409 reviews liked by Giggles


It took me 19 days to beat this 3-hour Portal mod.

Rexaura is a pretty well-known mod in the Portal community, so I decided to try it out after beating the other big mods like Portal Stories: Mel and Portal Revolution since I was still eager to play more of the same. Unlike the two mods listed above, Rexaura is a Portal 1 mod and focuses exclusively on the energy ball mechanic from that game and adds new elements like reactive gates to introduce new ways to utilise these energy balls. Now, as you could possibly guess, relying on the same mechanic for the entirety of your mod grows a little stale after a while. This is one of the main reasons why I felt so demotivated to finish Rexaura - I didn't have anything to look forward, since I'd just get more energy ball chambers. The puzzles themselves aren't even bad and I found them to be quite fun overall. That's where it stops though, the story is pretty underwhelming for a Portal game and the ending felt rushed. Especially the dialogue is nothing noteworthy and I couldn't even name you a line which especially stood out to me, which is also saddening since I'm a big fan of the passive commentary in other (fan)games of the Portal universe.

But as I said before, the puzzles in Rexaura are enjoyable enough to be worth your time, so check it out if you're still looking for more Portal. It wouldn't be my first choice because of the aforementioned criticisms, yet I had my fair share of fun and am satisfied with what it had to offer. Now that this game is finally out of the way, I can dedicate my time to games I actually want to play properly without Rexaura haunting my thoughts. Thanks for reading.

The HD remake of Resident Evil is excellent and a must play. But instead Resident Evil 0 and that item management system is absolutely tedious.

It's easy to tell when my life is falling apart because my journal entries are all just replays of games I fell in love with when my life was falling apart.

This review contains spoilers

Supermassive Games' breakout foray into the world of kitschy teen horror via this gorgeously-rendered and performed CYOA game is still the studio's highest watermark after all these years. It's difficult not to compare Until Dawn to its successors, The Dark Pictures Anthology, in which the cinematic formatting, star-studded casts, and consequential decision-making rarely hold a candle to their implementation here. The naturalism of the characters in concert with the tropes and subversions inherent in slasher media form a palpably honest experience laden with the gory glory of 1990s schlock-busters and contemporary torture porn. I just get the biggest kick out of Rami Malek's turn as the unassuming, grieving faux-serial killer, the off-kilter energy of his portrayal cementing him as the rising star he was then and the commanding presence he is now. All this beating around the bush when the point I really want to communicate is that fixed-camera horror is still the best format in games, and I sincerely hope they don't diminish the experience with the upcoming remake. Oh, those fancy performance captures are aging, all right. Guess Supermassive is ready to join the hyper-realism arms race with Naughty Dog, Guerrilla, and KojiPro.

Thinking with portals is crazy, dude.

I don't recall ever thinking that Portal was a hard puzzle game whatsoever and that hasn't particularly changed on this long overdue replay. However, the escalation of complexity, especially towards the later half of the game still feels like a stroke of genius on Valve's part. Hand in hand with GLaDOS' narration the game just gives up on guiding you (at least THAT overtly, the blood smeared exit signs are a bit much) and lets you figure things out for yourself.

My gut feeling tells me I'm always gonna be more likely to replay this very short and dense brain buster over the more bloated, if still very enjoyable, sequel in the future.

It gets a lot of mileage out of the unique gimmick of 'what if a game was really fucking impossible to play' but is ultimately very sweet: being a dad is not easy.

Would have made an excellent mid-2000s Nickelodeon tv show.

remedy by way of ubisoft lol,, rlly just very dry and boring in a way remedy never is,, idk if a studio like that should have a budget like this. feels so modern triple a game core fucking bloated game w like infamous games tier combat which who was rlly clamoring for that to come back in style,, lame confusing interconnected map. idk missing all the style and swag that prev remedy games had esp in regards to its main character, max and alan instantly recognizable and at least partially sympathetic,, they seem real and human even w tech that was obv more limited. but jesse never once felt human to me,, feels like modern superhero movie quippy girl and that’s just so boring to me. and why is she a girl what specifically about her is so diff from max or alan or rlly any video game character that is oh so sad oh so tragic,, blank slate ahhh character..idk shit is boring I bounced off after five hours. remedy asleep at the wheel frfr and house of leaves seems like infinite jest for ppl that suck even more somehow. on that pseud type shit. zzzzzzzzz

It's Star Wars-flavoured Dark Souls, essentially.

A pretty simple "go here to get this thing" story, with a cast of interesting characters and fun set-pieces. Weirdly, even as someone who has played all of the Soulsborne games I really struggled with the combat at points. Still, it's a fun ride, Merrin is a cutie and the final chapter is a blast.

I've heard that Survivor improves on this in every way so I'm looking forward to playing that (now that they've fixed the bugs).

i’ve always been scared of big empty areas. they’re always a little unnerving, and i find my mind often filling up the empty unknown with all sorts of awful things.

nier automata builds this atmosphere of sheer peace and tranquility. throughout the game you’re met with tragedy and drama through every new area you visit, but while you run around the soft, empty fields and buildings and absorb the beautiful music you can’t help but look around and think that maybe things would be okay. maybe if the world were to halt for the rest of time.. it’d be okay. the grass feels almost angelic to look at, and the buildings feel soft and serene. the roots of overgrown trees line the buildings to the point where you can scale up and down to your heart’s content.
idk i have more to say but i forgot

This review contains spoilers

People hate what they don't understand. The first time I played the story the whole way through I hated what they did with Joel, thought Ellie was so selfish and aggressive that she genuinely becomes more unlikable than Abby. I found Abby to be a layered and dimensional character with an Oscar caliber performance by Laura Bailey. I finished this four times on PS4 and will finish for the fifth time on PS5. No other game matches it maturity, nuance and devastating emotional impact. A masterpiece.