Incredible game design, perfect roguelike mechanics. Finally a new masterpiece for the deckbuilder genre.

Brilliant stealth with a lot of cool mechanics. The AI of the enemies is pretty bad however.
P.S. Aiko queen.

It's an interesting concept, but the game isn't that good.

Nice DLC, in some things it improves the basic game (exploration); the plot is decent.

Greedfall is not perfect, the main problem is the budget. It feels like that everything is decent or good, never excellent. The plot is interesting and the factions are well written. I hope that Spiders can improve because this is a really good base.

The storytelling of this game is brilliant, it tells a moving story with the controls and a really simple gameplay. Gregory's segment is peak.

I think The Messenger could be way better. The game lacks in many aspects.
First of all some controls are not bad, neither good: if the platforming needs 3 buttons why the hell they are set in A/Y/B (Nintendo Switch)?! The L button is not for grapple but for the map and that does not make any sense.
I understand that in a game like this the narrative is not important, but that doesn't mean you should try to be funny in each line. This type of writing gets boring pretty early.
Finally I had a huge problem with some checkpoints and with backtracking. The former is the fact that many times the game is boring because you need to do pretty easy rooms just for one hard room (this becomes exhausting with some power seal rooms); the latter is that there is no fast travel, the teleports are not enough to justify that.
Other than that it's a good game: the boss fights are good, the music is fine and I loved the two graphics (especially from a narrative perspective, that was pretty cool).

Fallout 3 will always be a 5 star rating in my heart. Fallout is my favourite franchise (with Metal Gear and Zelda) and Fallout 3 was my entry to the saga. But it's important to say that this game is not perfect and hasn't aged well. The setting of the Wasteland is magnificent - probably the best one - but the dungeons aren't good. There are a few exceptions (Dunwich Building, the metro), but in general in the dungeons there is no lore and there are just enemies to kill.
Now, because this is a little review of the goty edition, just a few words for the DLCs.
Operation Anchorage: pretty interesting, but not that good. God tier overpowered loot.
The Pitt: best DLC of Fallout 3. Great setting, great characters, great loot, best questline in the game.
Broken Steel: bad. With this DLC the level cap becomes 30.
Point Lookout: I always think that this DLC is overrated as hell. However, it's good and Point Lookout is pretty nice to explore.
Mothership Zeta: pure shit. God tier overpowered energy weapons.

I think that Nintendo can't do better than this with MK franchise.

Unironically masterclass in game design. Try it on Switch if you can.

This game is simply wonderful. I loved almost every level. I loved all the new power-ups. The difficulty is extremely easy except for the secret endgame level.

This is truly a great sequel, one of the best of all time. It fixes a lot of issues of the first one and it develops a magnificent role-playing experience. The quest design is brilliant, the faction system is perfect. The real problem of this game is the combat system, sometimes it's boring and it's insanely difficult. Fallout 1 : Fallout 3 = Fallout 2 : Fallout New Vegas.

My only issues with this game are two.
1) It hasn't aged well: important NPCs have common textures, so I killed many named super mutants. To interact with an item you need to equip it. Sometimes it's easy to understand (ropes), sometimes it isn't.
2) The S.P.E.C.I.A.L. are so important and unbalanced in this game. Maybe I'm a noob, but after 4 hours I understood that Charisma is useless and Agility is broken.