Faith: The Unholy Trinity is the kind of game you can get far more enjoyment out of by listening to people talk about it on YouTube rather than playing it for yourself. In lore-based games like these, it's always rewarding to go seek out and try everything you can. In Faith though, this unfortunately results in the game feeling tedious. The story of this game deserves to be praised, and as a concept it definitely shows promise, but as a game it just does not feel engaging to play the vast majority of the time.

i don't have enough friends to make miis out of so i made a guy named craig and pretended he was my friend to anyone who asked

The only flaw this game has is that its combat mode leaves a little something to be desired and might not be engaging for some players. Everything about the main attraction of this game, the overall story, is one of the most incredibly crafted narratives gaming has ever had to offer.

this is the best game ever made no i will NOT take criticism

2022

SNOOOOOOORE blblblblbl.... SNOOOOOOORE blblblblbl.... SNOOOOOOORE blblblblbl.... SNOOOOOOORE blblblblbl.... SNOOOOOOORE blblblblbl.... SNOOOOOOORE blblblblbl.... SNOOOOOOORE blblblblbl....

This was a passion project made by one man and it shows. It has a rather sizable length, especially if you want to see all of the post-game and side content, yet it never gets dull. Locations and vibes always change at the right time with each area having it's own unique identity and importance in the grand scheme of the story, GOD the pacing of this game is IMMACULATE. Even I, admittedly, have tiktok brain attention deficit syndrome (pray for me), but this game NEVER became a slog even through it's lengthy playtime. No idea what kind of double mega ultra quadruple tiktok brain rot black hole mind subway surfers at the bottom of the screen attention span someone has to acquire to think otherwise. There are frequent party changes to keep things fresh and make sure you aren't using the same strategy the whole game (and helps better showcase each party members' personality), and the WONDERFUL transformation and in-depth equipment systems make putting your strategy together a joy both out of battle and on the fly in-battle. One of the most criminally overlooked turn based games of all time with some genuinely genius game design. Some of the most fun I have ever had with an RPGmaker game.

A project with a great visual style, great premise, and great voice acting unfortunately bogged down by pseudo-intellecutal portions of writing which, in an attempt to say everything, end up saying nothing at all.

It's a cute, short game, but the experience didn't come without frustrations.

Firstly, the price is a HUGE detriment when considering the length and quality of the game. Only takes about 2-3 hours maximum with very, VERY little replay value, but prices itself at $15. Compare that to Hollow Knight, a game with the same price, but 3x the development time, over 10x the playtime, and infinitely more replayability-- it's easy to see why this could seem a bit greedy.

The gameplay itself was engaging, but turned frustrating when you found out that the only way to get additional content in the form of follow-up calls was by FAILING to provide an accurate answer. This really disincentivizes players from trying their best, as even when they get 100% accuracy all they receive is a joke coupon for a joke item that doesn't exist. You get a less enriching experience by doing well, which to me felt extremely counterintuitive.

All this wrapped up with an ending that gives the player almost zero closure or answers about the HSH organization, it ended up making me feel very dissatisfied. While this was a fun game to try and I don't regret my time spent (as it wasn't much time at all), I do regret the money spent and would not recommend others to spend theirs on this experience either, unless you can purchase on a DEEP, DEEP sale.

Skipping the tedious puzzles with a guide is really the only way to enjoy this game. The interesting parts of this game get buried under piles of monotonous movement calculations that completely take you out of the experience. I really, REALLY wish the game was even just a little fun to play, as the storytelling here is absolutely phenomenal, and an actual game backing it up would elevate the experience to another level rather than just being mind-numbing.

One of the most unique mystery games I have ever played. The vibes and worldbuilding are so incredibly distinctive and full of character, and the freedom you are given by roaming around this open world and tackling things in whatever order interests you has never really been done before to this degree. The mystery itself is quite engaging as well, always keeps you on your toes with new reveals and twists that make you question what you thought you understood about this case, and sometimes even what you understand about this world. If you know you enjoy mystery you owe it to yourself to play this game.

I’ve heard that this game gets better towards the end, but the first few hours felt so incredibly tedious and none of the characters really attracted me in a way that made me want to keep going. Don’t think i’ll get back to this one anytime soon.

if you played this game growing up you are actually certified cool

how can a game that looks so pretty be SO bad

I really wish the braincells I used to have could come back so that I could understand and enjoy this game. I know I will, I'm just a little too dumb at the moment. I'll get better <3