Lament of Innocence tries to combine the unique exploration style of its own predecessors while introducing fast-paced hack 'n slash gameplay from contemporary titles like Devil May Cry. Unfortunately, it fails to do either very well.

The exploration is slow and stunted due to dull, repetitive areas; an unintuitive and often unhelpful fast-travel system; and slow, stiff character movement. These combine to make traversal (and backtracking, which you will do an excessive amount of if you wish to get any items or upgrades whatsoever) a chore. Additionally, Lament includes some of the most cryptic, unintuitive, and sometimes outright opaque progression in the entire series (yes, including Simon's Quest). Although much of it is not necessary for game completion, it will lock the vast majority of players out of the actually fun and interesting aspects of the game's combat altogether.

The combat, while not completely boring, is too simple and repetitive to remain interesting for the game's already stretched length of about 10 hours (more if you go for 100%). You start the game with almost no combos (a detriment to a game of its style), and even once you do progress enough to unlock more, you realize that only one or two out of the already extremely limited supply are actually worth performing consistently. The camera is fixed in each room, meaning that if it's in a bad angle, you have no choice but to try to move to another part of the room to see the action better. The Relic system is also laughably underdeveloped, having only 6 options to choose from in the entire game, 3 of which will ever be useful; of these 3, none are unlocked without copious amounts of backtracking and cryptic nonsense. The saving grace is the legitimately fun and interesting mixture of classic sub-weapons (Daggers, Axes, Holy Water, etc.) and Orb powers, which combine to grant Leon many exciting abilities. The system is almost exactly like that of Harmony of Dissonance, making it a welcome return from another troubled Castlevania title. Unfortunately, some of the best and most interesting of these are, once again, locked behind the game's poor exploration.

The music, while legitimately good, starts to grate on you once it has looped for the 100th time on a stage. For as long as you will spend in each individual area picking your way through the same enemies in each cookie cutter room, there is a distinct lack of different music for different floors, sub-areas, etc.

The story is a mess, pulled in two directions by its archetypal nature and its new series lore. The majority of Lament is an uninspired narrative consisting of a young knight, aided by an old mentor, on a quest to save his girlfriend from a vampire (notably, not Dracula). While almost nothing about Rinaldo the Alchemist and Walter the Vampire is particularly compelling, Leon makes for a simple but effective protagonist, and the twists (one of which is extremely obvious) actually make the game's narrative stand out from its peers a bit.

Overall, Lament of Innocence, whether due lack of care or (much more likely) budget and time constraints, is a half-baked entry in the Castlevania series, but it is still far from the worst.

Honestly, I'm sick of the Joker. No more Joker. He's great in the three other Arkham games, but I actually groaned when I saw he was in this one. I really thought it was just gonna be the 8 assassins. That was enough for one game! But no, it's Batman. Gotta have the Joker. I love Batman, and I love Joker, but he really bogs down Batman media from over-saturation. There's so many great Batman villains. Let someone else take the lead for once!

This would be a 5/5 but for the weirdly abrupt and anti-climactic ending.

Having all three games in one is outstanding. In terms of pure value for your dollar, there are few better options. Every game is distinct, and you follow a journey not just of narrative, but of an ever-evolving art form. Walks through windows of gaming history.

The best the series ever got. Every character is so unique and memorable. Everything you learn about this universe just makes you want to know more. The encounters can get pretty same-y, and not all of the abilities are particularly useful, but the combat is fun and satisfying. Fantastic.

I love Phantom Pain, but there is a vibe to this game that its greatly expanded sequel often can't replicate. The only knock against it is for the length (being a full $60 game originally) and for the slight jank in controls at times, which was fixed in Phantom Pain.

The primal fear this invokes in me is something that should be studied. It's an utterly unique type of horror in a video game.

Perfect. No notes. The best Zelda game.

This rating is before they added all the microtransactions and made you pay for stuff that was originally free. With that in mind, it's like a 2.5

You cannot accurately rate Fortnite. It's like trying to rate the ocean at this point. It's massive, it's all over the world, and it's got fucking everything in it.

2016

"They are rage, brutal, without mercy. But you. You will be worse. Rip and tear, until it is done."

This may be the most badass opening monologue to any game. Succinct, memorable, and thrilling: all words you can also use to describe the game itself.

I have complicated feelings about this game. 5/5 atmosphere and map design. The gameplay is what gets me. I find it tedious upon replays, and I think the enemy and treasure placement in the world was lacking sometimes. It's a great game, but it doesn't have that element of Zelda I love when puzzle-solving seems to be integrated into the world in a meaningful way. The Koroks are one thing, but I never get to find a Piece of Heart or new item just out in the world. In the end, I think it's a fantastic game on your first playthrough. It's just good on every other one.

GIVE ME THE FUCKING GAS CANISTERS YOU BASTARD DON'T STEAL THEM