I've been meaning to play this game for a while after seeing the game a couple of years back, and the gameplay really didn't disappoint me.

It has good flow and it's easy to understand where to go next thanks to the layout of the game, leading you from one room to the next in order to progress. The different rooms and stages of the game kept a good flow, giving a sense of power and growth as you find new abilities.

I admittedly haven't played much on controller before, but even for someone like me who's not used to one, it was easy to get to know the controls of the game and get into a nice flow. I don't know what it's like on keyboard, but it felt really nice playing the game with controller. I would highly recommend using it if you have one.

The audio was also pretty good, with good audio design for both environment and characters.
I was also in love with the graphic design of the game, with an interesting art style and scenery. Every area was unique and pleasing to look at.

It was a lot of fun experiencing a horror game from the monster perspective.

So I've played Phasmophobia since its release, and through the years I've seen the game change for both better and worse. Since this is my first review on the game, I'll split this into two parts.
First, the game as a whole.
Second, how I feel about the newer update.

So firstly, I've enjoyed the game a lot, especially as a co-op game with friends and people I know. By yourself or with a friend, the smaller maps can be plenty of fun and finding the evidences by picking roles based on your tools can be fun and interesting. There can even be certain tools or strategies I prefer to play around with and find out.

On larger maps though, it is needed to have a larger team as finding the ghost room in the limited time span can be a challenge, but it can be rewarding and fun either goofing around or just getting a different mood in with the larger areas. It can also be far easier in some cases to get away from the ghost and hide with maps like the school, prison or hospital.

I personally love the cursed items and will go out of my way to find them each run, with the tarot cards and oujia board being my favourites. The mechanics are fun, other than the music box, which I feel doesn't really help at all.

Secondly...
Today however, with the latest update and changes, I have a a stronger negative experience than ever before. With the level locked items and the harsh experience of barely usable starting tools, it's hard to get a footing, even with hundreds of hours on the game previously. Partly because the quality of the new items making it hard to get into the game, but also because the game has become overly complex from what it used to be.

The Yokai, in my opinion, was the last fun ghost type they added before it became too cluttered with ghost types, and with the short time you have to react to a hunt and the sheer amount of times the ghost simply does not give evidence, even on intermediate, it quickly kills the fun in completing a round and simply turns tedious.

Part of the fun for me was finding ghosts even without evidence, to get a feel of how the ghost acts, what it interacts with and the mechanics it showed aside from the obvious textbook evidence. Even with only one or two pieces of evidence, you could tell what ghost it was by what it did and where it hung out. There's just not enough time and too many things to keep track of for that now.

With the new update, I'm also not a fan of how they changed the DOTS and the spirit box audio. I haven't reached the higher tier spirit box yet, but the buggy audio is just straight out annoying and hurts to listen to, and I think the audio responses were far more fun to hear than the ones they use now. The dots look cleaner now, but I often find it hard to tell what exactly it is I'm looking for or where to look with it now.

However, I do still think the game could be fun with the newer update, and I'm excited to try the new items that have been added and the difference in the higher tiers of the old tools. Sadly, I will have to spend hours on the game and push through the initial tediousness of the first levels before I can even try that.

It's still a fun game, especially with a group, but I do feel the game has lost a lot of charm and fun throughout the years, and I still feel that a lot of the parts that made Phasmophobia fun has been lost.

This one is a hard one to rate for me.
I find Burning Daylight to be a rather poorly designed game, with several graphics and fps issues.

However, I love it as an art piece and metaphorical quality. I find it open for interpretation, but much like most sci-fi themes, it shows the flaws of humans, and the way they tried to go with it is appealing to me.

I don't think it was well executed though. A majority of the scenes are well done in terms of nice angles, shapes and colours, but the story ends up very confusing and jarred with bad pacing and guidance. Only at the very end does it truly feel like a story with weight.

The sound design, graphics and general artistic quality of the game is wonderful. It has a special place for me, even though I'd admit it's poorly made.

I played it and finished it back in 2017, now touching it again in order to remind myself of what it is.

Although I enjoy the game, it's really not much. With barely any plot to follow, it could just as well had no dialogue, and you really don't get to know why you're there or what you're fighting. Rather, you start the game and immediately just slash at whatever comes near you.

The music is still nice though, and it can be a fun game to speedrun and see how fast you can beat all the bosses, but other than that it can quickly get boring, even before getting to all the bosses.

I don't mind it being flawed though, as the game doesn't sell itself to be big either.

It's a fun and easy to understand game with interesting gimmicks and adaptability.

Not something I would play competitively due to the random chance and luck, but it's definitely something fun to play casually.

The art style is also pretty cute with the simple designs, fitting for the gameplay.

It's a generally fun game, and getting to fight your friends and fool around is a lot of fun. The controls may be a bit wonky at times, and sometimes the map will have hiccups and become unpredictable, but it usually doesn't make the rounds less fun.

