Fun game that starts to build up lots of cool mechanics, but then feels suddenly rushed to the ending after you get all your tools.

The best GBA Castlevania. No, I will not elaborate.

This review contains spoilers

I've played hundreds of games, and yet the part where you color the drawing of the house and then the house you go to reflecting the colors you used was incredibly cool and exciting.

As an exercise in world building, it's cool and all. But as a game, not very fun.

The peak of 3D Mario. None of the other games come close.

My favorite of the classic Monster Hunters. It really struck the right balance between FU and how the series progressed.

Great soundtrack and atmosphere. Some cool designs. Absolutely let down by the free to play model it employed. If this had a been a retail game with the f2p mechanics stripped out, it could've been something.

The one thing this game has over the WoA trilogy is the level design. It has the right balance here.

Huge improvement over the original. Very pleasantly surprised when I played it.

Masterpiece of game design, the best zombie game ever made. Later games prove the strict timer was the right choice.

Solid game with a phenomenal soundtrack.

Basically a reskin of Dynamite Cop, but with the ludicrous levels turned up. The transformations do add to the gameplay and make it more fun.

A really cool idea that I wish Capcom had revisited and expanded upon at some point.

Moment to moment combat is really fun. But I disliked nearly every boss fight and most of the level design.

Not a very good game, but has absolutely phenomenal sound design.