Weirdly this game is actually so fun.

I do not know why my parents bought us this

This game absolutely sucked, the only good thing really was that E.T.'s run animation was really funny.

The last Naughty Dog Crash game and you can tell they were getting tired of it. Lots of reused levels and underdeveloped ideas. However still a very solid crash game and still very fun for the most part.

Potentially better than the first one.

One of my proudest achievements is beating this game, a game I never could as a kid. After playing this on holiday, me and my sister begged for a playstation. Crash's design, the colourful low poly settings, the soundtrack, everything holds up so well. Of course for a game of it's age it has some rough edges and blatantly unfair difficulty spikes, but Crash always has a place in my heart. I'm aware this review is incredibly biased and I do not care.

Loved this game up until the boss that turns invisible with a huge runback, just could not beat it. Shame but games be like that sometimes.
Exploration and puzzle solving up until that point was great.

Unpopular opinion I know but I found this game to be very tedious in the last third and it kind of marred the whole experience. Still a very solid game, and I love the change of style.

Played whilst isolating in my room with covid. Honestly one of the best gaming experiences I've had. The world building and atmosphere is so great, and perhaps it was because I was literally doing nothing else for three days but I didn't find the backtracking too tedious. Some of the coolest boss designs also, Kraid is my favourite.

Simply would not be possible without the use of save states, the level of bullshit this game pulls is unreal. Very fun and memorable however.

This review contains spoilers

The moth boss can absolutely go fuck itself, but amazing game still.

My Tentacruel was an absolute beast.

Slowbro was mvp for me in this.

Repetitive strain injury speed run.

Replayed for a nostalgia trip as I really liked this game as a kid. There is a lot to like still, the fossil excavation mini game is satisfying and the use of minerals means the game doesn't require any grinding particularly. I think my favourite part is the input cards and I wish more games did that as it's such a cool idea. However as a pokemon rip the variation of creatures is very lacking, you can expect to find only one or two new spectrobes on each new planet (there's about 7 planets). The combat is ok, it was fun to learn all the different mechanics of pairing different spectrobes together but nothing is executed particularly well and it was rare that a fight felt satisfying. The story was also fine, good enough to keep you engaged and thankfully doesn't force you to read through a novel's worth of dialogue. Fun for a trip down memory lane, but you're not missing out on much by leaving this one alone.