Dead Money is a pretty interesting expansion of New Vegas, being the first one of them and a pretty different one compared to the other ones.

Dead Money follows the Courier adventures after listening to a broadcast inviting you to travel to the Sierra Madre Casino, only to be trapped by the so mentioned on the base game; Father Elijah. Only to be a pawn on his scheme of being used to organize a heist on the Sierra Madre Casino, but you are not the only one nor the first one Elijah has trapped into this deadly stunt.

Dead Money, as i said before, it's a pretty interesting spin on the formula of fallout in general, because at the start, the game strips you from your whole inventory and taking a more Survival Horror approach to it's gameplay, evading tanky and hard, finding keys or alternative routes to get to your objectives, having to find weapons, armor, ammo, Sierra Madre Chips to buy supplies from vending machines to assure your survival on the Sierra Madre AND most importantly, B A C K T R A C K I N G.

As i said before, the game normally engage you with tanky enemies who do a lot of damage, generally creating a fight or flight situation where you should decide whether wasting ammo is necessary or not. Sadly, this last only the first portion of the expansion due to the casino being operative in the first hour of the second half and breaking the resource management completely, i made like 8000 chips when the casino was activated and bought like 60 stimpaks and lots of ammo, and that really hurts the experience SO bad.

Fortunately, Dead Money has pretty good characters, a pretty good story and excellent lore. Everything is explained to you in things you find on the wild or trough visual storytelling.

I prefer to not talk much about the story, nor the characters to keep this review spoiler free but to say it in 3 words, play Dead Money. It's probably the second most engaging and fun expansion of this game, even surpassing the base game in every thing it does. It has funny characters, a fun story and lore, an interesting location and a interesting twist on the formula.

To me, 8/10, just because the game breaks it's own rules on the second half because of the casino, it should have been opened as you finished the DLC to help you finish exploring the Sierra Madre.

Also, "It's about letting go", the f@!$ i'm letting go those precious gold bars, f@$& you Elijah.

A game perfect, 10/10, won't even have a doubt about it. This is the most perfect JRPG , not just that, this may even be the most perfect RPG that i've ever played. This is a must play game on SNES, NDS and PS2. I can't say anything bad from this game apart that the game can end.

A game that if not almost perfect, is perfect in every way. This game would set the standard for the formula of the following Dragon Quest games.
It can be a bit repetitive if it is your first game, but if you have been playing Dragon Quest for a while, you will immediately realize that the formula is the same one only presented with another layer of paint. Characters are fun, and the storylines of every island are fun enough too for the sake of keeping you entertained for a couple of hours each one.

Idk, just not feeling this one. Not gonna write about it if i haven't finished the game.

Dark Souls 3 feels less and more polished than the first game, the learning curve is non existent and the difficulty is a mess all over the place, it just cranks up to the max from the start of the game compared to the much organic and user friendly curve that DS1 have. This can be sometimes really frustrating since the game punish you for making errors more than it really should, normal enemies can hit you one time and if they do they'll hit you 10 more times with nothing you can do to get out of the string of hits unlike DS1 where you could get out if you rolled out of the attack in the correct timing. Even bosses punish you like hell, sometimes even receiving strings of attacks from them that kills you. Enemies are placed sometimes like on DS2, just to kill you in the most cheapest way just to artificially inflate the game duration and difficulty. I tough that if i loved replaying DS1, I'd love replaying this game again like back in the day, but sadly i can't look it as a masterpiece anymore after seeing some of the game biggest faults.

Best GTA game so far, somehow this game manages to look amazing even to this day. Even some people complain about the driving, it's just thing of getting used to it. the story of this game is just amazing, the characters, the missions, the atmosphere, everything is just amazing in this entry and i can't express truly how much i loved about this game. only thing this game lacks is the optional missions with rewards at the end like every game before this like the paramedic missions to increase your health, the cops missions to increase your vest duration and even the taxi missions. apart of this little thing, this game improves a lot from San Andreas taking the hangout thing to another level with your friends being the spotlight on this case, this way the game manages to expand on characters and how they think about certain thing that happened on the story mode or even talking normally to you about anything. This game is a must play for everyone with a PS3, Xbox 360 and even the badly optimized PC version. This game is pure gold from start to finish

