For some reason, I've just made a multiple hour video covering this and basically every other Telltale game. This one seemed the most fitting for my shilling. Give it a watch if you care to, thanks.

https://youtu.be/kfDaAaHtnwQ

The person who made this definitely listens to Slaughter Beach, Dog. Got Sweet, But Aloof, and also got weirdly emotional by the mention of a deck of cards. Them feelings be weird.

Me and the friend I played this with actually got into an argument about who would purchase the game. Stupid 17-year-old me thought that my friend should buy it because he had more money, despite the fact that he was only going to play it because I wanted to. Long story short, he was right and I bought the game. And that altercation was probably more eventful and well written than the game. The mini games were fun, though. We spent a good few minutes on the arm wrestling, which I lost.

Growing up is realizing that this campaign is superior to Modern Warfare 2 in virtually every way.

2016

A soundtrack so good it convinced people the game was also good. I'm only marginally joking.

This review contains spoilers

The most memorable part of this game was when I managed to get a PS5 during it. And something about incest, I guess. I mean, if Daisy Ridley was my wife.. why did I write that

2018

Forgive me, for I have sinned.

This review contains spoilers

This one was weird for me. I loved the second game especially and how stressful it was trying to juggle the two conversations, but this one was just so slow and unengaging. Obviously once you "pick" someone in 2 you start speaking almost exclusively to them, but you still talked to the other person occasionally. Here, it feels like I never heard from Evelyn at all after I chose to go to Emily's party, sealing my fate.

This would also be a choice I almost immediately regretted, as I spent the majority of my playthrough just trying to break up with Emily when I could not do that. Clearly that's not the game being bad but rather me making the wrong choice, but I didn't realize it was basically just going to be the same game again but now it's parodying Facebook, and that's about it. It felt so much more sterile and disingenuous here, though since it is parodying Facebook that could be intentional.

Either way, I really just wanted something more to happen. Some of Emily's friends are introduced and it just doesn't add up to much, you can't even talk to them at all, you can't do anything other than regurgitate lovey dovey dialogue to Emily herself and it gets so old when your three options just end up all being in the same general area of intention. The whole universe is confusing as well, like, did the second game happen? There is some mention of that "protagonist", but I swear that game was also all about the end of high school and what everyone was going to do once they had to leave for college.

I don't know, this one just really had me conflicted and regretful that I basically subjected myself to the same game for twice the time that the other game took me. After hearing what went down with Emily and Evelyn during one of the chapters and the ultimatum that Evelyn was given, I just didn't really want to be with Emily and the game didn't let me leave once I was in. Again, after choosing to go to Emily's party and therefore being with her romantically, I literally had one conversation with Evelyn and it was all about how another character, Mathew, was chatting her up and being all weird to her, which also went nowhere. Granted, that one was my doing since the game does give you the choice to mention it, but I didn't want to involve Evelyn in all that when I was asked to, you know, not mention it. Now I wish I had, just to see if anything would've happened.

And yet despite my issues, I still felt that painful twinge of nostalgia by the end, what with Evelyn having a party that everyone except me was invited to. Like come on, bruh. It's the end of high school and I'm not invited because I didn't go to your party like a year and a half ago? So basically I just spent the whole game alienating myself from everybody because I either didn't trust them or just didn't want to be with them in the first place, and the game didn't really have any way to account for me feeling that way. I guess the third time isn't the charm. That'll show them. Or not, since this isn't a review. Big ramble, whatever.

