A fine game that does exactly what it promises. Sometimes this laid back zero stress repetition is exactly what's needed.

This is a very good game to lose a chunk of your life to while having a great break from more intense and difficult experiences. I would sum it up by saying that there is a huge comfort in an accessible stress free title like 'Two Point Hospital'.

This is the first Animal Crossing game I've actually been invested in and sunk some real hours into. I enjoyed the routine of starting the game up every morning and doing some daily tasks and over time developing my island into something more exciting. However, there are only so many times you can start the game and realise there's nothing fun in the shop, no interesting visitors to your island and no more fossils to collect. I don't really care for the fishing or catching insects and I feel the game would be better with cheaper bridges/inclines and less repetition in the shop items.

I'm personally glad I waited a while and got this for £25, as I think at £40-50 I would have been disappointed. I'm not a very good judge in this regard however, as I feel video game prices are too high anyway. Overall, it's a positive experience with some pros and cons.

I really like the Forza Horizon series. I like it so much that I've played all the games and just in case you're interested, here is my ranking!

1. Forza Horizon 2
2. Forza Horizon 3
3. Forza Horizon
4. Forza Horizon 4

It is no coincidence that this is the exact order in which I played the games. This is because it's a series of diminishing returns, because as fun as it is in the moment, over time you will feel like an emotionless zombie pushing the RT button to make the car go vroom.

Will I play the next one? Probably not.

Just a very frustrating game. For me, if you're making a sports game it needs to be pick up and play, with gameplay that flows relatively uninterrupted. This has about a hundred loading screens and cutscenes in the early stages that I played.

It doesn't help that when you actually get into playing the game that the gameplay itself is so frustrating and unrewarding, there's absolutely nothing satisfying about scoring a goal, making a tackle or even completing a pass.

I suppose the argument could be made that this is an arcade game first, but frankly, games like FIFA and PES aren't exactly football simulation are they? They strike a balance and despite their moral flaws from a business perspective, at least they create a flow in their gameplay that can be satisfying from time to time.

Truly one of the poorest games I've played in a long while.

Time comes for us all, but good riddance to QTEs.

This has aged better than the first game in terms of actual gameplay, it just feels more fluid. Unfortunately, it is quite a bit shorter and some of the cutscenes are not skippable, so you have to stomach this ridiculously boring plot.

Also, the final boss fight is the worst combination of takes forever while not being a challenge at all. It doesn't help that between those struggles, it also has a QTE every minute where the Starkiller clone screams and yells.

The majority of the time, I will play a video game once and never touch it again, But 'Demon's Souls' is an experience that forces me to break free of the tendency to treat games as a disposable pastime.

It's a nearly perfect game and I look forward to going back and playing it again soon.

The third Pokemon release in a row that I've not finished after Sun/Moon, Ultra Sun/Moon and Sword/Shield.

Prior to these remakes, I felt that maybe the series had simply declined, but now, I think it's just that I'm no longer interested in this tired old gameplay loop.

Another playthrough, this time on the PS3.

Brilliant game for the first half, definitely among the most memorable gaming experiences of my life the first time I played it.

It is just a step below Demon's Souls, Dark Souls 3, Bloodborne and Sekiro though, because unfortunately, many of the sections after Anor Londo are disappointing.

One of the biggest issues around long running franchises like 'Halo' is that there's a need to stick to what works, but also a need to keep it fresh to retain/grow interest. Unfortunately, 343's attempt to do this with 'The biggest Halo ever' is a mixed bag.

Firstly, the game is absolutely beautiful to look at. When we first step on Halo Zeta I was totally floored, especially compared to Halo 5, which, while graphically amazing was a huge failure in the design of it's environments and enemies.

Additionally, the gunplay is probably the best it's ever been, especially with the addition of the grappling hook and the consistent framerate that I experienced in every minute I played on my Xbox Series X.

Where the game falls apart is in it's world and level design. It's a classic example where 'open world' means repetitive junk to artificially inflate the run time. This would be fine however if it wasn't for the more traditional level type areas being a series of similar corridors leading to open areas to shoot enemies... It's just really tiresome, to the point that whenever I died I just felt like I didn't want to expend the effort on the same areas again.

A further complaint I have is that the game feels like a sequel to something I didn't play. I haven't looked into this and it's been a long time since I played 4 and 5, but is this a direct sequel to those games? I just can't remember all of the set up for events in this game.

It's impossible to play these games without comparing them to Bungie's efforts and the difference is night and day. 343 had set the bar extremely low with 4 and 5, but I actually managed to finish those games, whereas 'The Biggest Halo Ever' will be firmly shelved.

I originally played this game on release and thought it was pretty decent. Having now replayed it as part of the 'Legendary Edition' I can confirm that my opinion is the same.

For all the positive world building, there are also lots of missed opportunities, particularly around some of the choices you can make and characters you can develop romantic relationships with.

A key issue with the game is that the more you explore the more obvious the limitations are, with enemy types, planets and side missions all feeling quite repetitive and inconsequential. It becomes a bit tedious and after a while I found myself rushing toward the finish line.

Overall, this feels like a platform to build something greater upon, which I'm hoping Mass Effect 2 (which I've never played) will be.

My life has almost entirely been focused around this game since release, I can't remember the last game that I was itching to play as soon as I had to switch it off.

Overall, this feels like a culmination of FromSoftware's entire back catalogue and I have no idea where they can go from here.

Everything good you've heard about this game is pretty much true, it's a special experience.

Despite some bugs and the realisation that the mechanics are quite shallow, I had a really good time with this, primarily because of the concept and charming design, animations and sounds.

I'm glad to see it's doing so well and making money, cause this team deserves the freedom and funds to build on this fun if limited foundation.

Critical acclaim in this medium used to mean something. A game like Ocarina of Time, Metal Gear Solid 2 or Dark Souls would arrive and feel like they pushed the whole medium forward, now acclaim is easily banded out for any superficially impressive bore, such as The Last of Us and God of War: Ragnarok.

Or maybe I'm just a miserable jaded video game hater these days.