A one-shot summed up by the inability of Nemesis to break through the boundaries of its scripting.

Firefights that never make me doubt.

Go play Shin Megami Tensei III : Nocturne instead.

P.S : Miraidon is the best-looking legendary since Rayquaza.

An engine can create and render anything but I have to ask if Little Nightmares's was meant to conjure up this city out of the static ; it's the mark of developpers no longer working at the seams and gashes of their voracious characters but instead looking to fit themselves within a horror canon. Now it's merely a question of cycles, of telling the only story videogames seem to be able to tell about their inner violence :

We become our own monsters and they in turn must be devoured by us.

Cliché and intellectually lazy

As flies to wanton boys we are to the gods, they kill us for their sport. Soon the science will not only be able to slow down the ageing of the cells, soon the science will fix the cells to the state and so we will become eternal. Only accidents, crimes, wars, will still kill us but unfortunately, crimes, wars, will multiply.

I love football.
Thank you.


- Eric Cantona, King Lear, Act IV Scene I

I firmly believe that any proper shooter can be played without reticle. Killzone 2 is one such example ; moving with grit and precision.

Doc Burford once said that he wanted to force the player to shoot a gun inside a walking simulator.

While I appreciate the sentiment, the real suspense of Paratopic lies in its atrophy of the audiovisual language. Something the game forgets in favor of showing-off facile sleight of hands.

The grain and rough edges of the graphics fit Toriyama's style better than anything else produced since, and so does the exhaustive roster - a childhood joy.

Everyone's own fashion journey has to draw from somewhere and mine began here.

In my eyes, it's not really about space travel, but about the strife towards identity. A triumph.

The whole of Dark Souls III can be understood through its interpretation of the Kiln of the First Flame. Was it needed ? Probably not.

But hell, what a view sometimes.

A rhinoceros - or was it an elephant ? - barged into my car, sending me barelling down into the ravine until my car disappeared in a blaze of flame. One of the more exciting open-world encounters of the last ten years.

Then, nothing.

A viscerally and needlessly silent game, only to be appreciated at a distance. Miyazaki's dialogues have never been this delightfully useless.

"Behold! A Paleblood Sky!"

Maquette's bougie sentimentality needs to be toppled with mischief and bite, something to make sure that kind of game would never take the stage and lecture you with boring aphorisms at the BAFTAs.

It veers dangerously close to jingoistic militarism before reverting to what Destiny does best once you penetrate the Deep Stone Crypt : Monumental firefights and sprinkles of existentialism to keep you on edge.

How often do videogames take you to space and back again in a wonderfully circular movement around a single boss fight ? That's what happens when Bungie doesn't take itself so seriously and instead plays to the strengths of their franchise. The best raid since Leviathan.