I got the platinum trophy for this game last July and it was a miserable experience, so naturally I waited a year and a half to make a video review for the game, which I am now shilling to you. Really groundbreaking stuff. The definition of coming back after ten years to kick them while they're still down. Thanks for reading. https://youtu.be/l-sZmTmQUDU

This review contains spoilers

I don't know how you manage to make a gameplay loop such as the bullet time in Max Payne so fucking frustrating. Even the original two games weren't this hard, as for some reason they have completely neglected one of the coolest gameplay features in favour of making another GTA game where there is also bullet time, I guess. Bro, it's Max Payne; I want to fly around every corridor and headshot fools, I don't want to fucking sit in cover because I'm getting shot by twenty enemies at once in the middle of a fucking maze like pier where I'm constantly flying into the water and being banged by an enemy that isn't even there because for some reason they designed this game in a way where using the main gameplay feature is a hindrance. Unless of course you randomly don't die and just climb up a ladder like nothing happened. Or a shootout in the Brazilian favela, where your enemies are vertically opposing you and your only real choice is to hide in cover and peek out every now and then. Or how about being pinned down by a sniper and your literal only option being to sit in cover while your AI companion is supposed to cover you so you can move up. I say supposed to because he seldom actually does it. Meanwhile you're hit with the same exact checkpoint over and over again, while your companion says "iF I LaY dOWn CoVEr cAn YoU MovE uP On HiM?!". Yes, I could, IF YOU WOULD ACTUALLY LAY DOWN THE COVER. I'm sorry, but what business does this have being in a Max Payne game? Even if I did totally misrepresent that moment and messed it up because I didn't know the key to take cover, scratch that, why is there even a 'cover' button??

And speaking on this section of the game where you're in a flashback set before the main plot but after Max Payne 2, why wasn't this just the extended intro? There isn't much tension to be had when you know that yourself and Passos will survive and it would've been a neat way to reintroduce fans to the series, before uprooting the setting and story. I don't know, just an idea. To be fair, Max Payne 2 did start with the ending and then you would jump all about, but this just feels like it makes more sense to play in one stretch as opposed to cutting back to it for no narrative reason, aside from the section in Panama where it does work. Add in far too many pointless cutscenes that interrupt the flow of gameplay, and this is pretty much what a lot of people claim a series like Uncharted to be: nothing more than segmented and scripted moments of occasional gameplay, with boring and drawn out cutscenes. It feels so egregious here, it's like you shoot one room of enemies which takes 30 seconds and then there's a 15 second cutscene, like what is the point. At least Uncharted has full minutes long cutscenes that don't entirely break up the gameplay. It's so stop and start, the original games gave you far more freedom to play and then you'd get like a 2 minute stylish comic cutscene. I'm not exaggerating, it legitimately felt like one room, cutscene, one room, cutscene. The only reason I'm even in control of those moments where you walk into a door or slow walk towards your objective is because it's a game and I have to be in control, I guess. If the game is going to take away control so often, just do that and let me watch. And when you're sent right back to a checkpoint from 5 minutes ago, you have to replay unskippable cutscenes and unnecessarily long animations. Also that weird coloured filter haze shit is so random, I don't know why they thought that was a good choice as some way of conveying Max's constant hangovers and instability, it just looks tacky and ugly as all hell.

I know in my literal last review I said that I needed to meet Metro Exodus halfway in order to really understand why it was more open ended, but in this it's just actively making the game worse and less fun to play, so it's kind of hard for me to understand the choice to have me behind cover so often. The end fight appropriately cements this design choice, as you are forced into a glorified quick time event with a villain you literally meet once, so I had no idea who he was, firing rockets at you. It had potential to be fun, when you are able to time it right and fly around while shooting the rockets, but if you move too close or too far to the side, you seem to just get insta-killed. I chose not to shoot the guy because I just didn't have enough of a reason to actually do it, it's such a cliche and typical video gamey non-choice that literally only exists to give the player some agency, like just do it yourself man, have some conviction in your own damn story and stop trying to give me some transparent feeling of control. And also because the monologue max gives seems to imply that he shouldn't shoot him, so I just didn't. They even try and throw in some muddled 'White American Hero Saviour' angle at the end and it's just a bit jarring to me. Then the Victor Branco brother guy gets 'Epsteined' in prison after such an obvious reveal of him being the bad guy that I was sure they'd subvert it, and all they really do is throw in a random and completely unrelated twist where your pal Passos is actually evil but he isn't actually, then Max walks off into the sunset and that's pretty much your lot. The general trajectory of Max's character makes enough sense since you do spend the first two games downing pills constantly, so I don't really have an issue with that, but I do think Max's role in the story is far too passive and superficial, you could be playing as anyone else. They do try to make it more of a personal affair in the second half, but I just didn't really care for how it happens.

