This is a really fantastic game, it's absolutely stunning and immediately captivating and emotional in a way that most games never come close to being; but much like the first one, I find it oddly stressful in a way I can't explain. Much more than the first one, I also found myself getting very easily frustrated with the barrage of enemies that will get in your way, and the occasional moments where you get stuck and then realize it was all your fault for not doing it right.

As I said, this is clearly an amazing game in basically every regard, but I just don't think I can keep going with it at the current time. I feel like I have to justify my reason for giving up on the game because I, despite finding it stressful, did really love the first game and I'd arguably never played a game with such fluid movement and remarkable environmental designs. This game is essentially more of the same, but something about that movement just didn't feel right to me and I suppose I'm not fully in the best mood for a game that demands you explore every nook and cranny, as I did 100% the first game. And due to the Xbox Game Pass subscription I have running out soon, I was probably subconsciously rushing my time with this so I could play some other things. I've also just got a lot of things on mind at the moment, and this children's game was too much for me to mentally handle. Love to see it.

A really incredible showcase for the Dualsense (as they're calling it) controller, and its haptic feedback features. It is legitimately impressive when you first feel all the vibrations and I really do not understand the technology behind it. I thought it'd be far too strenuous having to really yank on the triggers, but it felt great, aside from me worrying I'd break the things because I am probably not aware of my own strength which I can only assume is just overwhelming. My hands also felt a bit numb after the fact, but my fingers feel very nimble and easy to maneuverer, which is a rarity for me; it really gets the blood going, in that sense.

Strangely though, it still feels like just a technical showcase. The game on its own is a lot of fun, but wouldn't stack up to a competitor such as Crash Bandicoot. Obviously not a fair comparison and since it's a free game pre-installed that you can actually delete this time, I really can't complain. But I get the feeling that this haptic feedback thing won't have the greatest longevity or just won't be utilized in a very interesting way, despite it being a genuine "next-gen" feature that is a bit of a game-changer. I guess it makes sense that a game built entirely to show it off will probably remain the best example of it, but who am I to say. Good fun, I'm just whining.

Well, with the recent news I at least won't be conflicted on whether or not to buy a potential Crash 5 because it's never going to be made. Every developer Activision has under their belt is just working on this now. Also, the men who put their colleagues through absolutely vile and horrendous shit can just fuck off and die. I don't know what it is about grown adult men that act like they're still in high school, it's so disturbing. Disgusting that this happened at all and will no doubt continue to happen because it'll just get buried, and all the Call of Duty YouTube channels will ignore it instead of doing literally anything because they've built their entire career/brand around one franchise. Special fuck off to Bobby Kotick, a man I do not and never will know, but by all accounts is everything wrong with the world today and if I can ensure that not a single dollar more is given to someone who annually makes more than anyone would ever need in their or any of their ancestors' entire lives, I think I'm doing something right. Fuck Activision, essentially.

Aside from some obtuse and convoluted puzzles, this is a pretty relaxing game. The solutions to those puzzles are usually just hidden in plain sight, but sometimes the solution is completely random; the entirety of chapter two is quite restrictive and specific, and often times the actual solution is just physically impossible to see unless you are scanning every inch of the screen with your mouse.

There are some poor twists and contrived moments which feel very sudden, and some of the voice acting lacks conviction when it really needed some; the final boss battle especially suffers because of that. Things can also feel a bit lifeless at times which doesn't help. At one point I ended up in a suit of armour, as one does, and none of the characters commented on how strange that was. Maybe that isn't unusual around here, who knows, but it feels like a bit of an oversight when at another point where your physical appearance is somewhat altered, people do take notice of it.

For me the highlight was the town of Trüberbrook, a quaint and weird little place. It's nothing wholly unique, but it is a fun setting and has a lot of charm which carried me through the game.

You will be spending most of your time walking around, finding things and then mashing those things together to make a new thing. It is strangely in these more quiet and seemingly dull moments where the game shined for me, it's immensely satisfying when you figure out what to do. Though I suppose some of that satisfaction is only brought about because of how bizarre some solutions are, so it's a bit ass-backwards. Overall occassionally frustrating, but otherwise a good time and as I said, fairly relaxing.

The rating reflects both SP and MP. Last few missions of singleplayer are pretty fun, mainly the Jakku part. Rest of it is very boring. Multiplayer is a good time, though.

Got a high score of 5517. My proudest gaming achievement.

EDIT: I fucked up the mission 'Loose Ends' and didn't realize that by letting the DSM get destroyed, it counts as a fail state. THREE attempts at the mission later and I got the trophy. Fuck those mortars. I feel bad, so I'll remove the half star rating.

Lowest possible score for this playthrough. The 'Immortal' trophy is a buggy piece of shit. Guess I'm going to have to play it for a third time. It's not even too hard, it's just so fucking tedious because I've played this game like a hundred times already. Fuming.

The lightsaber fights and general combat is incredible. Everything else is pretty wank.

The last time I played Minecraft was in 2018, and it involved me battling a friend at the time in a spoof of the KSI / Logan Paul boxing fight. There was even an undercard, which my side won, giving me a great advantage going into my own fight.

Predictably, I destroyed him. The final score was 6-1, with him only winning the initial round by knocking me off the castle he ran to at the beginning of every single round. He had a strategy and I can respect that, not that it helped him after that first round. My years of playing had finally paid off and I had achieved a great victory, an almost complete domination.

Unfortunately, I was lured into a trap. The defeated participant convinced me to keep the true result a secret, telling people it was a draw to further emulate the boxing fight we were parodying. We told our acquaintances that both of us had won a single round, but that the server disconnected and we couldn't resume.

The conclusion of our deception would lead to a "rematch", in which we would fool them all and reveal the rematch to be the original match all along. It never came to fruition, and I would haphazardly reveal the lie to almost no fanfare about six months later.

And thus ends the tale. I am yet to receive the adoration and appreciation of my peers. I am yet to feel the jubilation and elation of vanquishing the fiend that deceived me. But the knowledge that I won, in a decisive manner no less, will fuel me until the end of my days.

Thank you for your time. Furthermore, I was portrayed as Logan in the promos leading to our fight. That sure aged well.