This game would be ten times better with a shotgun.

It's a testament to how endlessly expressive the combat system felt to me that I dedicated hours upon hours to creating absolutely meaningless original questlines for this game.

The definitive Dissidia experience.

A thousand guns in the tank, scrapped away in a blink.

Snake Eater is what happens when Kojima leans too much into pastiche - a series of moments rather than cohesive greatness.

There is still the ladder, the End, the Boss. But then we have to take into account Groznyj Grad, EVA, and a dozen other things. My least favorite of the numbered entries.

Scorching atomisation of the self, not vague critique of the military-industrial complex, is what makes Spec Ops : The Line stand on its legs almost ten years later.

Flying cars and impossible havoc ; that was back when Grand Theft Auto could somewhat survive being a white boy's fantasy. Not anymore.

Stare at MK-Ultra conspiracies long enough and you will start to believe them yourself.

Neverending nihilism that fails to elicit any sort of emotional reaction, in other words ; hardcore without the edge.

Hitman 3 would not make it past the front door at the Berghain.


Liquid pleasure and disintegration.

The worst game I have ever played.

The Subspace Emissary alone elevates the enterprise to weird videogame epic by peering behind the toybox aesthetic. The most interesting game of the franchise, by a country mile.

Mained Lucario & Snake.

For Subnautica to transcend its design, too many things would have to be changed. And it doesn't matter because it's the closest videogames have come to touching the sea anyway :

We dive deep and surprise! The ocean's floor is not a bland limitation but instead a rich plateau that keeps on giving. Death and discovery in equal measure.