This game is just 6-ish hours of dumb, don't-think-too-hard-about-it fun. The game is not really concerned with its story, characters, or doing much of anything but shuttling the player from space to space so they can shoot guys in slow-motion. Mechanically it is pretty bare-bones. You've got a short cloaking ability and a short slow-mo ability and other than that you're shooting guys in the face with a small variety of guns in different locations that seem like they've been cobbled together with store assets. Some things this game gets right are the feeling of using each of the guns and the sound design. To be honest I had fun but it felt like more of a proof-of-concept than a game. It felt like a good foundation to build upon and I'm excited to see what this team can build with a bigger budget in the future.

A horrifyingly beautiful, just-challenging-enough-to-be-satisfying metroidvania. I loved the unique world, the grotesque character designs, the fantastic voice acting, and the well-designed boss battles. I'm a sucker for souls-likes and this is certainly one of the best I've played, and although it doesn't push any boundaries or do anything you wouldn't expect with the metroidvania formula it is also one of the most solid metroidvanias I've played as to well.

The first time I played through Metro Exodus I didn't think all that much of it, but after playing it again I'm happy to say it finally clicked for me why this game is so beloved. Sure, it can be a little janky, the facial animations are stiff and puppet-like, some of the voice acting is not the greatest, none of the characters are fleshed-out enough for you to care about them (with the exception of both DLCs), and the design of the boss battles is sub-par, but damn if this game isn't immersive as hell despite of all of those things. I loved the atmosphere, the world itself, the sectional-but-still-open design of the game, and I especially loved the DLCs (Sam > Artyom)! Some of the moments in this game were spectacular, such as fighting your way tooth and nail through cannibals, encountering the spiders in the desert for the first time, or sneaking past the nightmare-inducing librarians in the final level. I can genuinely say that after playing through this game again I cannot wait for the next entry in this series given how much fun I had playing this one despite its flaws.

Guardians of the Galaxy makes up for all of it's jank, lack of polish, and the wet fart that is combat in the early hours of the game by being really, really, really damn endearing. Did I audibly sigh the 20th time Gomorrah said: "Having fun "praaaying" on the weak?" when referencing the gang of religious cultists you're fighting in battle? Absolutely. But then the awesome soundtrack kicks in or the likeable characters start bantering back and forth in a cutscene and you forget all of the minor annoyances the game comes with. Not to mention this game is totally unafraid to be weird as hell in it's environments, writing, and character designs and I can definitely respect that! It balances out to be a unique, fun experience with likeable characters, an engrossing story, and a terrific soundtrack despite how groan-inducing and janky it can be at times.

This game was amazing. I just played it directly after playing Asylum and City and I can confidently say that not only is it the best of the three, but that it is likely the best superhero game I've ever played.

A list of the badass things this game has to offer:
- The batmobile is a great addition to this game. It feels MEAN and controlling it both feels and sounds fantastic whether you're whipping around the city streets or using it to help solve a puzzle.

- The combat feels crunchy and satisfying with more ways to take down opponents than ever.

- The new batsuit in this game is the coolest looking batsuit across games, movies, and TV hands down.

- The city is moody, rainy, and has enough personality that it becomes more like one of the characters in the game rather than a map to traverse.

- The graphics are incredible for a game from 2015. This game stands toe-to-toe with modern games graphically.

- You see your progress physically. As the game goes on you see more and more criminals locked up in GCPD every time you walk in. They will actively heckle you about your latest game activity. Also, both your suit and the batmobile become more and more damaged as the night goes on.

Some things about the game that disappointed me:
- The inventive boss fights from City are not present here. Every supervillain face-off was a letdown here as you come to realize each one is either just another combatant in a standard brawl, tank battle, stealth room, or doesn't face you at all and dies in a cutscene.

- Some most wanted missions become pretty same-y to the point where you know exactly what to expect next, such as the banks Penguin's goons rob or finding and scanning the bodies strung up around Gotham.

This review contains spoilers

This game is essentially the "Aliens" to Arkham Asylum's "Alien" in that it has noticably larger production value this time around and because it is more expansive and action-oriented rather than claustrophobic and horror-adjacent. I loved many things about this game, but a few that really stand out to me are the more varied and exciting combat, the inventive boss battles, the fantastic score that really sets the game's mood, and the cool memorable moments such as encountering penguin's pet shark or going through Ras al Gul's trials in the undercity. It really took the great ideas introduced in Arkham Asylum and ran with them. Great game, although good luck finding with all the riddler trophies.

I was impressed at how well this 15 year old game held up today! The combat was chunky and satisfying, the performances from the villains (joker especially) were great, and the atmosphere was incredible. There were cool little details that stood out, such as the fact that as the night went on Batman's suit and cape became more and more worn, and I loved that during stealth encounters henchmen became increasingly terrified the more of them batman incapacitated. The sound design was definitely a little wonky at certain points, enemy encounters became a little same-y eventually, and the final battle was underwhelming, but otherwise this was a good time and a good blueprint for the Arkham games that came after.