The original games had a lot of bombast, but they also had boat loads of charm, even the flaws became endearing in a way or were at least easy to ignore because of how authentically written and made the game was; just a little side note, but part of my preference for Max Payne 1 over 2 was the face model of Max himself, I loved that it was the writer's face pulling all these goofy expressions, where in Max Payne 2 he looks a little more like generic Jack Action-Man. That's actually a wider issue I have with games and the constant need to have the protagonist looking like a model, especially when they are written to be disheveled and broken like Max in this game. Despite his professions of grey hair (which he literally doesn't have, and then he's bald for the second half of the game anyway) and inability, he still looks incredibly good for a man of his presumed age and health, what with being a hardcore addict. Video games in particular have a real issue with men not being allowed to have bad hairlines. Yeah, I know your family died and you're a drunk and you're an addict, but bro your hairline is clean though. I'm not just saying this because my hairline is almost certainly going to recede in the next five years or so, but it's a real life thing and I genuinely can't think of any main male protagonists that have receded hairlines, even when they are at an age where they would presumably have some recession. I know some never do, the lucky bastards, but take someone like Joel from The Last of Us. Man has a twenty year old's hairline and he's at least late 30s in the first game alone, like come the fuck on guys, why do they do this? Like imagine if after the 20 year jump, his hairline was just utterly clapped and he looked as old as he felt. Instead, he looks barely any older and even his younger brother Tommy has more recession than him, maybe because he isn't the protagonist? Though I have noticed in life that the younger brother generally does have the worse hairline, which is also definitely true for myself and my own older brother! I guess us young'uns get all the bad genes. Anyway, am I the only one who has noticed this? I want my hairline representation, damn it! And the only characters that ever seem to have wacky hairlines are the villains. Sure, some characters like Sam Drake from Uncharted 4 or Dutch van der Linde from Red Dead Redemption 2 have some semblance of recession, more so Sam, but you never see any truly horrifically receded hairlines. Anyway, just a thought I've had for a while. Tangent over.

The two prior games were also very silly and self-aware, but this in comparison just feels cynical and fake, trying to seem like more than it is. One example is how in a part of the game you end up in the Brazilian favela, and then a strip club. The original Max Payne games are quite horny, especially 2, but in a mostly nodding way. Here, there are just several random cuts to women mostly naked and I think that kind of says it all. There's also, as you leave the club, a really random and bizarre cutscene you can activate with some creepy guy who is there having sex with prostitutes who are implied to be underage and I was just baffed at why that was even in there. Does the game think it's funny, that classic and biting Rockstar satire that definitely isn't really trihard? Is the game making a point on how messed up it is that that happened at all? Am I supposed to feel bad, even though I just massacred another room full of coloured people but let the white American pedophile go free? I wanted to write out 'Max Payne 3: Ethnic Cleansing' as an edgy joke, but maybe it would've sufficed. (Been watching a lot of Sidemen Cards Against Humanity lately, my god you'd get cancelled so quick now for the cards they used to get). You spend a good chunk of the game killing poor minorities while protecting a rich family and I can't tell if I'm supposed to feel justified in my killing. That kind of tonal and political clash really doesn't make sense in a game where I just want to go full matrix and fly through the air while mindlessly killing people, but instead I'm now questioning if I'm supposed to have fun at all, which is something I would otherwise praise if it felt like it meant anything at all. As mentioned, they do make mention of Max being this badass, white American hero, but they don't do anything with it and the mention of it is just strange. I can give credit for attempting a more serious and brutal story, but I just don't see the point of it in the end. Am I just reading into it too much, as a white man who has no knowledge of what he's talking about? Probably, okay, time to go back to the hairline thing.

