120 Reviews liked by DKZK21


It's pretty sloppy but it's hard not to be a life-long fan of this game for starting so much.

Man I played this shit when I was a boo-hoo teenager and it hit so hard. "Yeah this is a pitiful form to inhabit, Raziel!"

Playing through this now 25 years later and shit is still solid. The mood is so gloomy and the PSX graphics make it even more gritty. Love running through flooded and muddy ruins and spearing sad excuses for vampires.

It does suffer from of those 90's camera issues (had to remap the camera turn) and the boss fights are mostly a let down. But the writing, mood, and environments are just that good moody shit hell yeah.

2/5 of "BC relives his teen years and plays all of LoK"

Like every Persona game it contains great writing, great story, great messages, and some of the greatest gaming soundtracks ever.

Extremely my brand. I enjoyed it intensely.

Soma

2015

I went in expecting a simple sci-fi horror game, and I was very pleasantly surprised to see this game is much more than that... it was a satisfying yet cruel experience. This has to be by far one of the best stories a game has ever graced me yet cursed me to know.

The story is absolutely incredible... for what feels like the first time in ages, I was even writing things down on my notepad... it was a joy to encounter new voice notes that confirmed my assumptions, or completely changed them... the story presented to you doesn't stop at being purely psychological horror; one can see one's own morals coming into play when you take certain decisions in game. And of course, not mentioning the incredible tear-jerker of an ending would be heresy.

As Frictional Games is used to by now, their atmosphere and setting is top notch. I'd say this is the best one by far, using a sci-fi setting that. While not completely original, it manages to give it it's unique Frictional Games touch by combining some elements from the previous games, which I won't delve too much into as they are spoilers for anyone who wants to delve into this game with no real knowledge about it.

The monster's design is also phenomenal this time around, giving them their grotesque touch as always yet keeping it scary by implementing erratic movement.

Really, the only thing holding this game back is ironically the gameplay. Some sections and encounters felt janky and a bit unfair, which detracted quite a lot from my experience in a few parts of the game. Definitely hinders my excitement to do another playthrough, at least for now.

really solid game, but I am not a dungeon crawler guy so most of the dungeons felt boring to explore accompanied with sometimes goofy encounter rates. game aint that hard too. the rest of the game is honestly really good, ost is solid, atmosphere is great, but gameplay has some really meh moments.

Jugar este juego se siente como una capsula del tiempo, donde se seguían viendo muy fuertes las influencias de Resident Evil.
La historia super falopera, los one-liners de Dante, la escencia de chico cool del 2001, verdaderamente la mejor manera de lanzar al mercado una franquicia nueva. (Mas allá de la clásica manera ponja de que "el primer juego en el canon de la franquicia es el tercero")

Fun game, i want to slither into dark sun gwyndolins snakes

This game is better than 2 because Sully is in it more

Despite some sections dragging on to long and some of the open zones being tedious to explore(looking at you gongaga), this game is an incredible experience that got me emotional at various points. Characters, story, combat, setting, nearly everything is top notch. Fire game

Loved the story, to be honest didn't really enjoy the open world content. Felt it was rather lacking. Some of the proto-relic stuff was really good but the rest just felt like the same old Ubisoft formula. Turn on tower. Do meaningless objectives. Repeat. Still rather enjoyable.

I have lots and lots of thoughts on this game, so many that it’s tough to know where to start. I will say this though: while this is a far from perfect game in every area, I feel pretty confident in saying that the full scope of this journey is significantly more competent than you might expect looking at its individual elements.

FFVII Remake is a game that I have relentlessly defended since I first played it in 2020. Where many criticized its admittedly overbearing padding and certain choices regarding the ending, I fell head over heels for its combat system and expansion of its world and characters. It’s not without its issues, but I’ve always believed it deserves to stand head and shoulders alongside the greatest action RPGs.

So it was extremely strange for me to start playing FFVII Rebirth and immediately get struck with the feeling that everything on offer was an immediate downgrade. The presentation is noticeably weaker than the last game, the opening chapter is quite poor in my opinion with lots of unnecessary dragging moments, and the open world was seeming to be far too big and generic for its own good. My first 10ish hours with the game were a fairly large disappointment.

And I want to hone in on that open world now, because it’s one of the strangest I’ve ever seen in the sense that the whole thing isn’t actually an open world at all. Regions are distinctly separated, the map feels like it’s tricking you into thinking each area is far larger than it is, and the first region is by far the largest in the game. The whole thing almost feels like it’s begging you to believe it’s a big open world that can compete with the expectations of AAA games today, when in reality its scope is much more controlled.

I really could’ve done without all the Ubisoft-esque World Intel… some of it like the protorelics and combat challenges were worthwhile and fun, but most of it just felt like checking off a checklist just because it was there. This was the biggest factor of my initial disappointment. Compared to Remake which is a linear rollercoaster without many chances to break off the main path, Rebirth has a significantly more open structure with way more side activities. And during that first section, I felt like I wasn’t making any progress and just wasting time filling out a meaningless checklist, and I hated that feeling.

