i finished and man they really ran out of budged in the final area(most of the bosses are blocking pushing puzzles and the lack of animation frames on the final one just leaved a bad taste on my mouth) the ending cutscene is great

brilliant, more games should reward the practical choices instead of the moral ones

It's only fun when you are playing with swordmaster and mission 16-19 are a slog(almost killing my third playthrough)but otherwise, my favorite Dmc(surfing on enemies is great)

simple but effective i tropical paranormal combined surprisingly well with ocidental ninja trope, and one of the best graphics on the snes (from all the versions, its the one with most content and art) its main setback is the close combat, the game do not explain how the ying yang combo system work making combat fell bad(but when you figure it out its turns decent) and boss fights (the category which genesis won)

Peak Platinum, the tragedy that was seeing Platinum go from a Treasure.inc 2 to a bayonetta machine was catastrophic

i don't know what problem to address about this game without destroying its balance/feeling useless, its a great arcade shooting game but something missing on its core gameplay, maybe would've been content(but the game already excels on what its set up to do, so...no) or weapon variety (but everything was balanced for the Uzi, making its a perfect balance ) also some tips of how to do the secret tricks would've been great(like the sniper and blood shot)

kinda of a mix bag, it's start great, good premise, gameplay and locations, but the back tracking near the end of the game DESTROYED IT.
I literally drop the game with 3 demons remaining(great OST btw)

Its the 3D representation of a overclocked NES game + a good dynasty warriors game(each enemy in the swarms can kill you if you don't pay attention)

Fun but the brilliance that makes demons souls is long gone(with some exceptions like the smouldering lake) the didn't realized that the strong part of the souls combat was not the offensive maneuvers but the defensive ones, instead of acting like a adventure using both the scenery and equipment to deal with the odds, you just roll and hit roll and hit roll and hit in 70% of the bosses, I give 4 stars because it's still fun, just not inventive fun

ironically Nero was the worst character to play as, he felt to weak and balanced to newcomers(even tho the weapon burst is kinda trick to handle) while V is unique , Dante is a
swiss army knife and Vergil is the Storm that is approaching

this game introduced me to Ruth white and i am forever thankful for that...but about the game, my only gripe is that the second half felt really rushed like when i reached the city of forms i was like "is that it?? its already the end??" we barely explored leg horse house, and lack of content on the snowy wastelands and the beforementioned city of forms left a bad taste in my mouth

first person run and gun(FPS don't have the same urge of mandatory movement) is a new but great genre that barely get new games, so seeing PEAK like this comes out brings me joy, just by fixing POST VOID biggest mistake of the lack of a endless mode make this the best of its genre(the aesthetic is good even thought the referencies are kinda weak and for the lack of word "normie "targeted(would be great some references to forgotten/obscure 80s animes such as Neo Tokyo ,Ninja Scroll and Armor Hunter Mellowlink)

the perfect remake, added stuff AFTER the original experience was finished(giving those who not played the original the intended pace) and the new content was a natural step up from their predecessors

My favorite art direction of any game, no humans at all. just interesting species with their own quirks, technology and history.
The gameplay is a upgrade on every single thing compare to oddyse(quick saves and calling multiple mudokons make oddyse almost obsolete) the second half for me is what really shines the Gluk executive and their institutions are full of unhinged personality and the level design becomes more intense and menacing