Not to say it's all bad, though I've taken a long time to get here, and that arguably makes it more annoying because this very obviously is not a shit game, it just happens to be riddled with issues. When you are actually able to do bullet time and are in mostly buildings or open spaces where you can fly around, it is still fun because of course it is. In fact, there was one specific moment I had that was genuinely one of the coolest things I've ever done in a game and all it was was me in a last chance, close to death state where you have to get a kill to survive, but because of my being shot I was turned the wrong way. So I just start shooting and Max does a full 360 rotation and at the last possible moment I shoot the guy in the head and get the kill. I'm straight up spinning around with bullets flying around me, and then right as I land the shot Max does a fucking backwards kick flip and I land on the ground, it was fucking insane. I also had one moment where I fired a rocket launcher, then switched to my pistol and headshotted two guys all in one motion. The fact I can detail that so clearly is a testament to how memorable and fun it is. There's even some decent challenges that breaks things up a bit, even if it's a bit strange that you have to shoot people in the arm as one of them. I also do kind of like the added realism of jumping into something and it ruining your bullet time, the way you ragdoll, that was a neat addition. So when it works, it's just more Max Payne which I enjoy greatly. But when it doesn't work, it feels like a GTA game with a Max Payne skin which makes sense because Remedy didn't make this one and it's pretty apparent.

I maintain that Rockstar's best game is Bully, not really related at all but Bully always deserves a mention. Shoutout Bully. Also, fuck this Rockstar social club bullshit. Literally couldn't play a singleplayer game because of it, like how fucking inept can they be. Though to be fair, I was never so invested that the game forcing me to stop felt like a major issue.

Overall, despite my seemingly overwhelming negativity, I did enjoy this game more than I didn't, which feels weird to say given how negative I have been, but I suppose it reminds you that there is a lot more nuance to these things than "this is good", or, "this is bad". I guess? After all, it's hard to completely ruin or neuter gameplay as dynamic yet simple as this. Either way, I haven't played a game in a while that has left me this in thought and writing this all out makes me inherently feel very passionate about the game, so that's definitely worth mentioning. Something to fill the void, I suppose. I tabbed out several times to take notes, which has all kind of amassed into this mess. The gameplay is still fun as it is and it is technically a very well made game, even if without the bullet time mechanic it would be another forgettable third-person shooter. It just gave me a lot to think about and a lot of my conclusions weren't massively positive, but it is certainly a more complicated and controversial game than the first two, whatever that is worth. This review is also the closest you will ever get to me saying "this is a good game, but a bad insert game title game", which on the surface I understand but also find to be really stupid. ANYWAY. Finally glad I finished this game, I started it literally six years ago and never played the other two, but I'm finally done now. Thanks for reading the extensive and fucking so overlong garbage, I feel silly putting this out there but I suppose no one's going to read it all anyway. Loophole.

This review contains spoilers

I first played this game two years ago and it was the first game I covered in my YouTubing video all about the Xbox Game Pass. Despite loving Metro Last Light (which on replay went down for me) and generally enjoying Metro 2033 (which grew on me), Metro Exodus was a bit of a disappointment. I was none too pleased with the more open world approach, and so when playing the game I kind of ruined it for myself by just not engaging on that level at all.

I think this is the sort of game where you really get out of it what you put into it, and I think with Exodus initially I had trouble meeting the game halfway on what it was trying to actually accomplish, instead of just dismissing it because that's not what *I* wanted. So with replaying Metro Exodus, I kind of anticipated it to become my favourite of the three since Last Light really didn't hit me the same way. And so naturally, Metro Exodus is probably my favourite of the three now, being by far the most dynamic and interesting. Unlike my initial playthrough, I really managed to get involved with the world and I tried my best to explore each location, which predictably made me enjoy the game far more since I was actually doing what the game wanted me to be doing, fancy that.

