Crownified
47 reviews liked by Crownified
NieR: Automata
2017
Fire Emblem Engage
2023
I'll admit first and foremost, I saw the leaks before release, I saw the trailers for this game, and I thought it looked like absolute dogshit! I was terrified to see where Fire Emblem was headed with this, and lord knows I wasn't anywhere close to interested in those avatar designs. I thought it looked like complete and utter ridiculousness, but... time went on, and it grew on me. As wheatie does, the game released and I saw a few clips of it floating around on different platforms. It looked ridiculous. Almost... intentionally so?
The story is terrible, yeah, of course, I think that's been made abundantly clear by everybody, but I can't help but smile at it still. Everything about Fire Emblem Engage is silly, from its writing, to its character designs, to just its whole damn premise, it's absurd! And yet, they seem to know that! So instead of desperately trying to claw its way into a dark and brooding story, it almost felt like they were more leaning into the absurdity of what they had. This isn't a game you're supposed to take seriously, and I fuckin' love it.
Looking past that, though, as a Fire Emblem in gameplay, it does a stellar job. I don't feel the need to go over what everyone else already has countless times before, general consensus seems to be shockingly positive regarding the map design and the gameplay, but I also really enjoyed some of the paralogues, getting to revisit maps from the older games and even getting to walk around them somewhat freely after the fight's over. That's something I'd also like to talk about, because good god this game is so fucking pretty! Maybe I'm just surprised after having played Three Houses for so long and staring at its boring and repetitive maps so many times, but even besides that, the hub worlds like the Somniel or the post-battle, fully modeled maps, I was absolutely astounded by just how beautiful Engage was to look at. Could very well be the prettiest game on the Switch, helped by its already vibrant and colorful/flashy design everywhere else.
Now combine those beautiful atmospheres with a just as beautiful soundtrack, pure bliss. I spent so much time in the Somniel just spacing out and wandering the area, listening to whichever song fit the time, and at this point I think it's going to stay with me for the next while. The serenity that comes with these tracks is something I find scarcely matched in other media. Shit, I'm listening to them even now, writing this review, thanks to this cool little compilation I found of all of 'em. That's not to say the other tracks aren't amazing as well. Being as obsessed with this series as I have been for the last eight years or so, it was more than exhilarating listening to the throwbacks they whipped up for all of the Emblem Trial paralogues, or the slow and gratifying buildup of Last Engage at the end, to be followed shortly after by a lovely vocal track for the credits roll, among god knows how many others.
Engage was a stunning, whimsical, and just overall fun experience, in every sense of the word. I regret being so doubtful of this game at first, and I especially regret taking 14 entire months to finish it (oops). It's, as I said, absurd and ridiculous the whole way through, and I've learned to appreciate that sort of thing so much more over the years. I can't call it my favorite Fire Emblem, Sacred Stones has that nostalgia (and GBA) bias over me, but this was still a marvelous love letter to one of my favorite franchises ever, even despite some of its more prominent shortcomings.
"camp" as the kids say
The story is terrible, yeah, of course, I think that's been made abundantly clear by everybody, but I can't help but smile at it still. Everything about Fire Emblem Engage is silly, from its writing, to its character designs, to just its whole damn premise, it's absurd! And yet, they seem to know that! So instead of desperately trying to claw its way into a dark and brooding story, it almost felt like they were more leaning into the absurdity of what they had. This isn't a game you're supposed to take seriously, and I fuckin' love it.
Looking past that, though, as a Fire Emblem in gameplay, it does a stellar job. I don't feel the need to go over what everyone else already has countless times before, general consensus seems to be shockingly positive regarding the map design and the gameplay, but I also really enjoyed some of the paralogues, getting to revisit maps from the older games and even getting to walk around them somewhat freely after the fight's over. That's something I'd also like to talk about, because good god this game is so fucking pretty! Maybe I'm just surprised after having played Three Houses for so long and staring at its boring and repetitive maps so many times, but even besides that, the hub worlds like the Somniel or the post-battle, fully modeled maps, I was absolutely astounded by just how beautiful Engage was to look at. Could very well be the prettiest game on the Switch, helped by its already vibrant and colorful/flashy design everywhere else.
Now combine those beautiful atmospheres with a just as beautiful soundtrack, pure bliss. I spent so much time in the Somniel just spacing out and wandering the area, listening to whichever song fit the time, and at this point I think it's going to stay with me for the next while. The serenity that comes with these tracks is something I find scarcely matched in other media. Shit, I'm listening to them even now, writing this review, thanks to this cool little compilation I found of all of 'em. That's not to say the other tracks aren't amazing as well. Being as obsessed with this series as I have been for the last eight years or so, it was more than exhilarating listening to the throwbacks they whipped up for all of the Emblem Trial paralogues, or the slow and gratifying buildup of Last Engage at the end, to be followed shortly after by a lovely vocal track for the credits roll, among god knows how many others.
