DeathDevil
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When a specific part of Majima's story started, and that one character appeared, I knew this is different. I knew it was special. Never have i cared about a character in video game more, and sometimes i wonder why this character managed to connect with me so much - and i cant answer that for sure, but i suspect its bc she's telling the story of many, many women out there, many girls that are forgotten and almost never talked about. In a way, that section is very realistic and painful depiction and take on what its trying to tell, and i don't know how many people, while playing this game, realized that and actually thought about that. But i know i did.
I often consider myself forgetful and having a bad memory, having hard time recalling the vast majority of stuff i seen in video games, but for that story in the game, which isn't even the main story, i remember almost every part of, and if i think about it too hard, i want to cry with her, just like the first time i experienced it - and this is the biggest compliment i can give a story.
So, Yakuza 0 is a great game, for many many different reasons, but for me it will always be that one game that made me cry for the first time from a game <3
I often consider myself forgetful and having a bad memory, having hard time recalling the vast majority of stuff i seen in video games, but for that story in the game, which isn't even the main story, i remember almost every part of, and if i think about it too hard, i want to cry with her, just like the first time i experienced it - and this is the biggest compliment i can give a story.
So, Yakuza 0 is a great game, for many many different reasons, but for me it will always be that one game that made me cry for the first time from a game <3
Refers to sonic and amy path only
Tldr: Few great stages, few mediocre ones, weak boss battles and generally too easy makes SDAX a decent enough experience that makes me believe i can actually really enjoy Sonic 3D, but this is not enough just yet.
SADX feels like a solid proof of concept of a sonic 3d game; Some stages manages to have superb platforming (Sky deck stands out) and good on-rails section (Emerald Coast) that looks visually impressive enough to be fun even if you are obviously not doing much.
However, While some stages stand out, quite a few are forgettable (Windy Valley) or just not good enough, like Twinkle Park which has a solid enough idea and presentation but just lack something to make it actually great stage. Also, The boss battles and enemies in general are so easy, but also not really interesting, mechanically or visually. they are just there, and i think something dont sit right with me and the homing attack - it just makes the game way too easy when it comes to enemies.
The weird airplane sequences also dont really help and just add to the feeling of the game being mixed bag.
This game also made me realize im just not a big fan of sonic as character conceptually. the attitude and the music dont really do much for me, so this probably takes away from the potential of me enjoying it.
Tldr: Few great stages, few mediocre ones, weak boss battles and generally too easy makes SDAX a decent enough experience that makes me believe i can actually really enjoy Sonic 3D, but this is not enough just yet.
SADX feels like a solid proof of concept of a sonic 3d game; Some stages manages to have superb platforming (Sky deck stands out) and good on-rails section (Emerald Coast) that looks visually impressive enough to be fun even if you are obviously not doing much.
However, While some stages stand out, quite a few are forgettable (Windy Valley) or just not good enough, like Twinkle Park which has a solid enough idea and presentation but just lack something to make it actually great stage. Also, The boss battles and enemies in general are so easy, but also not really interesting, mechanically or visually. they are just there, and i think something dont sit right with me and the homing attack - it just makes the game way too easy when it comes to enemies.
The weird airplane sequences also dont really help and just add to the feeling of the game being mixed bag.
This game also made me realize im just not a big fan of sonic as character conceptually. the attitude and the music dont really do much for me, so this probably takes away from the potential of me enjoying it.
MW 2019 manages to hit a good balance of over-the-top craziness with slower, atmospheric missions that are greatly aided by the fantastic presentation, notably the guns & sound design - and despite some weaker missions and weak writing at times, that fails to make you care much about some of the characters, the game still holds up as one of the best campaigns in the series history, if not the best.