Despite that, the main draw of these games for me is still the story, though I suppose Metro 2033 has the advantage there since it is a strictly linear game that can pace itself a lot better, where in Exodus you may find yourself running around and doing nothing for like 30 minutes before getting on with it. The characters and the overall story is so great here, Red Dead Redemption 2 for good reason is mentioned when it comes to great ensemble casts, but I think Metro Exodus outdoes even that game. Again due to my unwillingness to play along, I found it hard to care when Artyom died at the end, I wasn't sure why it happened and didn't really care about anyone. Here, I gave the game a chance to do its thing and I ended up enjoying every character, because I actually spent time with them and allowed the game to showcase the people in your crew and also the people inhabiting the world.

One of my favourite interactions was during the idyllic but warring forest area of the game, where after coming across an abandoned lumber mill you go up to the rooftop and find a crazy guy in a wheelchair, comforted by a bird in a cage and two rotting corpses that he parades around as if they're alive and talking to him. It goes on for almost ten minutes and it's quite depressing, before the man falls asleep to you playing guitar after sharing a drink, but it's such a simple and considered moment that adds so much authenticity and emotion to the world.

Also, the train is great and I was smoking crack before. In fact, most of my favourite moments initially didn't really hit me the same this time, so if anyone watches that Game Pass video, just imagine the opposite of everything I say about Metro Exodus lol. Long.

I think I have a soft spot for Bloober Team. I was mostly a fan of their Blair Witch game, despite having not seen any of the films. There is a clear passion and commitment that I get from them, even if a lot of their execution can be sloppy or clumsy, they're giving it their all and I thought this was an improvement over that game in most ways, with the story and visual style being far more ambitious. But there is still a gnawing feeling of, I guess "cheapness", and those little hiccups that can massively detract from the experience at points, and also some bizarre puzzles that had me stumped. It can be kind of nice how unpolished and cheap it feels, as some games are just so over polished and concerned with graphics and all that, but when you're actually playing it can be a bit cumbersome, what a word I've pulled out there. They're trying, but they don't seem to be killing themselves to do it, I guess is what I'm saying. Most things media related usually end up being just pretty good or okay, where it can feel like it either has to be the best thing ever or an absolute sin, so it's kind of nice that this game is just pretty okay.

Though maybe my biggest takeaway from the game is that for some inexplicable reason, every time I played I started to fall asleep. Literally every time I started playing, without fail, I would begin to doze off and my eyes would get real heavy like, and I enjoyed the game almost all the way through, so it wasn't boredom. Maybe it's because I've moved to a more comfortable seating arrangement, or my general fatigue all throughout the day, but either way it was pretty odd and I can't recall that ever really happening with any game. Maybe the protagonist "shifting" between different realities made me feel like doing the same, or just having to focus on two different environments at once. Regardless, that was pretty crazy, oh yeah.

I also quite liked the protagonist Marianne and really liked her voice acting. I can't confirm, but I'm pretty sure it's Erin Yvette who also did Snow White in The Wolf Among Us. Man, that sequel looks damn good, not that I ever thought the game needed one, but I'll take it. Anyway, I just liked her reactions to things, she still made some unnecessary and poorly timed quips as is standard, but I thought for the most part she was a bit more natural and genuine than some protagonists. At least she can crack a joke or two, I suppose.

Anyway, this got long as always, but I was surprisingly impressed with the game. Nice one.

This review contains spoilers

If I was more miffed at my initial 90 minutes of playtime being wiped clean due to an, at the time, unknown game mechanic which kills you if you don't have enough health / morale, this may have instead been a 4.5/5. Also for the fact that when I restarted the game, for some reason the very menial and simple task of finding your other shoe on the balcony bugged for me. So despite having both shoes, I could only wear one for the first 15 or so hours, which Lieutenant Kitsuragi even pointed out to me. Luckily I acquired some adequate drip along the way and by the end I looked like Indiana Jones if he wore a trench coat with a suit of armour underneath it.