The game is really just meant to play with friends though. There is a matchmaking option, but it's really not something I'd personally enjoy. The same goes with the other game modes, like soccer and waves.

There are also often connection issues and generally issues where the game will crash, fail to connect or make it impossible to start rounds, and sometimes colour options will disappear because of that. Thankfully it will work if you just keep trying, or restart the game, but it's still an issue.

All in all it's a fun game to play with friends and fool around. I do like the simple shapes, outfits, controls and music, as well as the design of the different maps, but it's mainly fooling around with friends that I enjoy.

I've played the game from time to time throughout the years, eventually reaching over 1000 hours in it, and it's always been fun to come back to it either alone or with friends.

Making personal projects and challenges for myself has always been my favourite thing, from clearing an entire world from all blocks, to beating the game and maxing out a character. The bosses are also balanced and the progression makes you feel like a legend when you finally reach the final bosses.

The art style is simple but pretty, with fun character and monster designs and nice colours. Now although I love the styles of the weapons and the progression of more and more epic looking attacks, it does end up making the screen really messy during end game. It becomes hard to differentiate the character from incoming attacks, although it's not too bad.

The soundtrack is also something I keep coming back to. It's nostalgia for me, and I can still enjoy it even outside the game. It's really well designed and helps tell apart different biomes, depths and even when events happen. It's simple, but so well done.

It has also been fun seeing the game develop and improve through the years, changing things I once knew all the way from 2014 and making some things better along the way. It's definitely one of my favourite games out there.

I've seen small portions of the game before, and after okaying it myself, I can definitely say it's an enjoyable experience.

Going through the story with Misfortune, I grew really fond of her. Progressively getting to know more about her throughout the story was engaging and fun, and towards the end you could finally understand what happened.

The art style and sound design was wonderful, with some really nice music. Going from scene to scene, I really appreciated the many details.

I do admit that some jokes and parts were a bit too silly or gross, but you're following a child through their journey, so I feel they fit perfectly.

All in all, I do love this game and would love to replay it again to see what other details and endings I can find.

After finishing my first playthrough of Inside, I'm left with a good impression and respect for the game.

The artistic design of each level, the camera perspective, sound design and types of puzzles create an incredible mood and immersion. It's easy to follow the story through the game and each area is as interesting as the next.

The environment is really good, and there were multiple times I paused moving just to admire it. Especially the colour choices and light in each scene fit perfectly, making it look eerie yet beautiful.

The pacing of the game is really well done, and as you get further into the story, you start to understand the horror of the game and the dystopian theme is follows. Although, even at the end it's open for speculation and allows for creative interpretation.

What I love the most from a design perspective is the sound design in this game. With the limited amount of music, and the attention to detail in materials and interactions fascinated me through the whole game.

All in all it's a good experience with a high attention to detail and immersion.

This was one of the most chaotic and fun games I've played for a while. Being able to play as this chaotic goose, running around and causing havoc through stealing, honking and being a general menace was something I didn't know I needed.

The game has a simple and fun art style, with a lovely soundtrack. All of the different audio used for scenes, actions and more make the game a fun experience, and the interactions with the npcs are simple and fun.

As a completionist, I also had fun getting all the achievements and completing the tasks for the goose. It was challenging, but easily manageable with a couple of tries.

It's generally a fun, short game, with a cute story and design.

2010

Limbo has an incredibly appealing art style, with a great amount of depth and good use of light. The style creates a dreamy feel, and along with the limited use of sound, it creates a great deal of tension and mood.

The controls are also easy to understand, and although I enjoyed the puzzles, I personally found a few of them to be tedious to get through.

The only real issue I had with the game was pacing. I feel that the transition between parts of the game would have made the immersion better, and although I liked the ending, it didn't feel like it had much build-up.

All in all, I found Limbo to be a great game, definitely one of the better games out there and something people should try out. It has an appealing art style, nice controls and challenges your thinking, not only with the puzzles, but also with interpretation of the game and story.

Before playing the game myself, I had already heard a lot of good about it, and now that I've finished a run, it lives up to the good reputation.

I got invested in the story, loved the environment and colours used for each location, and the game also has some of my favourite soundtrack.

When it came to the puzzles, I adore the out-of-the-box thinking and looking for hints and solutions out of the game itself. I do admit that sometimes it was difficult to understand where to go or what the next step was, but I don't see it as a flaw. It fits for the player to be just as lost as the character.

I would highly recommend others to play through the game as well and have their own experience. I may even go back and replay the game for a different ending.

With over 500 hours on the game, I do enjoy playing this game. It's definitely a game I keep coming back to and I generally find the playstyle to be appealing. The community is generally nice as well, with a lot of friendly end-game chatting and support.

I don't find it to be a perfect game though, as there are several unbalanced maps and builds, especially when it comes to certain killers. No matter how hard the team tries, some killers are nearly guaranteed to win.

There are also a lot of cases of toxicity, not just in the game chat, but also in the ways players play the game, often intentionally messing up for the rest of the team.