This game has like the ugliest child actor to ever be depicted on a videogame. Absolutely horrid kid. The game is alright I guess I didn't pay much attention.

I kneel before whatever the fuck this was.

A fan project bursting out of the early days of the internet's fan wars like the Painkiller coming out of the skies to save mankind, Epoch is one of the weirdest passion keymashes I have ever encountered and, surprisingly, one of the most endearing.
Honestly, give the page a read, it has some really cool stuff about the early days of the fandom from a self proclaimed celebrity.

The story is actually pretty well told with some interesting stuff going on. Having Sonic be a fish out of water in an apocalyptic scenario felt actually funny, and Tails being a pretty good representation of THAT drawing was hilarious. The amount of plot twists and weird decisions to guide the story around have this amateurish aura to them that just makes it endearing. There are demons in there too, and I also certainly did NOT expect to come across Sonic edgy media that depicts prostitution and depression and actually take it somewhat serious.

The gameplay is atrocious, barely a platformer cobbled together by sheer will of the developers to make a vessel to tell the story. I definetely could not have completed it if it wasn't for save states.

Long story short, Me and my friends would’ve killed Tim Rogers with hammers I can tell you that much.

Thanks to GutterTrash for bringing attention to this, you're a real one.

This is the only piece of media made by an american that's allowed to be racist towards latinamerica.

Profoundly weird, esoteric and almost unplayable if the weather isn't right, the feeling of playing a game held together by wires and gum is amazing, and the utterly ugly aesthetic surprisingly gets to you. In my current rig I'm unable to continue it due to crashes, and the developer has told me he doesn't really care about it which is the most based thing a dev can say.

Go get it and fund the dev's addictions.

Ecstasy of Gold

If this was the first one I would totally understand the clunkyness, but knowing that this came out after the critical darling that Until Dawn was, I can't help but wonder what was going on in the studio during the development, because the end result feels extremely amateurish from a narrative point. The game is honestly terrified of you not understanding what's painfully obvious, with characters and even the narrator of the game taking it's time to spell out for you every single second of the plot while making absolutely sure the "twists" are fully explained to you and your friends.

The one thing I can commend this game is the fact of how it absolutely feels like watching a B horror movie with friends, although I doubt they expected it to be a really bad B movie experience with friends shooting the shit. Even when understanding that the game wants for you to have fun while also playing with other people, it also has ZERO reactivity to anything you do. I played this alongside 4 other friends and by the end we were pretty sure nothing we actually did would change the plot in a meaningful way aside from maybe reducing the kill count. Every chapter is written in such a robotic way that you can clearly see what choices you made before made it ever so slightly different, with characters badly tacked on with zero dialogue or items you managed to bring but prove to be useless in the situation (or outright dropped by the character at the start or during a chase sequence).

Overall a pretty mediocre affair, saved by being unintenionally funny on a vc with 5 people and listening to some rapper singing about how he likes to get fucked in the ass.

Can't wait for Little Hope.

This is the first Monster Hunter I played back when I learned you could play games via pirating ethernet cables on my chipped PS2.

Even then (around 2015-2016) it felt ancient, going through impossible ways to feel awkward and alien to play with an utterly generic aesthetic even for the day, with the monsters being really more of a proof of concept with solely Kirin barely standing out for not being a dragon or dinosaur.

Both of this problems combined made me vibe hard off this game, and knowing this franchise I learned to love and thoroughly enjoy started from this mess of a game is mesmerizing, and it makes me wonder if there even is the possibility of Monster Hunter grognards existing.

A sweet little choose your own adventure developed by a pair of argentinian devs. It has a really cool ambience and feel to it, reminescent of old horror comics mixed with equally older computer graphics. My only criticism of the game is the anti mothmen feeling it tries to convey. He's trying to save us, man, don't give him a hard time.

El que nació en el Caribe
Goza de una facultad
Al sentir su libertad
Se identifica y la vive
Al cambiar la que lo inhibe
Por su mar, por su palmera
Una eterna primavera
O un sol que nutre su piel
Va sintiendo que no es él
Y pierde hasta su bandera


Absolute dire writing in this one, yeah bite me I play this games for the story. What are you going to do? Wipe the tears off my face and tell me everything's going to be alright and that I should find my better self? Coward, I will destroy me in the most fashionable spectacle. I'm an absolute fucking dreg and I'm living it to the fullest, baby.

There's nothing much to say about the gameplay itself, it's the standard ubisoft FPS with dumb "guerrilla" aesthetic that translates to bottles being used as silencers and garbage around the weapons to make them look DIY. It's worth noting that the weapons you use are US made and based on models used by the americans, while the other guerillas and even the soldiers of the country use AKs and and other assortment Poor People Rooty Tooty Point and Shootys (tm). You also get to ride horses in this one and learn why people complain about FOV.

Turns out Ubisoft can actually be political when they aren't writing about white people's land and the results might be the single most offensive game I have played (that isn't actively trying to be offensive).

Every single character speaks as if they were auditioning for the main role of Spanglish with Adam Sandler and somehow failing misserably at it. Every single character, without fail, talks in the most obnoxious way in a mix of spanish and english, utterly destroying any meaning both languages could convey and making them biological weapons to any person who plays this and is able to speak both. "You have great Resolver" says the protagonist to a guy who's telling him how he commits war crimes daily and is supposed to be the good guy because he calls the americans yanquis, despite the fact the game states he works for them and is in Not-Cuba after a failed Not Bay of Pigs invasion, which is good because they were trying to overthrow a dictator that was elected by the people, but turned out to be evil because the US is doing a blockade on the country and people starve because of him and his plantation of....cancer curing plants, for which he uses slaves because he's evil and he's bad and he's the only explicitly black character in the game as far as I can tell a bad person who sends soldiers to capture more people to be slaves but they just kill them and he's muy malvado.

