Fairweather
2019
2022
excellent art, tunes, dungeon crawling combat and base building
well impressed at how confidently it rolls credits on a 12ish hour experience, while learning you up on the many (many) mechanics in case you want to go Deep beyond them
cult management makes for pretty chuckle-worthy mechanics across the board. loved the character designs and the speed at which things move along
some quality of life quirks on base construction and proccing grated here and there but, really really fab time with this
well impressed at how confidently it rolls credits on a 12ish hour experience, while learning you up on the many (many) mechanics in case you want to go Deep beyond them
cult management makes for pretty chuckle-worthy mechanics across the board. loved the character designs and the speed at which things move along
some quality of life quirks on base construction and proccing grated here and there but, really really fab time with this
2023
played this through for the distinct locales and stylishly framed between-level-cutscenes
nails a couple of scenes relating to abusive relationships that could have easily whiffed entirely
ultimately, i'd much rather play stuff like this; that tries new stuff, even if it (imo) misses more than it lands
because gameplay is flat and fails to convince me that max payne / hotline miami (clear influences) works vs mainly melee enemies
a typical level (there are 50) consists of: enter room; slow down time; click enemy heads with pistols (rarely need to bother with anything else other than a few rifle shots) before it aggros/attacks; end level. something like this https://streamable.com/vjyhz5, with bosses also struggling to shake things up https://streamable.com/50g1lg
difficulty emerges in the form of placing enemies behind blind corners, where they'll chunk your health while you wrestle the janky reticle into working up close
i feel like there's a game half as long, taking itself half as seriously, that really gets at what made it's inspirations tick: each room is a puzzle, you have limited but meaningful tools - how will you solve this room?
nails a couple of scenes relating to abusive relationships that could have easily whiffed entirely
ultimately, i'd much rather play stuff like this; that tries new stuff, even if it (imo) misses more than it lands
because gameplay is flat and fails to convince me that max payne / hotline miami (clear influences) works vs mainly melee enemies
a typical level (there are 50) consists of: enter room; slow down time; click enemy heads with pistols (rarely need to bother with anything else other than a few rifle shots) before it aggros/attacks; end level. something like this https://streamable.com/vjyhz5, with bosses also struggling to shake things up https://streamable.com/50g1lg
difficulty emerges in the form of placing enemies behind blind corners, where they'll chunk your health while you wrestle the janky reticle into working up close
i feel like there's a game half as long, taking itself half as seriously, that really gets at what made it's inspirations tick: each room is a puzzle, you have limited but meaningful tools - how will you solve this room?
2023
2023
The digging is why you are here
The digging is why you will stay
Does nowt else to shake up what is, as title states, unapologetically a Survivors game
Music and voice direction both uninspiring and immediately grating, respectively
Light routing strategy and mob control from the good part (digging) means you might miss the odd bit of chatter on that podcast you've got on
The digging is why you will stay
Does nowt else to shake up what is, as title states, unapologetically a Survivors game
Music and voice direction both uninspiring and immediately grating, respectively
Light routing strategy and mob control from the good part (digging) means you might miss the odd bit of chatter on that podcast you've got on
2023
2017
2020
this is the SHIT, man
rogue-like etc wait till you unlock this/that NAH; you can absolutely pop off in this game, right from the jump
phenomenal account of movement, weapon feel, and enemy/level design that absolutely slaps.
there is a proper skill ceiling in this thing i can't wait to see how freaky it gets
jetback is busted and kinda betrays a lot of movement and level design challenges
i hope more folks discover Robo Quest. RyseUp you made a banger if you're reading this i love you
rogue-like etc wait till you unlock this/that NAH; you can absolutely pop off in this game, right from the jump
phenomenal account of movement, weapon feel, and enemy/level design that absolutely slaps.
there is a proper skill ceiling in this thing i can't wait to see how freaky it gets
jetback is busted and kinda betrays a lot of movement and level design challenges
i hope more folks discover Robo Quest. RyseUp you made a banger if you're reading this i love you
2023
2023
very cool hacky game that feels that nails 1 player Overcooked-like experience
but where Overcooked creates tension by punishing badly cooked food, DROP allows you to serve burnt steaks all day.
sadly that means you can dirty hack through pretty much the entire game without any incentive to be stealthy. brute forced my way through this thing once i got a feel for it
far (FAR) too long and suffers greatly from pacing issues, with a few wild difficulty spikes thrown into the mix
chunky emails between missions supposedly deliver a cool scenario but, it's all way too bloated
which is a shame bc there's genuinely awesome gameplay in here, and i think there's a version of this is which is way shorter/ tighter, and all the more thrilling for it
still finished it bc it made my brain go brrr in a way i couldn't let go, despite all of the above. it really does nail 'hacking' on a pad.
but where Overcooked creates tension by punishing badly cooked food, DROP allows you to serve burnt steaks all day.
sadly that means you can dirty hack through pretty much the entire game without any incentive to be stealthy. brute forced my way through this thing once i got a feel for it
far (FAR) too long and suffers greatly from pacing issues, with a few wild difficulty spikes thrown into the mix
chunky emails between missions supposedly deliver a cool scenario but, it's all way too bloated
which is a shame bc there's genuinely awesome gameplay in here, and i think there's a version of this is which is way shorter/ tighter, and all the more thrilling for it
still finished it bc it made my brain go brrr in a way i couldn't let go, despite all of the above. it really does nail 'hacking' on a pad.