistently stellar presentation), but it never feels like it's pushing the ideas of its predecessors to new ground. I don’t even think that’s a strike against the game, but for those with unfettered expectations, you’ll be leaving disappointed. For anyone seeking a game who’s quality of content can match the likes of its contemporaries, Nine Sols does in fact achieve that lofty standard, albeit with less focus on open-ended design than I would like.
Quickfire Notes (minor spoilers):
Swift Runner should be unlocked by default.
Lady Ethereal's Soulscape is the best area.
Eigong is the best boss fight.
Unbounded Counters make me feel like a god every time I land one.
The story was surprisingly good on a thematic level. The writing is inconsistent and I wouldn’t say it's worth all the time spent on side stories, but it was good regardless. Seeing how the Sol Signs were directly connected to the Sols personalities was a neat touch that wrapped each story up in a neat bow.
I wish there was more non-linearity. Unless there were some sequence breaks that I didn’t see, it seems fairly linear. Funnily enough, it seems very easy to soft-lock yourself in an early area, which is unfortunate that it wasn’t accounted for.
The stealth drone thingy felt very tacked on. Not sure why they added it in.
Quickfire Notes (minor spoilers):
Swift Runner should be unlocked by default.
Lady Ethereal's Soulscape is the best area.
Eigong is the best boss fight.
Unbounded Counters make me feel like a god every time I land one.
The story was surprisingly good on a thematic level. The writing is inconsistent and I wouldn’t say it's worth all the time spent on side stories, but it was good regardless. Seeing how the Sol Signs were directly connected to the Sols personalities was a neat touch that wrapped each story up in a neat bow.
I wish there was more non-linearity. Unless there were some sequence breaks that I didn’t see, it seems fairly linear. Funnily enough, it seems very easy to soft-lock yourself in an early area, which is unfortunate that it wasn’t accounted for.
The stealth drone thingy felt very tacked on. Not sure why they added it in.
2 days ago
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Pokémon Black Version
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The Legend of Zelda: Spirit Tracks
3 days ago