Why must I be cursed with a love of inventory management Tetris and fishing games but a fear of the ocean? I really should rate this higher because it's really just a me issue but I'm evil so I won't. (I do appreciate the passive mode though, the mere idea of large hostile fish made the game unplayable for specifically me.)

It's excellent, and I'm extremely good at it. The gameplay is simple enough and any mistake feels like it was entirely on you (because it always is) unlike with some games.

It's an excellent shooting gallery type game, and it has a good gameplay loop and excellent story that's short enough that you can get some replay value out of it. However, getting stars in the arcade mode ranks you against other players scores rather than strict thresholds, and thus it's nearly impossible to earn stars when the scoreboard is filled with cheaters and experts who can pull off sixty-shot long headshot combos, effectively rendering certain achievements unattainable via normal gameplay.

It's pretty good, though the inability to get all the clothes you might want in singleplayer does hurt it.

I don't actually think it's that good. It's a perfectly functional game but I really think it would be better with a little less going on. I did stop pretty early though, maybe it gets good later.

It's good, generally, though it does very much assume you've played the previous game to understand things a bit better, which I have not found on PC (yet). The trivia cards are fun.

I can't actually bring myself to hate this game, despite the really weird tank controls and multiple trial and error sections. I think I actually like it despite everything.

This is probably the best of the series that I've played. However, the last chapter is extremely abrupt and very obviously an attempt to salvage the infamous ending of the second game.

Monkey Island 2 improves in places and gets worse in others. The music is pretty good though, and the puzzles are fine, usually.

It's fine, but it's very clearly the first game in the series and doesn't quite know what it wants. Also the updated graphics are clearly unfinished in places.

It's a serviceable point-and-click, but occasionally has downright bizarre puzzles that have awful solutions that don't make sense relative to every other puzzle in the game, or hide their answers very out of the way where you'd never think to look unless you're very well versed in the subgenre's worst behaviors.

The music is worse than its predecessor, significantly so. It does talk briefly about war politics, colonialism, and the consequences of personalist rule, but then doesn't go into them nearly enough after touching on them, which is unfortunate, as I think the game would be excellent at exploring the bilateral nature of colonialism and in particular stranger kings if it actually tried.

Wish you could kill the dogs, but besides that it throws a frankly hilarious grenade directly at the starbound lore and has fairly solid gameplay and music. However, many achievements are a huge difficulty spike relative to normal gameplay, and even seemingly basic completion tasks can be extremely opaque to figure out.

It's a perfectly fine city builder, but prohibitively expensive to get into beyond base due to the paradox release model.

It thinks it's a lot smarter and funnier than it actually is, and the gameplay is kind of nothing.