320 reviews liked by Gana


When I was about to win, the Dealer robbed me of my moment by offing himself first. You bastard, I might have won the briefcase with cash, but I didn't win the battle... pensive emoji

A hidden gem among Humble originals that presents itself as a humble twist on the rock-papers-scissors formula but hides so much more.

Indeed, what at first comes off as some short plot with a laid back ifnromal character that works in an office while being undervalued and dealing with magical elements quickly shows its true potential. With thrills, mysteries and a game mechanic that comes right out of the plot and its quirky characters, it throws you for a loop and doesn't quite make the end goal that clear, not until a bit later.

Furthermore, I have to give credit were credit's due. Its puzzles can be quite intricate and make you solve battle in very unconventional ways but being unconventional really is the attractive of this game. Adding that to the simplistic yet conveying presentation, sound effects and messaging, you have a 4 hours or so experience that will make you question how did the clock move so fast.

I think there should be a feature in this game where, if you attempt to skip any of the cut scenes where you feed the animals, 15,000 volts of electricity is funneled directly out of the controller, upon which the cut scene will immediately restart.

Dude, buddy, pal...there's a character that literally has moans sampled into her main theme. No, I ain't fucking around here.

CRPG developers, D&D GM's, crime novelists, screenwriters, and Christopher Nolan all fall asleep and dream of making something like Disco Elysium.

I don't know why I expected a better game. Dragon Quest is known by many as the first jrpg. It is the standard that so many great games were built upon. And built is correct, for what is here is so barebones it is barely enjoyable.

You leave town, fight monsters, level up, get money, buy new equipment, move on. That's pretty much the whole game. And combat is mostly just hitting attack against the one monster on screen. There aren't enough options to have much in the way of strategy.

Play it for the history if you want, but there is nothing of substance here. This game could not be simpler and the formula has been greatly improved since.

What if Mario Party was an RPG instead of minigames and it hated you. I don't say that lightly, Dokapon Kingdom hates you, the player, and will take every chance it has to ruin your day. Too much money? one bad roll and you now have negative money. Too many towns? Given away to the other players. Got a really nice weapon? Broken immediately.

Sounds frustrating, right? But I gave it 4 stars anyway, because you have to embrace the madness. I played with a group of 3 others and watching the game ruin all of our lives collectively was a good time.

Has 3 quite good cases and 2 absolute slogs of cases that are hardly entertaining in the slightest. Case 3 and 5 are the ones I refer to. I never want to see the Blue Badger ever again, and the big final villain is such a damp squib that gets shown up by the reveal directly before him, it's quite sad. And of course, both of those cases are quite important to the game's more central ideas and overall plot. Attempting to prosecute someone above the law or using it for unjust means has grounds for a cool plot for a prosecutor, and it's kind of squandered. Ironically all 3 of the cases I enjoyed far more were ones where that theme was not quite as present. Kay and Lang are both quite weak characters, neither appear until the third case which is hardly a good introduction. You only use Little Thief three times in the entire game, which would be really cool! You get to point out discrepancies in statements with accompanying visuals, and then 1/3 times it's used, it's a cop out to get you into the haunted mansion that just got closed off, so it may as well only be twice. Logic is also kind of an undercooked mechanic, but it's also kind of funny that messing it up damages you still. Edgeworth just goes "ah I must look like an idiot for thinking the wrong things" and not even saying anything aloud. I wish there was some kind of mechanic that would allow Edgeworth to do something different during testimony to separate himself from the lawyers you play as in all the other games. I hear Investigations 2 is a better package than 1, so I'll try that out shortly.

Super fun playing with friends, unlike anything else!