Fauxscerf
2016
2017
2013
2015
2001
Sam Lake's stories work best when they earnestly embrace the genre they try to mimic ; and as such, this first version of Max Payne happens to be the most enjoyable. The level-design supports the goofs allowed by his bullet-time and the narrative tightens around him without choking his humour.
An unironic dive into Noir York.
An unironic dive into Noir York.
2014
For Subnautica to transcend its design, too many things would have to be changed. And it doesn't matter because it's the closest videogames have come to touching the sea anyway :
We dive deep and surprise! The ocean's floor is not a bland limitation but instead a rich plateau that keeps on giving. Death and discovery in equal measure.
We dive deep and surprise! The ocean's floor is not a bland limitation but instead a rich plateau that keeps on giving. Death and discovery in equal measure.
2010
2016
2005
2006
2014