EnrIntervention
Recent Activity
5 hrs ago
5 hrs ago
EnrIntervention is
now playing
Baldur's Gate II: Enhanced Edition
5 hrs ago
EnrIntervention is
now playing
Planescape: Torment - Enhanced Edition
5 hrs ago
EnrIntervention
completed
Shadow Gambit: Zagan's Ritual
6 hrs ago
EnrIntervention
completed
Shadow Gambit: Yuki's Wish
6 hrs ago
EnrIntervention
backloggd
Final Fantasy VII
6 hrs ago
EnrIntervention
backloggd
Dragon's Dogma: Dark Arisen
6 hrs ago
EnrIntervention is
now playing
SteamWorld Quest: Hand of Gilgamech
6 hrs ago
EnrIntervention is
now playing
SteamWorld Heist
6 hrs ago
EnrIntervention
reviewed
Star Wars: Knights of the Old Republic II - The Sith Lords
This review contains spoilers
IMPORTANT: replayed with the TSLRCM.
It's important to go back and replay some old games. I played for the first time in the original Xbox and I was really young. I always hated the insane amount of bugs of this game. However I decided to play after a long time this game and due to cut content problems I decided to play with TSLRCM.
This game is truly a masterpiece in writing and in using RPG mechanics to actually communicate something to the player - in fact: Chris Avellone was the lead designer. I understood this pretty early in the game; I always felt that Peragus was shit, but actually it's great. It's really different from Taris: Taris is engaging, rich of people and quests, while Peragus is empty, there is nothing to do and it feels dead even before destroying it. You feel that this is a deep story of people that need to be healed even from the beginning. During the game you always feel the wars that happened, especially in Iziz (Onderon questline).
Kreia is easily one of the best character ever created in a videogame and in the ending when she says that she hates the Force is moving. Sara Kestelman did a perfect job, one of the best voice acting in videogame history.
It's important to go back and replay some old games. I played for the first time in the original Xbox and I was really young. I always hated the insane amount of bugs of this game. However I decided to play after a long time this game and due to cut content problems I decided to play with TSLRCM.
This game is truly a masterpiece in writing and in using RPG mechanics to actually communicate something to the player - in fact: Chris Avellone was the lead designer. I understood this pretty early in the game; I always felt that Peragus was shit, but actually it's great. It's really different from Taris: Taris is engaging, rich of people and quests, while Peragus is empty, there is nothing to do and it feels dead even before destroying it. You feel that this is a deep story of people that need to be healed even from the beginning. During the game you always feel the wars that happened, especially in Iziz (Onderon questline).
Kreia is easily one of the best character ever created in a videogame and in the ending when she says that she hates the Force is moving. Sara Kestelman did a perfect job, one of the best voice acting in videogame history.
6 hrs ago
EnrIntervention is
now playing
Pillars of Eternity
6 hrs ago
EnrIntervention
completed
The Elder Scrolls III: Bloodmoon
This is so awful. East Empire Company quests are something like this: go to A then go back to B then go back to A then return to B and then go to A and then ngl go to B and then plot twist go to A and then you should actually go to B because it's important you know, oh but won't you return to A pls? Oh wow now I can go from A to B with a boat, that's an engaging gameplay!
But that's just EEC, the main quests are so bad and I don't understand why Bethesda thought that being attacked by 6 bears, two respawning spriggans and one nord is fun, spoiler: it isn't. It's not a skill issue, I actually died three or four times only at the end of this boring DLC. The real problem is that if you are op is just boring and if you are not op is just unfair because Morrowind is designed in another way. Solstheim is boring to explore and the main quest is just a "oh wow, I can become a werewolf!".
But that's just EEC, the main quests are so bad and I don't understand why Bethesda thought that being attacked by 6 bears, two respawning spriggans and one nord is fun, spoiler: it isn't. It's not a skill issue, I actually died three or four times only at the end of this boring DLC. The real problem is that if you are op is just boring and if you are not op is just unfair because Morrowind is designed in another way. Solstheim is boring to explore and the main quest is just a "oh wow, I can become a werewolf!".
6 hrs ago
EnrIntervention
completed
The Elder Scrolls III: Tribunal
Tribunal is pretty bad. First of all, I don't understand why in a DLC like this you should put insanely boring fetch quests. Second: in terms of roleplay this DLC is bad designed. Last: I think that the dungeons are boring. However nice plot and it's a good complementary experience to the main game.
6 hrs ago
EnrIntervention
completed
Shadow Gambit: The Cursed Crew
Shadow Gambit has a big issue. You can play the missions with all the crew members and that means that levels are not optimized for specific characters. It's a huge step back from the other Mimimi games. Another issue is the fact that some members are broken (i.e. Suleidy) and others are pretty average (i.e. Quentin). However I think that Shadow Gambit is the most funny experience of Mimimi.
P.S. Great DLCs, even if Zagan and Yuki are OP.
P.S. Great DLCs, even if Zagan and Yuki are OP.
6 hrs ago