Played on switch and linux PC

Didn't finish it on switch. I came 72 hours in when trying again on PC, and to say the least, I was hooked and immersed. Problem being that I encountered numerous bugs that prevented quests from appearing, and the inventory system was time consuming to manage even though I cheated with infinite carry space.

I want to complete all quests, but it seems the game won't let me do that, and I lost motivation. May try again in a while, but with mods to patch things up.

This review contains spoilers

Played on Linux PC

All around great third person survival horror shooting. It's a bit more on the action side than horror. Either way, I can see where the new resident evil remaster games got their inspiration from.

It manages to achieve the strange feat of being positively depressive and moody, while being fun and not too serious. It truly feels like you are trapped within a place haunted by the darkest subconscious thoughts of a collective mind, which the STEM machine traps people in. Brought me some deep philosophical thinking about consciousness. All this while being a fun game where you collect goo to upgrade your abilities and gear.

Played on Linux

I remember it being more of the same, but with extra stealth. I can't complain.

Played on Linux

Can't complain, more of the same. This time we explore the deep subconscious of one character, and the visual methafors can be quite striking if you look into it.

Played on Linux

Nice and short little DLC

Ultimate short and sweet humorous puzzle game which doesn't feel like puzzle game. Kick started my interest for gaming during childhood. Runs on a potato nowadays, and there is no excuse not to play.

RPGs are not my thing it seems. But this one was quite fun. Very satirical and self aware, and it was especially fun during the beginning with graphics gradually evolving.

Nostalgic, even though I didn't exist when it came out.

I somehow managed to enjoy the game, even though it turned out I got a infamous AI aimbot glitch thanks to playing on a modern system.

Excellent pseudo-open world exploration and shooting.

Did I ever tell you the definition of insanity?

Played on Linux

Criminally underplayed game. It's on par with the Resident Evil remakes in terms of quality. Somehow it just didn't sell well, even if it's a great improvement over the original.

Played well on Linux.

This game's artistic depiction of hell is masterful, and worth playing through just for that alone. It truly feels like you are traveling in a dimension not made by man, and gives a similar feeling to exploring alien planets, except this of course has loads of esoteric spirituality vibes and gave me a good dose of existential dread.

It mostly feels like you are traveling in a place you are truly not meant to see, except when it gets edgy for edgy's sake. I can imagine they had a lot of fun coming up with the most screwed up ideas and depictions.

Be aware however that the gameplay is... bland. And a bit sloppy & buggy. I lost the will to continue and just watched a playthrough after I was about 75% finished with the game.

Survival horror at it's best. Unlike in games like Outlast, you have some fighting chance and the gunplay is amazing. Still also somehow one of the best looking games I have played, despite releasing in 2014.

It's one of the few horror games that manages to be truly scary, thanks to it's carefully designed AI system and the real threat of loosing progress... but not enough progress to the point of frustration.

It's also one of the most immersive games I have played. The atmosphere is consistent and drags you in, and dare I say the world sometimes feels dynamic like a immersive sim, thanks to the always looming threat that is the alien, and it truly feels like it's always looking for you. The world feels alive and always moves.

Nice and short funny little game, no reason not to play

Played on Linux

Now, this game has potential. I was hooked for a few hours of trying to survive and discovering new things and overcoming my fears. Problem being that the style is so inconsistent, and the content dries out quick. It's openly unfinished, but doesn't seem to be gaining much more updates.

So it has lots of potential, but kind of just OK for now. If you're a fan of The Backrooms like me, it will at least hook you in for a few hours.

Amazing vehicle physics sandbox. I never got too deep into it, but it's what you make of it.