Creedo
2001
1996
One of my proudest achievements is beating this game, a game I never could as a kid. After playing this on holiday, me and my sister begged for a playstation. Crash's design, the colourful low poly settings, the soundtrack, everything holds up so well. Of course for a game of it's age it has some rough edges and blatantly unfair difficulty spikes, but Crash always has a place in my heart. I'm aware this review is incredibly biased and I do not care.
2002
1994
Played whilst isolating in my room with covid. Honestly one of the best gaming experiences I've had. The world building and atmosphere is so great, and perhaps it was because I was literally doing nothing else for three days but I didn't find the backtracking too tedious. Some of the coolest boss designs also, Kraid is my favourite.
1994
2002
1999
2008
2007
Replayed for a nostalgia trip as I really liked this game as a kid. There is a lot to like still, the fossil excavation mini game is satisfying and the use of minerals means the game doesn't require any grinding particularly. I think my favourite part is the input cards and I wish more games did that as it's such a cool idea. However as a pokemon rip the variation of creatures is very lacking, you can expect to find only one or two new spectrobes on each new planet (there's about 7 planets). The combat is ok, it was fun to learn all the different mechanics of pairing different spectrobes together but nothing is executed particularly well and it was rare that a fight felt satisfying. The story was also fine, good enough to keep you engaged and thankfully doesn't force you to read through a novel's worth of dialogue. Fun for a trip down memory lane, but you're not missing out on much by leaving this one alone.