This game is excellently made and adds so much to an already rich game. TotK had a strangle hold on my life over the month it came out, and I loved exploring every part of it. The things I preferred in this game to BotW was the heightened level of freedom to get from one place to another, you truly feel like you can do anything. The music, whilst I do really like BotW's minimalistic score, Colgera's boss music singlehandedly pulls this score ahead. And the fact that each major dungeon is actually themed to the location on the map. However the sense of tangibility and immersion was lacking slightly for me. That freedom to do whatever you wanted was almost like a constant reminder that you are playing a video game. One of my favourite parts of BotW was simply picking somewhere on the map and walking there and seeing what I'd see on the way. I felt like that very simple feeling of traversal and exploration was slightly lost in this. Also the puzzles on the main dungeons were very bad unfortunately.
Still an amazing game and lived up as a sequel and an expansion of ideas 100%.

The last Naughty Dog Crash game and you can tell they were getting tired of it. Lots of reused levels and underdeveloped ideas. However still a very solid crash game and still very fun for the most part.

Completely unfinished, riddled with janky bits, but has such great character. Genuinely really funny and lots of great ideas which were unfortunately never fully realised.

Put the pokewalker on my dog for like a whole year, he got onix to level 70.

Played for Super Castlevania which was very fun. Ability to save state was much appreciated for someone who wanted to see the end without spending hours and hours.

This review contains spoilers

The moth boss can absolutely go fuck itself, but amazing game still.

A perfect game for a lockdown. I felt such a sense of community with my friends as we all discovered what this game had to offer, and anxiously waiting for the next day to see what new development was in store. A genuine source of happiness in an otherwise dreary situation.

Simply would not be possible without the use of save states, the level of bullshit this game pulls is unreal. Very fun and memorable however.

Playing around with the rabbid inside the wiimote was genuinely fun.

This game had me getting up at 7am on a weekend to beat my sister to the tv so I could play all morning.

Maybe sacrilege for some people but I played this first then tried the original on an emulator and good god this version is so much more playable. Looks great too.

I think this was the first DS game I ever played. All I remember was an insanely difficult level where you play as both Alex and Marty fighting the fossa. I was also 6/7 so it could be not hard at all.

Thank you guitar hero 6 for introducing me to Rush 2112.