The first thing noticed about this game was the incredible amount of detail on display. From the character models, to the animations, to the environments, to the excellent sound design, this game packs in a level of detail that I've never encountered in a video game before. It also blew me away with it's fantastic story, it's layered and memorable characters, and it's visual beauty. I had an absolute blast playing this, and I believe it is an all-time classic. The only reason I'm not giving this game a perfect 5 star rating is the Guarma section of the main story, which I believe could have been cut entirely to make for a better, more cohesive experience. Other than that, this game is absolutely an experience worth having, and a near perfect one at that.

Simple but insanely addictive. This game sucked up hours of my time in the blink of an eye.

This was a safe, enjoyable, turn-your-brain-off-and-punch-bad-guys sequel to Marvel's Spider-Man. Will you have fun playing it? You will! But it will not blow your mind (although some of the set-piece moments are pretty spectacular) if you've played the first one and Miles Morales. It's more Spider-Man, and if that is what you want I'd recommend it! Swinging around and the new wing-suit feel great to use and were the best parts of the game for me. There was lots of cringe-inducing dialogue (especially from Peter) and Kraven feels a little under-baked as a villain here, but Venom was really cool! I'll admit whenever I was forced to switch to playing as Mary Jane with her taser I audibly groaned, but other than that it's a pretty consistently good time!

I don't think I've ever played a psychologic-horror bullet-hell third-person rogue-like and I highly doubt I ever will again, but I am so happy to have had the experience. Returnal captivated me to such an extent that I beat it in 5 days. The gameplay is frenetic and addictive with just the right amount of difficulty. I've beaten many souls-like games in my life, but the boss battles in Returnal had my heart racing to an extent I've never felt before where I could actually feel it beating in my chest. The story is haunting and has moments that stick in my mind even after I've finished the game. After beating it I am left with a strange feeling of loss, like I've just had an experience that I'll never have again.

To summarize:

Gameplay: 10/10
Game world: 10/10
Boss Battles: 10/10
Music: 10/10
Story: WTF/10

If you have a PS5 or PC buy and experience this. If you don't have a PS5 or PC sell your organs so that you can buy one and experience this.

I am so glad that Remedy is a studio that makes games that are so unique and unapologetically weird. Part of the reason this game is so amazing is that Remedy fully embraces that weirdness and runs with it. What results is one of the best survival-horror games I've ever played. Can it go toe-to-toe with the likes of the RE4 remake in terms of gameplay? Frankly, no it can't. But god damn does it ever make up for that in sheer personality.

Some things I loved:

- I'd say this game likely has the best character models I've ever seen in a video game hands down (I played on a 4080 on ultra settings which really made them pop).

- The environments are also incredibly detailed with some of my favorites being the Valhalla nursing home and Coffee World.

- The story can easily shift from spooky to silly to sad to spooky again without losing a step.

- The musical section has to be one of the most memorable moments in all of gaming.

- Most of the shadow enemies will ignore you, but some will attack. This really keeps the player on edge during the sections they're featured in, especially when you have to walk past a group of them.

- Remedy seems totally content with having long sections where they allow the player to just walk through an atmospheric area to soak up the vibe and build tension without throwing an enemy at you every three seconds, which I really appreciated.

- I loved that Alan narrated his own experience.

- Ahti.

Some things I didn't love:

- Some of the boss battles seemed to be slightly lacking.

- While fun, the gameplay does not seem to be quite strong enough to carry an experience of this length, leaving the story and characters and world to do the heavy lifting here.

Overall this is a fantastic, unique survival-horror game that I would recommend to anyone and everyone.

This review contains spoilers

Inscryption is the type of art that showcases what is so special about the medium of video games. The magic of this experience could only have existed as a video game and nothing else, and that is part of what makes it so special. I went in blind and was absolutely hooked. I initially believed that the first act was the whole game, and was surprised to learn that there was so much more to the experience after I thought I had "beaten the game". The second and third acts are fantastic, although it they can't quite live up to the magic of the first act. I can't say I've ever played a video game like this and I don't know that I ever will again, and even just knowing that makes the experience of having played this game a truly special one.

I was surprised at how much I enjoyed this game after feeling slightly "meh" about the first one. While it is not without its fair share of jank, bugs, and game crashes, it feels more well-crafted than the first. The game is gorgeous graphically, the orchestral score is amazing, and the characters are all unique and endearing. I really liked that it gave the player the option of which lightsaber stances they wanted to run with (I played through with the crossguard and blaster stances). The combat felt a little floaty and loose for souls-like combat, but was overall enjoyable. The platforming is serviceable at first and gets better as the game goes on. Overall I had a far better time with this than I was expecting and I'll definitely be picking up the next one based on my experience.

This game is a beautiful, disturbing, multi-layered piece of art that draws inspiration from Swan Lake, early Resident Evil and Silent Hill games, The King in Yellow, and Mulholland Drive amongst other things. I'm a huge horror fan (movies, games, books, you name it) and I thought I was unshakeable, but Signalis proved me wrong. Now that I've finished I can't stop thinking about it. I think it comes down to the oppressively dark atmosphere, the ambiguity of the story, and the way you are left to draw your own horrific conclusions about what happened in the game. I'm honestly grateful to have had the experience of playing this. The only gripes I had were that the controls could be clunky at times (perhaps because I played on Switch), inventory management took up a larger chunk of time than I would've liked, and there was a lack of enemy variety, but those are small nitpicks when it comes to a truly unique, rewarding experience like this.