I'm absolutely floored with how amazing this game was, from its amazing soundtrack and visuals, to its very touching and well written story, so much love was poured into this game by its devs and it shows with much enjoyment you get out of playing. I loved solving puzzles with the bestest of boys Coco and hanging out with the supporting cast of characters you meet and help along the way. Sitting down and having talks and eating well made comfort food with those characters felt so heartwarming hearing about their lives, it never felt like filler but a part of this games excellent writing. The game requires multiple playthroughs to get the most out of it, and to see its true ending, but that was no problem for me I'd happily get wrapped up in this games dreamlike world, that is just straight out of a childrens storybook. This games highlight is the superb story that is equal times wholesome as it is emotional, like the writers went all in on tugging at your heartstrings, second best highlight is giving Coco bellyrubs and playing with toys to fill his "Good Boy Meter". This is definitely a diamond in the rough that I would love to see more people take a chance with!

Ultimate Summer Camp more like Guantanamo Bay Detention Camp with how it tortures you every waking moment

This was a pretty interesting horror game with some awesome atmosphere and a vague story you piece together through its hour long run time. The sled controls are a tad wonky but a blast to drift around the arctic wasteland with your 4 good boys. The PS-X low poly presentation works in favour of the game, especially having a low draw distance making you unsure what is beyond the wall of snow and sleet.

Wasted potential is the most I can say about this game. The art style is good and the ending spam concept is, while executed poorly, intriguing. The writing is pretty piss poor and felt shallow. The fourth wall breaking felt extremely forced and tried its hardest to be like Undertale, like almost to a T. Maybe if the dev spent more time on the game then grooming children, this could have been much better.

Super addicting roguelite with a diverse cast of fluffy characters and tons of cool weapons to make overpowered builds with. I am in love with the art style and gunplay this game provides it itches several parts of my brain. Zi Xiao and Lei Luo are SSS tier in my books their kits make for nuclear level builds and with the addition of endless mode, you can live out your destructive power fantasy until you inevitably get one shot

An enjoyable cult classic i never got to experience until recently.

Have also never played the Ace Attorney games so this is my first time with Shu Takumi's style of game and story telling. I can definitely see why this is most peoples nostalgic favourites but, especially with this port, lessened the intended impact the game was going for. With awful resolution scaling and laggy to crash prone cutscenes which i can look past as a blunder from Capcom utilizing Denuvo for a 12 year old DS port. The characters are fairly basic which isnt a huge issue overall but that facet effects characters that you would want more development or nuance from. Most of the story twists and developments were predictable for me and almost felt cartoonish, a couple being eye roll worthy or making me exclaim "what that was it?". Luckily the story itself was well written where those blemishes didnt sully the experience overall. Puzzles are either super easy or require trial and error to straight up guessing to solve. Lastly playing this on PC is the worst way of experiencing this game, from the awful price to UI being unfinished, makes me wish I either played it on my DS growing up or just emulated.

Overall the game is very creative with a well told story even if the experience felt short and gameplay feeling faulty. 100% a game to pick up on sale cause full price is asking way too much for what you get

Bought this game in 2019 as an injoke with old friends after seeing it being a horror inspired MLP game. While thinking it would be bad straight out of the gate from that fact alone, I was pleasantly surprised what this game offered at the time, and from content drops over time. The game takes inspiration from Silent Hills visuals and gameplay and utilizes that really well, with rusty, metallic areas being paired with inky looking monsters and lots of gorey designs. It's story is pretty ehh with not much being explained or told at all for that matter, but it serves as a nice backdrop to the visuals and areas you explore. Hoping the devs continue working on the game as a series (and releasing the supposed prequel sometime) cause what they have worked on is impressive given what it is on the surface

A good co-op game to kick back and play every so often with friends casually. Its a very bog standard game with the promise of lots of depth to its gameplay and mechanics, while not really being that complicated in the long run. My main issue with DRG is the repetitive nature of it, as in even thought the game promises procedural generated caves and random missions every 30 mins, once you hit the 100 hour threshold you've played every possibility the game has to offer. So they offered seasons with a battle pass that incentives you to unlock levels to get some basic loot or cosmetics you most likely wont wear. I stopped playing halfway through season 2 after getting all gold promotions cause to me that was the last goal the game gave me to complete. It is one of the better co-op games out there to get so it has that going for it

A game completely comprised of self help and corecore tiktok quotes

2020

Wanted to leave a review for this game after giving it another playthrough (making that my 6th) but ya i'm just gonna drop some thoughts and leave it alone for good.