However, the further into the game I got, the more this feeling disappeared. Call it Stockholm syndrome I guess, or maybe just bc I was so engrossed with the world and characters being presented, but I began to slowly cherish every moment I spent with the game. Exploration never did much for me but I loved seeing the enemies, doing the side quests (which are MUCH better than Remake’s I have to say), even all the minigames, there’s something really special about just soaking in everything this game has to offer.

And I have to stress that this is the game’s single biggest strength. There is SO much to do, and most of it is a ton of fun. It’s so varied, it rarely dips into copy/paste territory, and it really goes a long way into injecting this world with a palpable sense of life that I haven’t felt from a single-player entry in this series since Final Fantasy X… and I really mean that. Combine all that with the gorgeously expanded towns and in its best moments, FFVII Rebirth brought me back to the magic I experienced on my initial run throughs of all those classic FF games, a feeling that I thought the modern industry just wasn’t able to deliver.

As for the parts of this game that are an actual adaptation of the original game… it’s a mixed bag. Some sections are pretty incredible and I couldn’t stop smiling the entire time I was playing them out, such as the Upper Junon parade, the Gold Saucer visits, and the climactic trek through the Temple of the Ancients. The game excels when it’s cranking up the fun, the charm, and the spectacle, and all of these sequences are loaded with those.

Other parts left me disappointed and feeling like they were missing lots of the weight of the original game, like the opening sequence in Nibelheim, the scene with Barret and Dyne, and most unfortunately of all, Aerith’s iconic scene in the game’s finale. It’s not even that any of these are bad sequences on their own, they just feel sanitized and lacking compared to the hefty impact they all left in the original, and that’s pretty disappointing to me as the story of the original Final Fantasy VII is one that means a lot to me.

So even as a straight adaptation of this story, this game doesn’t quite match the original where it really counts. But as anyone who’s played this game or its predecessor would know by now… this isn’t a straight adaptation. And initially I found that exciting! It wasn’t what I wanted, but I was intrigued by the new direction and excited to see where things went. And that’s exactly why the direction of the original parts of Rebirth’s story confuse me so much…

I won’t get into specifics, but Rebirth has a significantly less ambitious story than I expected. The ending of Remake made it seem like they were gearing up for Part 2 to have loads of changes and spin off into an entirely new thing by the end of it, but that’s just not the case at all. Rebirth plays it very safe in terms of its overall structure. If you’ve played the original game, it’s going to hit every beat you expect and outside of a few brief moments that honestly don’t affect the outcome of things very much, there aren’t many surprises.

I won’t spoil the ending, but I will say that it leaves the game in a position where Part 3 is likely to take an extremely similar approach and stick to the original game beat for beat until the very last chapter where it goes completely off the rails in a way that ultimately pretends to have way more of an impact than it actually does. It leaves me in a position where I can’t understand what the point is because it feels like the new story adds absolutely nothing to the experience and just alienates the parts of the fanbase that would’ve preferred a faithful remake.

So story wise… yeah the direction of this entire trilogy is a mess and I sincerely doubt the third game will save it for me. But I know without a doubt that I will be there day 1 when Part 3 comes out because I do still LOVE these games despite not liking how they handle the story. It’s carried by everything surrounding it, the characters and their countless interactions, the incredible combat which has only been further refined here, and above all else the unbelievable scale and life of this world.

Although I was initially disappointed, ultimately I came around to like this game even more than Remake which surprised me. I went out of my way to do everything I could, it took me comfortably over 100 hours, and the grand scope of my whole adventure was a seriously entrancing experience. It helps that it has some really strong post-game legs too, I was immediately beckoned to come back for more once I hit credits, and now that I’m just one hard mode playthrough away from reaching the platinum trophy, I can very confidently say I don’t regret any of the time I put into this.

For reference, at the time of writing I’m nearly 130 hours in, and by this point in my Tears of the Kingdom playthrough I was starting to get pretty tired of the game and only continued to trudge through because I was so close to the end. I’ll surpass that mark pretty soon and I have no signs of fatigue or even wanting to slow down. Not saying this to dog on that game, just to show that this one has serious staying power for me.

It’s not as well realized or polished as something like FFXVI, but I still ended up preferring this in the end because of the massive beating heart at its core. FFVII Rebirth is deeply flawed in execution, even more so than its predecessor, yet it’s an unforgettable experience underneath it all.

This review contains spoilers

Bombastic boss battles, amazing soundtrack, the high moments were so very high for this game, but the "The crystals have decided our fate for long enough" advertising tag line was negated when the JRPG God boss said that he wanted us to defeat them all along. The side quests had some great payoff, but were often MMO-tedious. I wish they could have included the important content in a meaningful way and trimmed the game down - because this is an action game, not an RPG. It could have been a concise 20 hours like DMC5 (they share the combat director coincidentally) and been fine.

My issues with the story aside, this game was so much fun to play and I look forward to playing the DLC when it is all released. Maybe a Final Fantasy mode replay in the future, but not right away. Too many games to still play for the first time!

Not a fan of the illusion of choice but i understand they arent gonna make a shit ton of different wild variations to the entire story but other than that really really good

I liked it. It's no masterpiece, yes. The exploration is very limited, we are aware. The battle system? I really liked it a lot towards the ending and it was so satisfying to use it. Kept me a lot entertained and the ending was really great. I liked it.