An absolute classic action game. The only real complaint I can levy against it is having the dash as an upgrade instead of an integrated part of X's movement.

Just phenomenal. The Double Gear system is a really smart, fun addition to the franchise, the weapons are great, the level design is excellent. It's a competent, confident game that's enjoyable from start to finish, and my current favorite of the franchise.

Just immensely solid and fun, with quick weapon switching adding a lot to the gameplay in conjunction with a very balanced, fun set of weapons. It took me a bit to settle in to the groove, finding it a bit difficult at first, but once I found my feet, it just clicked.

I don't think so many of the franchise's advancements needed to be cast aside, but even without slides, charged shots, and fast weapon switching, the game is immensely fun and captures the feeling of what playing an old game is like in a good way. The difficulty is a bit uneven, with a lot of instant deaths being balanced out by the most overpowered arsenal in the series, but there's almost a sort of charm to that, skewing it more towards a platforming challenge than an action one.

There's a definite sense that they wanted to try and mix things up with the franchise at this point, with stages divided into acts that featured varying, new gameplay. It's not quite an identity crisis, but there are enough divergences that miss more often than not for me, but it's still pretty fun.

Bass as a playable character is neat, and it's fun how he changes up how you play through the game, but it's a bit collectible heavy and shares bosses from 8 which makes it feel a bit lesser in my opinion. It's fun, but feels ever-so-slightly bootleg.

A bit too front-loaded with story, but I think it's a very charming 16-bit upgrade that still feels every bit as satisfying as the franchise's earlier entries.

The culturally insensitive one with the clashing, garish palette choices.

Honestly, though, the gameplay is still fun, even if I don't feel the Rush Adapters add too much. It just feels like a bit of a step back in quality from 5.

Maybe a little easy because of how easy it is to get 1-ups, and Power Stone is maybe the worst weapon in the franchise, but this is one of the most beautiful games on the NES and the gameplay is still every bit as solid as it's ever been, while adding some optional collectibles and a vehicle segment to boot.

Enemies are a bit tankier because of the charge shot, slowing things down a bit, but the Robot Masters are very fun, the powers are cool, and the overall visual design feels a lot tighter and cleaner than the previous entries.

It may go on a bit too long, but it's immensely satisfying throughout, with both Rush and sliding proving to be fantastic additions that really add to the enjoyment.

Immensely satisfying, with less slidey physics than the original, and pretty solid gameplay throughout. It's not without some flaws, such as some unsatisfying weapon balance and Boobeam Trap, but it's definitely when Mega Man started finding its groove.

Understandably influential and very solid for the time, but there's just enough of a slippery feeling to the physics to make it frustrating and unsatisfying at times, and pretty much everything around the Magnet Beam is just a little dodgy.

I appreciate a lot of what is done here, and do think the game is pretty fun, but it's greatly hindered by having probably one of the worst maps possible, making navigation an exercise in frustration.

Wonderfully soothing and fulfilling, perfect for getting the serotonin and dopamine flowing in a no-stakes, chill environment.