This review contains spoilers

Played surprisingly well for the first co-op Resident Evil game. Controls are just as satisfying as RE4, but lacking some of the enemy variety.
Co-op ads so much to a game. The inventory integration was handled well and still feels RE-y.
The general tone is not nearly as strong as RE4, as seen in more bombastic action scenes, a first act entirely during the day, and turning Chris even more boring, somehow. A far cry from Leon Kennedy.
I personally love Wesker in this game. The story doesn't provide a ton of substance for his motivation, but revelations about his past are interesting if you enjoy the greater Resident Evil narrative.
Solid overall package. If nothing was a step down from RE4 this would be one of the best Resident Evil games.

The best 3rd person Resident Evil game. What it lacks in co-op it makes up for in DMC-inspired style. The atmosphere and setting are genre defining. Points off for unnecessary length and a repetitive second act.

The OG remains one of the best in the series. The fresh coat of paint powers it up to contend with the modern games.
Good mix of combat/puzzles/backtracking. This is the premiere fixed camera style Resident Evil game.

OH BOY this was not as good as I remember. Still an enjoyable "cinematic" adventure story, if you're into that type of thing.
The concept of a shooter/platformer/puzzle game is novel but the sum leaves a lot to be desired in all areas.
I feel like the multiplayer is very overlooked, pretty tactical and satisfying for the time. The multiplayer maps integrated the platforming and shooter mechanics better than the main game.
Probably giving half a star more to nostalgia and the impact of the plot on my 13 year old brain (very epic, best game I'd ever played).

It's the best Mass Effect game. Points off for frequently repetitive combat, although satisfying and with just enough depth. Writing here is the best in the series.

The best Bethesda game and its not even a Bethesda game. Huge achievement for the turn around time they had, but some classic issues with the engine are just as present as any other Fallout title.

A true labor of love. Endless replayability, buckets of content, deeply customizable class system, the list goes on and on.

They’ve continued to add shit for years now, even after what was supposed to be the final update. Journey mode is amazing for experiments and achievement hunting, takes a ton off of the grind of the game if that’s not your thing. Every update is jam packed with content. My most recent play-through only comes a couple years after my last and I’m still finding new items as I work towards the endgame.
I appreciate good character customization in any game, and while the initial hair, clothing, and build options offer wide diversity, the game really excels with the in-game collectible vanity items. Every equipable slot in your inventory can be fitted with a vanity item, and most regular armor and utility accessories can be put in the vanity slot as well. Color dyes can also be applied for additional customization. Honestly more games need this: get the defense and abilities of your late game armor while making the appearance of it whatever you want. Everyone who’s played a game with RPG elements makes excuses to wear shit armor they love the look of. Google “fashion souls”.
The gameplay progression is extremely satisfying. Starting from a standard slow trot to getting your first grappling hook, then to your first wings and beyond, improving your efficiency and movement bit by bit is key. You can equip hundreds of different utility items for combat, building, movement, whatever suits your needs. Plus they’ve recently added a loadout selection, so you can have 3 entire sets of gear ready to go and swap between on the fly.
In the midgame, you’ll start to get more specified gear for one of the four classes: melee, ranged, magic, and summon. Each class has specialized equipment, unique armor to hunt down, and loads of different weapon options with their own unique utilities. ReLogic has been working towards a much more equal distribution and balance over the years and it absolutely shows. Not one is underpowered and there’s plenty of options to customize your build.
The game features an incredible amount of enemies. Naturally each biome has its own set of mobs, but there are also loads of rare and semi-secret encounters that can occur. As of writing this there are 17 bosses in the game, each with their own unique combat strategies and rare drops. The progression isn’t always clear, but later in the game tooltips appear after a boss is defeated that indicate the next area of interest in the world, usually guarded by a boss. There’s also several events that can randomly occur or be summoned. These also have swarms of new enemies and usually mini-boss enemies with rare drops.
The combat gameplay itself is glorious. Maybe not your thing if bullet dodging is a turn off, but the variety has always kept it from being annoying for me. It’s also not unusual to find the potion crafting grind tedious (journey is there for you). The game wants you to enjoy the combat though, and you are rewarded with the tools to consistently improve your build. If you play on expert or master mode, you’ll get an additional drop from most bosses. The first of these from the first boss is an accessory that allows for a quick dodge, which is a massive upgrade for movement tech during boss fights. Its the little improvements like this that motivate you to get stronger over time and conquer the tougher challenges the game has to offer.
The only potential downside of this masterpiece is the sheet amount of content. There are so many items and enemies and blocks that it becomes hard to parse, especially for new players. However, the guide NPC every world starts with can be a built in wiki. He can analyze any material you give him and tell you every possible item craft-able from it. On higher difficulties you’ll still want to have a wiki tab open though. The item count can also be an issue for inventory management, but chests are everywhere to loot, and you can just move them to your base and dump shit right back in them. ReLogic also continues to add quality of life improvements, like a “quickstack to nearby chests” option in your inventory. If it really bothers you that much, there’s no shame in playing journey mode, which allows you to “research” a set number of an item to unlock infinite duping of said item. This removes most of the inventory management, as you’ll just research anything new and trash anything you’ve already duped. You still have to navigate the dupe menu however, which takes some getting used to and could use some improvements, like custom sorting options.

The game is eternal, iconic, a true modern classic. Mojang wishes they had ReLogic’s clout. The most worth your time exploration/adventure/survival game ever made.