Great story, smooth gameplay loop.

Unsure why I don't love this like I loved Dark Souls Remastered. See my Bloodborne review.
I'm disappointed that I didn't like this as much as everyone else seems to, but fuck hub worlds.

I'm disappointed that I didn't like this as much as everyone else seems to.
Coming off of Dark Souls Remastered, I was immediately put off by how same-y the starting areas of the game are, and I wasted a lot of time confused. Not with the combat system or blood vial mechanics, those are intuitive albeit streamlined more than DS1 in a way I dislike, but with the agonizing level design. I hear people say it gets better as Yharnam opens up more, but I wasn't enjoying exploring with no real objective.
I also dislike the hub world, as I do in most open world/open level games.
Satisfying combat as other Fromsoft titles I've played, but I personally liked the depth and "character sheet" of DS1 so the simplification of mechanics is a downside for me.

Mid. Basically the same as Uncharted 2 but some of the new environments are cool. Enjoyed the pirate stuff, cool spectacle which is basically the appeal of the series anyway.

Excellent soundtrack, story, characters, and visual style. A good intro to the JRPG genre. Just don't date your surrogate sister or teacher.
I enjoyed my time with it alot but the late game is too grindy and I feel like I lost the spark of inspiration to finish, maybe it’ll come back some day.

This review contains spoilers

Took me a while to really “get it”, but once you do few games are as rewarding.

The subtle world building and lore are built up masterfully as you explore. Very immersive world, I love how you can see other areas of the map and the interconnected-ness feels epic and rewarding to explore. I really want to emphasize how getting immersed in Lordran makes you feel, like the world is vast and ancient, sometimes indescribably so. Honestly I enjoyed the backtracking, where that seems to be a detriment for a lot of people, it made Lordran feel grander, like you’re really exploring and pathing out this world. Shortcuts are a satisfying reward but finally getting the ability to warp between bonfires feels appropriately like a divine gift. Some areas of the game, specifically upper Blighttown, are too complicated and maze-y in a not fun way, while others are too streamlined and take away from the beautiful openness of the world. The use of illusory walls to hide secrets is fine, and many of them are subtly telegraphed to the player, but I find the one hiding the Daughter of Chaos bonfire to be egregiously poor design. If you miss that one, the closest warp you have to the Demon Ruins/Lost Izalith point of the game is Firelink Shrine (way too far plus Blighttown shenanigans).

The combat is exceptionally rewarding. I have to criticize the lack of instruction on several mechanics, including equip load, poise, and humanity, but a majority of the games mechanics are cleverly taught through combat encounters. The enemy variety is vast and forces you to switch up your equipment for different areas, keeping the slow methodical combat fresh. The variety of move sets available allows any player to find a style that makes sense or feels rewarding to them.

The bosses (except Bed of Chaos, and arguably Capra Demon) are satisfying to gradually learn how to conquer. I especially love how when you first arrive in Anor Londo, before entering the painting room, you fight another tower gargoyle. Easily dispatching him was so glorious to me, having struggled immensely with the pair you fight at the Undead Parish. The same can be said for the Capra and Taurus demons in the Demon Ruins. However some bosses did not live up to expectations, Gwyn especially felt a bit underwhelming after tough late game challenges like Four Kings or Manus.

The soundtrack is top tier. All boss themes set the mood well and give you something to think about the characters. I especially love Sif’s theme (who doesn’t), which musically tells you the tragedy of Artorias, and Ornstein and Smough’s theme, which properly calls them out as the titans they are, and uses different instrumentation to score each member of the duo. The choice to rarely have background music makes such themes stand out even more, and the passive areas of the game with theme music have so much more emotional power. I was floored by walking into Ash Lake the first time.

My gameplay gripes are pretty minor, the game is just shy of a 10/10 for me and I’m excited to explore more Fromsoft titles, which I’ve been sleeping on for years. You really do have to get good. Not just for the difficulty which is often overstated, but to really understand how to manage your resources while tuning your build throughout the game to face different threats. My character still felt like my own in the end, and I don’t feel I was disadvantaged by not following a specific guided build. This became one of my all time favorites once I figured more of it out. I played to the first bell of awakening years ago and could never quite figure out what to do next, or how to breakthrough tough bosses, or even whether those bosses were necessary. But once I set my sights on Blighttown and did some intense googling and wiki-scouring, I was able to finish the game in no time. Setbacks? Sure, but I truly felt like I pulled myself out of that pit and persevered through something, a feeling few games have given me.

Enjoy the emotional core, not sure that I like the spooky, conspiracy angle present in the latter half of the story.

Bro what? The story is ass. Decent premise with cool ideas that doesn’t deliver on any of them. Still beautiful environments, enemies and varied combat as the first two.

2018

Good, spoopy, satisfying combat, fun to explore but confusing level design sometimes.

This review contains spoilers

One of the better Star Wars media.
I was satisfied with the story and the loss/trauma line they went with, especially how few punches they pulled when showing the cruelty of the empire. I like that they chose to destroy the holocron in the end and makes me respect Cal’s character more that I thought I would. Not an amazing story but better than I expected.
The design elements are on par with other Star Wars media. I personally really enjoy Dathomir because of my time with The Clone Wars, but the new planets have their own unique character to them. Wish there was a bit more variety in the fauna. Most of the empire’s enemies did not originate in this game, but the different types of purge troopers fought later in the game were cool and challenging. I also gotta give a massive bonus for the Mantis, the ship you use. Actually one of my favorite ships in the franchise and exclusive to this game.
I played on Jedi Master and found the combat sufficiently challenging. Some combat areas took a couple tries and each boss took at least a few to get their attacks down. Satisfying to gradually improve your skill with the combat system over the course of the game.
The exploration was an element I wasn’t sure I was going to like at first, and while I enjoyed exploring the maps throughout the game, I never felt like I needed or wanted to go back, especially when the main story makes you travel to most of them multiple times anyway. Could have used a better incentive to loot more, the plants being the main appeal for me.
I took some issue with the facial animations. I can’t quite place it, but many characters looked like they forgot to display an emotion or something, most notably Cere and Cal.
Twice I got stuck and had to restart the game, a situation where I or an enemy would get clipped partially into the wall and not let me proceed until all the enemies are killed. Malicos’s boss arena has a rim that you can slide up onto but have to jump off of. There were other occasional weird collision/ground issues but that arena was the most severe.

An excellent story and setting, featuring a unique and constantly engaging (literally) take on skills. There's nothing quite like it.

Shockingly good for a licensed game, especially for the time. The game is open world and doesn’t try too hard to follow the story of the film. You make a Cow-sona and the game takes place tangential to the film. If you like minigames and collectibles its decent.

What it lacks in diverse mechanics it makes up for in diverse environments and atmosphere. The platforming is fun and rarely frustrating, but enemy varity left some to be desired.