RPG's are a lot for me to get into, but wow this swept me up beautifully. Taking violence out of the equation and focusing squarely on investigation and dialogue to drive gameplay, story, and characterization was so engrossing I couldn't put it down. An amazing experience, I totally understand why this is considered a modern classic.

I don't entirely have my thoughts about this game worked out, but wow I loved at. A sad, beautiful, and unique picture exploring death and obsession.

Ending is kind of lame, but honestly this is some of the most fun I've had with a modern horror game in a long time. The ethos of classic survival horror is modernized brilliantly here, with set ups and encounters that are genuinely scary and put you on edge. The game also isn't afraid to be full on goofy without needing to sacrifice any atmosphere, that tension of feeling afraid with a wide grin on your face is just an awesome feeling that's captured that I hadn't felt from the series since 4. I'm super hype for Village now.

A lot of things I like thematically, and the gameplay still does it for me, but so much of the latter half I just find miserable to play. Really not a fan of the open level design and scattershot storytelling this time around. Who knows, maybe it'll grow on me.

Very slow burn of a game with heavy emphasis on theme above all else. At first I wasn't totally with it but still intrigued, but as the end grew closer, so did the fear and anxiety where I was on the edge of my seat scared once the ending was present and things began to come together.

As much as I really did not like the combat, like at all, the parkour platforming is honestly so much fun and incredibly satisfying to pull off. I can imagine that only will grow in appreciation now that I understand the layout of the levels more. At points the level design can feel very obtuse which is frustrating in the moment, but feels great to finally figure out a path and nail it. The only hamper is the combat as said, the way it's implemented haults all momentum and feels awkward during the points where you're forced into shooting galleries. Its not enough to take away entirely, the platforming is just too good.

Indie games stop making me sob challenge.