2017

Yes, these guys have horrible taste, but theirs games are solid

All these years I waited for THE ROGUE-LITE. And wondered why there no game like this.

Both 1) realistic, 2) weapon based, 3) online-coop, 4) with normal conntection, 5) with lot of content.

And here it is. It's like that, no more, no less.

This game lacks style and story. It's like a mechanism - unattractive, pointless, but pefectily working in all its functions.

And maybe you don't need no story or style.

Developers literally killed all the bugs from the previous game

2019

I like stylish cyberpunk games. The visual effects in this one are particularly good, one of the coolest looking in games period.

But here are some of my gripes for developers, because my god this game is flawed:

- Never make a gun that teleports you when you fire. You sure are big fans of Nuclear Throne. Is there a gun that teleports you? No, and that's the point.

- You used some of Vlambeer's tricks for impactful action. Explosions, "sleep" frames and so on. But they never told you to make your screen busy with everything. All the effects, flashes, debris are cool for style, but not for gameplay. Make it freakin easier to see where the loot is! Foreground and background are blending together!

- 0-bit visual style of upgrade/curse images just doesn't fit the overall style of the game

- Risk of Rain sure has timer. Risk of Rain is a good game, but games with timers in general are not.

- Stealing the Syndicate's font is not cool

This is not Souls-like. This is Souls