Fairweather
2022
2017
The emotional heft of this game completely whiffed on me, which I'm gutted about
I think it's because I found the gameplay frustrating and shallow (even while discovering, and appreciating, some of those design decisions are purposeful) and I tend to bounce off Extremely Anime things
Still happy I stuck it out and very glad it exists. Vidyagames needs more things like this
I think it's because I found the gameplay frustrating and shallow (even while discovering, and appreciating, some of those design decisions are purposeful) and I tend to bounce off Extremely Anime things
Still happy I stuck it out and very glad it exists. Vidyagames needs more things like this
2021
2022
2021
2000
2022
it's gorgeous
it sounds incredible (despite the lack of cute fox noises)
it has loads of clever and rewarding secrets across a lovely map
it has a beautiful in-game manual that riffs on nostalgia but feels contemporary in it's implementation
it's far too hard, combat is deeply unsatisfying and main route signposting is occasionally unfair
this game is mean and it didn't need to be
it sounds incredible (despite the lack of cute fox noises)
it has loads of clever and rewarding secrets across a lovely map
it has a beautiful in-game manual that riffs on nostalgia but feels contemporary in it's implementation
it's far too hard, combat is deeply unsatisfying and main route signposting is occasionally unfair
this game is mean and it didn't need to be
2021
2021
lovingly crafted and well paced adventure
doesn't overstay it's welcome; when the fun stops the game stops and things wrap up nicely
sooking up The Gunk feels Good and Right
unlocks are a little underwhelming and a progressively more sooky sooker would have been suffice
a couple of tricky-ish puzzles nail the 'I'm smart' thing
gorgeous score, great voice acting, believable characters - well worth an afternoon/evening of your time
doesn't overstay it's welcome; when the fun stops the game stops and things wrap up nicely
sooking up The Gunk feels Good and Right
unlocks are a little underwhelming and a progressively more sooky sooker would have been suffice
a couple of tricky-ish puzzles nail the 'I'm smart' thing
gorgeous score, great voice acting, believable characters - well worth an afternoon/evening of your time
2021
2021
lovely recap at the start (psychonauts 1 playthrough not required) and picks right up after the end of the first game
psychonauts 2 feels like a game from the mid 00's in many ways: bloated and gated collectables; charming but clunky menus; confusing levelling/progression; and combat/platforming that isn't winning any awards
but it's also in another league entirely in it's art design, thoughtful and heartfelt story, world building, pacing and voice acting
stick with the rough edges, this is a game made by very talented people with evidently big hearts
(the lighting is stunning, if you have the means to crank the visuals)
psychonauts 2 feels like a game from the mid 00's in many ways: bloated and gated collectables; charming but clunky menus; confusing levelling/progression; and combat/platforming that isn't winning any awards
but it's also in another league entirely in it's art design, thoughtful and heartfelt story, world building, pacing and voice acting
stick with the rough edges, this is a game made by very talented people with evidently big hearts
(the lighting is stunning, if you have the means to crank the visuals)
2021
-beautiful- jazz / electronic soundtrack
gorgeous visuals that constantly impress in how they bring the player along, like pages turning in a pop up book
similarly, gameplay wise, this is less a gamey 'Videogame' and more plaything, with each scene often having it's own simple and bespoke mechanic
maybe a little long (a few gameplay ideas return to diminishing effect), but Genesis Noir makes up for it with numerous standout moments that will stay with me
a simple story at the core, told lavishly through galactic scale theories and analogies; it can be a little text heavy but it's not essential reading to have a good time
gorgeous visuals that constantly impress in how they bring the player along, like pages turning in a pop up book
similarly, gameplay wise, this is less a gamey 'Videogame' and more plaything, with each scene often having it's own simple and bespoke mechanic
maybe a little long (a few gameplay ideas return to diminishing effect), but Genesis Noir makes up for it with numerous standout moments that will stay with me
a simple story at the core, told lavishly through galactic scale theories and analogies; it can be a little text heavy but it's not essential reading to have a good time
a must if you're a fan of XII and are looking to play again
if you're new: enjoy one of the last times AAA wasn't interested in making you trip over its every secret
excellent HD work here, with welcome (optional) audio edits as well
quality of life x2 / x4 game speed increases, and faster load times, are essential in bringing the game into the modern era
one of the most unique and compelling battle systems created, even outwith Final Fantasy
trial challenge mode is welcome and super fun
did i mention the battle system
if you're new: enjoy one of the last times AAA wasn't interested in making you trip over its every secret
excellent HD work here, with welcome (optional) audio edits as well
quality of life x2 / x4 game speed increases, and faster load times, are essential in bringing the game into the modern era
one of the most unique and compelling battle systems created, even outwith Final Fantasy
trial challenge mode is welcome and super fun
did i mention the battle system
2012