FullyOttoMatic
BACKER
2019
RPG's are a lot for me to get into, but wow this swept me up beautifully. Taking violence out of the equation and focusing squarely on investigation and dialogue to drive gameplay, story, and characterization was so engrossing I couldn't put it down. An amazing experience, I totally understand why this is considered a modern classic.
Ending is kind of lame, but honestly this is some of the most fun I've had with a modern horror game in a long time. The ethos of classic survival horror is modernized brilliantly here, with set ups and encounters that are genuinely scary and put you on edge. The game also isn't afraid to be full on goofy without needing to sacrifice any atmosphere, that tension of feeling afraid with a wide grin on your face is just an awesome feeling that's captured that I hadn't felt from the series since 4. I'm super hype for Village now.
2019
2008
As much as I really did not like the combat, like at all, the parkour platforming is honestly so much fun and incredibly satisfying to pull off. I can imagine that only will grow in appreciation now that I understand the layout of the levels more. At points the level design can feel very obtuse which is frustrating in the moment, but feels great to finally figure out a path and nail it. The only hamper is the combat as said, the way it's implemented haults all momentum and feels awkward during the points where you're forced into shooting galleries. Its not enough to take away entirely, the platforming is just too good.
2021
2020