One of the most punishing games I've ever played, and sometimes, even playing your best will not be enough. But goddamn do I keep coming back for more.

It's not bad, the presentation is great and catching and throwing balls at opponents is always a good time. Though the main story can feel like it's lagging behind a little since they throw in so many forced encounters of CPU fights that are almost identical. Perhaps I'll come back to this someday on PC Game Pass.

The gameplay is actually pretty fantastic (abusing psychic abilities to both destroy enemies and navigate the offices is very satisfying), but I can't in good conscience recommend this game. It crashes constantly, and the last crash I experienced completely corrupted my save data, to the point where reloading to mission select didn't restore any of the loot boxes or necessary mission triggers to progress any side missions or the main narrative. I've spent so many hours restarting and contacting support only to be told that they don't plan on addressing this in patches because "it's an isolated incident." I wanted to play this all the way through and enjoy it, but I'm fed up with trying at this point.

The camera makes some of the boss fights somewhat annoying to deal with (though most of the boss fights are hilariously easy), and sometimes Buzz just doesn't want to grab the ledge when platforming. Otherwise, it still holds up pretty well, with solid platforming/controls and just enough collectibles to not overstay its welcome.

The whole time I was playing this, this was going through my mind: "Why am I not playing Kirby Super Star instead?" Really has not aged well. Fortunately there are many better and newer Kirby titles out there.

I honestly don't have any major complaints with Overcooked; the core formula works extremely well in that you have to prepare and optimize the preparation of ingredients as best as you can to achieve the highest score, with plenty of obstacles that scale up as you progress through the levels. The presentation could be improved though, the graphics are basic 3D cartoon models with nothing too distinct in its artstyle, and I can't really recall any tracks from the soundtrack. I think there's a story too, but I don't recall much concerning the overall scope of the narrative? If I really had to nitpick, I wish that there were a way to pass ingredients directly to teammates without having to plop down ingredients on the countertop first, and sometimes the dashing could be a little imprecise and get my character stuck on the ledge when trying to dash between the truck gaps. I'm definitely looking forward to trying out Overcooked 2 when I'm planning a meet up with friends in a few months.

Amanita Design has expanded upon their ideas much more in the later years, but as is, this is a very distinct, strange, and yet oddly comforting and familiar point and click adventure game.

I decided to put this down for now because I was starting to get tired of the gameplay loop. Rise of the Tomb Raider unfortunately falls into the same classic trap of collect everything and craft everything in an open world environment that looks and feels the same. Stealth is still fun and climbing is quite responsive, but there's only so much of the same open world pitfalls that I can take before I start to lose focus. Oh, and the story is a bit of a convoluted mess. I'll probably come back to this eventually and try to push through to the entire, but I'm not feeling this at the moment.

One of the more whimsical point and click adventure games I've played. It reminds me a lot of Conker's Bad Fur Day but much more surrealistic, which is a good thing. Puzzles weren't too annoying save for one memory puzzle near the end, and everything is voice acted and animated well. Really enjoyed my time with it.

Vanquish ignorant heathens with your Wordfinder enormous galaxy brain using kid-friendly vocabulary such as "orgasmic," "marijuana," and "ovulations" in the greatest academic "watch your profanity" meme simulator of all time. Astonishing!

The PC/PS2 version is a pretty simple collectathon level based 3D platformer that can be completed in a few hours. Nothing ground breaking and it is a PS2 game of its era, so expect some jank from strange collision detection, awkward jumping physics, and somewhat blocky textures, but it gets the job done and it still manages to retain a good amount of charm from the movie. I have played the PS3 version of WALL-E and that plays like a much more expanded game with even more collectables and more complex puzzle mechanics (and you get to play and fly around as EVE more) but haven't finished it, so I might update my review in the future if I end up finishing that someday.

Can be a little unforgiving with how you don't regenerate your horseshoes after dying (definitely took me a lot longer than I would have liked during the 3rd boss and final boss) and has some jank with the driving minigame, particularly in how tough it can be to turn the van without losing speed. The main platforming, however, is a huge strength. It's not a super technical 3D platformer at all, yet you feel so powerful and accomplished just slinking your way through these crazy looking levels with a few buttons, set alongside fantastic comic book visuals (cel shading never ages) and a great soundtrack. Very much looking forward to playing Sly 2 in the near future.

I hate Screech's Sprint in the context of trying to 102% the game, but literally everything else is fantastic. Amazing soundtrack, solid platforming mechanics, and tougher but fair boss fights. Probably still the peak of the series.

I think the first game is just alright, it's a lot more consistent but at the same time also doesn't have any really stand out cases or moments.

The second game though... they turn it up to 11 and I was constantly on the edge of my seat. Fantastic reveals and plot progression culminate in one of the best final chapters offered by the entire franchise.

All in all, it's a pretty fun experience and I had little difficulty navigating the investigation sections, which is not something I can say about most of the Ace Attorney games. Not my favorite out of the franchise, but it's still got a great cast and I'd say it's very much worth your time.

Way harder and definitely more fulfilling than Dual Destinies. It's themed differently than the previous two games to stand out more, and the new gameplay mechanic of the Divination Séances is not only creative, but fits rights in with how much the game forces you to bend your mind to reinterpret scenarios. I'll admit that there were a few bumps in the road with some annoying witnesses during some of the trials, but otherwise, it's a solid Ace Attorney game. They really turned it up to 11 in the last chapter with all the well executed twists, which more than makes up for its length. Absolutely recommended title with a fantastic narrative and as usual, a fantastic cast.