I also waited 30 hours to sing karaoke and it was genuinely worth every hour. This is why I marked the 'review' as a spoiler one, as even the most insignificant and random thing feels like such an incredibly overwhelming and important expression, and my not knowing basically anything about the game just added to several moments that I will never forget.

I'm not going to bother trying to put into words how masterful and outrageous and hilarious and ambitious this game is (whoops), but I have never played anything like it and I am so glad I picked it up for just ten dollars. What an absolute steal. Only the first month of the year and I seriously doubt any game I play will pass it. For the last two days I've experienced some at least moderate dizziness, mostly due to my unquenchable thirst of wanting to just play this game. Not since The Witcher 3 almost five years ago (how the fucking hell) have I sat and played for upwards of four hours. That is a serious amount for me and it just flew past. Absurdly good game, if there is a sequel coming then that's incredibly exciting.

I have a complicated relationship with this game, or rather the base game. When I played it almost three years ago (how the fuck), I had a very mixed and conflicting experience with it. One day I'd get on and play for a few hours, loving every second of it. Then the next day, I'd hate every second. It was very bizarre and unique, as with most open world games there is a bit of a hurdle to get over and then it's just a smooth ride of gameplay loop. Yet, with Horizon Zero Dawn, I never really found that comfort point. Some of the issues I have with the game are seemingly small and nitpicky, but they all really combined to just get under my skin in a way not many other games have.

For starters, I fucking hate the camera so much. In most games, you'll have a fixed camera with the player on the left or the center of the screen; here, it's fluid, meaning that it can change and just go anywhere at any time. That sounds kind of neat, but in execution it's one of the most frustrating and distracting features of any game I've ever played. The only way to "fix" it is to aim or use your focus, which only interrupts you for a few seconds, but it's just not needed. To be fair, I recall Alan Wake having a similar way of angling the camera, but I guess it didn't bother me so much in that game because the FOV was far superior and it wouldn't just move on its own while you're playing, from memory. Whoever thought it was a good idea to shrink the FOV when you're inside a building or a camp has some explaining to do. Also, the waypoint marker is awful, though that isn't unique to just this game. And jumping is also very lackluster, but mainly that camera thing.

Despite those issues that did mostly persist, and some very questionable mission design that had me stumped, I would say I enjoyed this more than the base game. Not to say that it's great, especially since most of the fun I had here was actually with the side missions and collectables of the base game, so I guess I just didn't really enjoy the main quest. Not surprising, as I feel open-world games aren't really known for their great stories, especially ones that rely on urgency but also give you the freedom to fuck off for 200 hours to play a card game. Traversing this world is just very boring and it has the all-too-common issue of being too damn big, for me at least. But even with those caveats, I was able to have fun and I can't really explain why. Something just clicked and when I was left to my own devices, I enjoyed it. And I guess that's the beauty of the open-world game, the freedom and ability to do it your way, or at the very least the illusion to do it your way since it's a game made by people and everything you can do was already thought up and programmed by them, but they don't want you to know that.

So overall, it's fine. I'm sure I'd enjoy the main campaign on a second playthrough, but I can't say I will get around to that any time soon; it's also possible that because I played this game at a tumultuous moment in my life, some of those external feelings and my general mood leaked its way into my time with the game.. or maybe it's just wank. There's just something very off-putting about this game that I can't quite put into words. As NerdCubed once said, "It's a game that does everything very well, but does absolutely nothing new so I don't care about it," or something to that effect, what does it matter. It excels in areas that I suppose I just don't really care about. The game overwhelms me with a plethora of options and weapons and different modifications for those weapons and I just simply can't be arsed most of the time. Idk.