I'm also gonna leave three links to tweets that feature my amazing steam review as a way to confess to my sin of being cringe
This review haunts me
I dont agree with it anymore
I refunded and bought the game again just to 100% it

So to start, this is a pretty atrocious game overall, from its dev time to the not so important controversies surrounding the creator in both lack of development updates and liking young boys from afar, I mostly just wanna focus on what the game does poorly cause it really doesnt do a whole lot right. Starting off is the length of the game, which is too long for what Omori wants to be. If the game clocked in at lets say 10-12 hours, that would be much better than the ~25 hours bloated mess the game is. There are whole sections in this game that add nothing to either the story or overarching experience and are clearly there to waste time (im looking directly at that stupid whale).

Characters are up next, and they are inconsistent. More so Headspace characters, as I have no issue with the Real World characters, i thought they were written just right to keep me invested. On the other hand, the characters in Headspace are badly written and come off annoying more than anything else, which idk if is on purpose given what Headspace is but thats up to theory. Although, i will stand by my belief that Basil is a nothing character that is only there for false sympathy moments. I didnt care about them, but I see a whole lot of people who do and it sure as hell isnt for what they do in the game, its more so the silly, warm dialogue and friendly demeanour, so removing them from the game would serve 0 change so why have them included in the first place.

The "horror" aspects of the game I thought would be a highlight, as I love a good psychological horror as it was so generously given the tag of, but aside from "the big story moment" nothing is "psychological" or "horror" about this game. Now this is completely down to my perception for what is scary and not scary, fully aware, I've seen quite a lot of horror media so im more desensitized to the themes presented in this game, but I also feel like how the themes are presented in the game dont do enough, its all abstract or obscured, so the creepiness comes from that angle rather than the full picture.

Now for the single paragraph where i say nice things :). I vibe with a few of the songs on the OST and the art direction and environments are cool. The Real World is the part of the game I was the most invested in which is a shame that its used as the "break in the action". I would've loved to see more impactful moments displayed in the real world, rather then saving those moments for Headspace (big exception for the last hour of the game before the ending cutscene, that goes extremely hard)

I would have loved to sit down and praise this game as so many other people have, but I just cant see what they see. I think there are games that have done its horror better and its story better, it plays out like someone who was inspired by better games and mushed those best parts together without the prior impact those parts had, leaving something almost soulless in its place.

I also wish I was an uber cool smart individual to express my points better, this review doesn't come from a place of hatred or hostility, more of disappointment

Finally got around to playing this before starting In Stars and Time and im pleasantly surprised by how the game played out. The time loop idea was utilized really well during the loops you experience in the prologue. I thought the writing wouldve been the weaker part but I vibed with the characters, the researcher being a boss she is goated. High hopes for the full game as this prologue had me asking questions that i really wanna see answered!

Game told me to "experience the scariest game of 2014", which was a total lie because FNAF came out and those fans would beg to differ

I'm just at a loss for words after finishing this game. This is up there with some of the best games of this year, if not decade, IF NOT ALL TIME if i dare go that far

Like i cant even put words in this box this game has me stunned silent. For vagueness sake, the art is superb the Town you start in and House you explore are simple yet hold secrets you will miss after a couple look overs. The characters are the highlight, I love every last one of them. The interactions are hilarious at some parts and thought provoking at others, these are truly 3-dimensional characters done well. Gameplay wise I hold no complaints, loved the explorations and especially the puzzles sewn into the environment, combat is serviceable and gets its job done without being that much of a pain. Story is phenomenal full stop wont say anything else i loved it after I got hooked it was over and I binged until I got sleepy.

This is a serious must play to any rpg fan or even if you just love a good story

2016

Holy guacamole this game is abysmal from start to finish. Like nothing in this game is enjoyable, the writing and narrators speech is laughably bad, the game itself contradict with gameplay with wanting you to combo enemies but the enemies have the same goal and can spam you into oblivion and the meta narrative aspects are so ham fisted and garbage, its like they took a look at Stanley Parable or Neir and decided to copy spark notes of what they did correctly, so its narrative makes 0 sense. Genuinely got baited with the positive reviews what do people see in this game?

Enjoyed the single run i did so far with this demo. The dice mechanics and variety of strats you can pull with dice sets and relics is interesting and I'd love to see how much more they add on release. The single boss in the demo was fun and challenging (even more so cause I picked a high risk/reward relic that bit me in the ass later on). Will be keeping my eye on this one when it drops sometime next year!