1997
2005
1999
I really like the challenge this game provides. It can be incredibly frustrating but it forced me to learn so many intricate details about how gen 1 mechanics work that I have to admire it. This game pulls no punches. But maybe it's easier if you import your own pokemon? I just used rentals. Either way, lots of fun.
1990
A simple dungeon crawler that's perfect for the game boy. Small maps and quick fights make it easy to pick up and put back down. I played using an English patch and I'm pretty sure it glitched and wiped my save file when I was on the final palace. Oh well, it's a very predictable game, and you get exactly what's on the tin. There are some neat abilities like Substitution where you can make the enemies attack each other. It's crucial to use these abilities until you've grinded your current floor enough. Cool box art too.
1990
I have only played this for the first time recently and it was really stressful at certain parts. Shooting things was really satisfying and I managed to luck my way into getting the best ending on accident. I played as Chris because he's on the fucking cover of the game but all my loser friends tell me I should have picked Jill. OK.
1990
A short, forgiving platformer where you can fly with a parasol and dodge birds pooping on you. I liked the presentation and game boy charm. I almost had a pacifist run going but you have to attack the final boss and a boulder. It's apparently based on a cartoon I know nothing about, but it's a fun game by itself.
1997
1992
I played on Medium difficulty which may have been a mistake. I found this game brutally hard and dying to a pixel perfect jump set me back a lot. The actual game is fun to play though, the movement is decent and eventually you get used to grabbing cliff edges properly. There's a lot of weapons but a lot of them feel similar to each other.
1991
A neat little Game boy shmup that lets you jump between two layers. If you press select on the title screen, you can choose between three playable ships. This just alters where your powered up shots go though. I like that it uses a health bar instead of lives because you can take different amounts of damage, and recover health from one of the powerups. It does run into the sprite limits on the game boy though, and occasionally something important might turn invisible. It also features two anime girls so this is a must play.