It feels like they went and asked each and every single cuban living in the US that was forced to leave because they either owned actual slaves or was in cahoots with Batista what they thought the country turned out to be, and then rewrote it to be even more dumber. One example I can throw is how the game uses red and white with stars to tell you when someone's bad and blue and white with stars to tell you when someone's a glorious guerrillero with cojones ready to overthrow the fascist dictator of Yara. My grandmother from my father's side lived in poverty and couldn't learn to read or write before Castro dismantled your fucking casinos, gusano.

After the tenth time this same character named Juan used spanglish to tell me about how he tortured people in a funny way I just couldn't outweight it with the fairly mediocre shooting and looting so I ended up uninstalling it. But please, if you actually finished this, tell me if it's all a cover and the game actully gets good, I genuinely want to believe you and try this in full, because I can't honestly believe this thing is real.

In conclusion, I'm from Cuba and I say kill 'em all.

One of the most joyful games I haver ever played in years, so in love of being a game and having you play it.

With a background in pre revolutionary France, you play a game of spies and court intrigue cheating all the way through a conspiracy in card games. Learning each new trick is a wonderful experience that makes you feel like a true arnaqueur of the aristocracy, grinning all the way to the card saloon of the high nobilty while you take both their livres and secrets.

But not only that, the game is also beautifully drawn, reminescent of drawings and sketches of the period with vibrant colors and quite articulate animations. But the music steals the show for me, with a live orchestra performing classical pieces and folkloric songs of the different people that inhabited France during the tumultous time.

All in all, an incredible experience that just goes to show how amazing gaming can be as a medium to tell a story.

Nostalgia for an age that never existed

FSR answers a deep and philosophical question: How do walkcels manage to reach places us carchads can access with ease?
The answer is a keymash full of personality and charisma.

This game has a deep sense of style and in my opinion nails everything that it sets to be: a tedious laissez faire affair in an island where nobody really gives a shit about living in a schizophrenic, Groundhog Day 9/11 happenings. Not even the game itself really cares about what's going on in it's own surface, more preocupied with making you vibe with it's fairly boring mechanics and funky "summery" arranges of classical pieces of music. Why yes, I do have a soft spot for Ravel's Bolero

Every single thing in this game strives to sedate you just enough for you to fall out of your chair with a smack on the face with some stupidly twisted revelation, making me wish that the Nintendo DS had a sedative tool implemented on it, kinda like the [gameboy](https://assets.newatlas.com/dims4/default/dbc81e2/2147483647/strip/true/crop/500x333+0+18/resize/1200x800!/quality/90/?url=http%3A%2F%2Fnewatlas-brightspot.s3.amazonaws.com%2Farchive%2F11669_12050945919_3.jpg). Long story short, I wanna be sedated with the DS.

I'm so sorry everyone, but sudafans were right once again, this rocks. May god help us all...

"i understood! i understood!!", i continue to insist as i slowly shrink and transform into a red slider turtle.

TSC comes up as a really cool cyberpunk-y hardboiled story (cyberboiled?) about the evils of goverment and the messianic powers of the blooming internet in the, then thought, wild turn of the millenium. The cigarette smoke fills the air on this game just as it does on my room right now, as I write this.
Divided in two parts, Transmitter follows the work of the Heinous Crimes Unit, with bothcharacters and the player have to reconcile with the fact they are being functional to a conspiracy aimed to maintain the people in power forever. Placebo, on the other hand, fittingly explores the work of a freelance journalist and his interactions with said conspiracy and the consequences that come with that.
On a more deep level, I believe the themes of killing the past revolve around the idea of letting go of the burdens one contracts along the walk of life. Characters constantly have to face have to face moments where they have to put their past to rest, and even the game's narrative does this, sometimes refusing to elaborate on previous plotlines. Although I don't fully agree with the idea of letting the past rest, which in this particular [silver] case takes more of a "shoot the dog laying" rather than letting it sleep, I do admire the way Suda allows the burdens of yesterday to shoot him in the back if it allows him to face tomorrow.
Overall, it's a really cool package that asks you to vibe with it rather than understand it, something that I do think is repeated in most of the works of Grasshopper.

HUGE improvement over chapter 1, the second minigame can go to hell tho.

Honestly, if they drop the weird NFT shit and continue with the improvements and make the story more palatable, we might actually get a very solid product (I did not purchase this game)

Berry bad. Barenos demo that they made people pay for. It does have a light at the end of the tunnel, but there isn't much to see down there

Genuinely didn't hate it. It's a barebones platformer/action game with really bad humor but it really isn't that offensive to play, it's just a meh experience overall

Tried to play this back when it was "secret". I didn't understand quite well the buttons and when I tried to help someone after I gave them a medkit they shot me in the head and called me a slur.
Absolutely horrid community

2022

This review contains spoilers

What starts as a pretty promising look into the world of post capitalism Louisiana and the destruction of the oil industry alongside the story of a broken family trying to reunite quickly becomes an absolutely terrible retelling of the Come Fly With Me sidequest from New Vegas written by someone who hated the shit out of those ghouls.
Grab it on sale if you want to see the beautiful pixel art tho.