Engage was a stunning, whimsical, and just overall fun experience, in every sense of the word. I regret being so doubtful of this game at first, and I especially regret taking 14 entire months to finish it (oops). It's, as I said, absurd and ridiculous the whole way through, and I've learned to appreciate that sort of thing so much more over the years. I can't call it my favorite Fire Emblem, Sacred Stones has that nostalgia (and GBA) bias over me, but this was still a marvelous love letter to one of my favorite franchises ever, even despite some of its more prominent shortcomings.
"camp" as the kids say
Persona 3 Reload
2024
This one took a while but, I thought this game was really amazing. Is it my favorite in the series? No. But just like Persona 4 and Persona 5 its impact is insane. Getting hit by the ending of one of these games makes you feel like a new person, atleast in my experience.
Personally I thought this game was really slow until halfway through I needed some motivation to keep on playing it. Tartarus is kinda ass most of the time. I think they made too many social links require school time and did not give us enough school days.
But everything else was phenomenal. Can't wait to play The Answer.
Personally I thought this game was really slow until halfway through I needed some motivation to keep on playing it. Tartarus is kinda ass most of the time. I think they made too many social links require school time and did not give us enough school days.
But everything else was phenomenal. Can't wait to play The Answer.
Castlevania ReVamped
2024
In my time using this site I never thought I'd be going through the process of getting a game added on IGDB just so I can tell people that it's cool and that they should play it, but here we are.
Castlevania ReVamped is an odd game. Odd in the sense that it dropped out of nowhere, and that nobody has been talking about it. It's a remake and a reimagining of Castlevania 1 - not as a traditional, level-based platformer but as a metroidvania - and it actually works!
Simon Belmont's first encounter with Dracula has been retold and reimagined half a dozen times by this point, and ReVamped opts to take aspects of all of them, and in so doing creates what I believe to be the definitive retelling. There's areas and music from Castlevania 1 and X68000 Akumajou Dracula (better known as Castlevania Chronicles), the diagonal whipping from Castlevania IV, and hell, really obscure stuff like the merchants from Vampire Killer on the MSX. It's a genuine labour of love for this franchise and I feel that's something that really sets it apart from most other Castlevania fangames.
Castlevania ReVamped isn't trying to "fix" something like those numerous Castlevania II fan remakes are. And it's more than just a character insertion like the many GBA and DSvania mods. It's an entirely new game made by a fan, for fans, and I can attest to its quality by saying I beat it in a single sitting; it's that good.
Castlevania ReVamped is an odd game. Odd in the sense that it dropped out of nowhere, and that nobody has been talking about it. It's a remake and a reimagining of Castlevania 1 - not as a traditional, level-based platformer but as a metroidvania - and it actually works!
Simon Belmont's first encounter with Dracula has been retold and reimagined half a dozen times by this point, and ReVamped opts to take aspects of all of them, and in so doing creates what I believe to be the definitive retelling. There's areas and music from Castlevania 1 and X68000 Akumajou Dracula (better known as Castlevania Chronicles), the diagonal whipping from Castlevania IV, and hell, really obscure stuff like the merchants from Vampire Killer on the MSX. It's a genuine labour of love for this franchise and I feel that's something that really sets it apart from most other Castlevania fangames.
Castlevania ReVamped isn't trying to "fix" something like those numerous Castlevania II fan remakes are. And it's more than just a character insertion like the many GBA and DSvania mods. It's an entirely new game made by a fan, for fans, and I can attest to its quality by saying I beat it in a single sitting; it's that good.
Broforce: Forever
2023
Sometimes you get an itch for that game you and your friends played in 2016 when it was a free PS Plus game. I’m better at the game, and the update’s more fun with its new content, but I miss those fuckers too. Doesn’t hit the same yet hits better. Idk. Not dating it because i played sporadically since January. Best way to digest the game.
This review contains spoilers
Off the bat, exploration’s faster, and less padded feeling due to being made more for the PS5 than the PS4. Yuffie’s portrayal here is so lovable. Not only that, but she’s beyond fun to play as. For as small of a DLC as this is, it’s damn good. I enjoy the new character a lot too, but it’s kind of hard not to go “gee, I wonder what happens to him” when you realize he’s not in FF7. Nero and Weiss are as cringe as ever, but I’m happy to see them used here. I can’t wait to get to Rebirth now.