All problems with the original still here but let's talk about what does this revision fucks up about the original game, making it a shit show. Infinite bullets makes the game a walk on the park, don't know who the fuck thinked that this would be an awesome balance change in a game that the guns are fucking broken but balanced because of the limited amount of bullets you can have per exploration on the metaverse, baton pass from the start breaks the game so much because you can deal stupid amounts of damage on the mere start of the game, same damage sponge bosses from before and even Royale final boss is awfully long because of this shit, and talking about Royale, i almost dropped the game on the third semester because of how BORING it was, everything goes sooooo slow in this part of the game that i fell asleep many times because how uninteresting it was, cleared all the dungeons on the first day they opened because they were so easy thanks to how unbalanced the game is.

Metal Gear Solid 4 its the end of Solid Snake and a great close to the MGS franchise as it is. Even though MGS5 exists, i played the whole Metal Gear franchise in chronological order it was a extremely BEAUTIFUL experience. MGS4 takes what made MGS3 good and elevated it to like 10000 time what it was, action sequences are great, story is fantastic, and the fan service is also like, truly great. I love this game and this mf made me cry on the ending like a bitch. Totally recommended and a truly work of art. I also recommend revisiting or even playing for the first time ever the MGS franchise in chronological order, it's a pretty fun experience and the games plot are connected so well from game to game that it's awesome.

Apart from constant crashes on the worst version of the game (PS3) i have enjoyed everything except the main plot, the world and the decisions you make are connected in the most classic Fallout spirit, dungeons are fun and challenging, this game sins in the same ways Fallout 4 does, and that is the faction thingie. Fallout 4 does this WAY more trashy because every single faction there sucks, but NV at least makes it intresting, because it gives you enough time to think on which path you will take when they tell you that you have to choose which faction you will help. Factions are TOO much well developed around the short time span between start to midgame, which sounds like too much time, but in reality its like 4 or 6 hours into the game. The game is VERY VERY short, i finished it like at level 12 with no ammo at all on my inventory and now doing a 100% completion run again and im on 56% in just 3 or so days on playing the game. I recently played Fallout 3, which i completed at max level and 100% in like a month of constantly playing it non stop, doing every quest and trophy on PS3.
I totally prefer Fallout 3 over NV just because i like it world more than this one, but i wont say that NV has a bad world to explore or anything, because i can't lie that i'm having fun at least on unlocking all trophies so far in NV. I don't think that Fallout NV it's the peak of Fallout franchise, because Fallout 1 it's WAY superior in every way to any other Fallout title out there, but hey, this is better than any actual Fallout title. (This Review is based ONLY on the vanilla game, Ultimate Edition is very unstable on PS3, it crashed on start like 5 times to me at least)

This engine and the charts sucks SO MUCH that is insane how much they suck. Good justice for the covers from GH1 and 2

motion controllers are way more awful than wii, portable controller mapping is horrible too. Some textures looks really awful, specifically the ones on larger places like buildings or ground. Pretty lazy port to be fair.

Completed 100% the game 2 times, one on normal mode and other in master. Nothing special compared to other games tho. Maybe the basic physics interaction between player and enviroment but nothing more beside that, collectibles are way too scatered arround the map and you stop fearing enemies when you have enough resources from the world and good weapons. There are some very good puzzles on the game but the rest are only fillers or applying things that you already learned from other shrines instead of being more original one to another, the best shrine puzzles on the game are the ones that aren't inside of a shrine and take place in the outside like the ones on the Lost Woods or the one on the completely dark forest. The history and characters of the game are BOOOORING, they are literally strangers to the player and the game literally give you no room to feel something for what happened to Link friends after the 100 years period. The sountrack is whack, i can't say anything about some piano chords here and there, the towns ost are all good tho, but the game lacks the impact on the soundtrack that all the other Zelda games are recognized for. Despite all the thing i said avobe you should really play this game, i can't say i got bored playing this game but it's really meh compared to what i expected from this game, this game is really fun to play the first time and even a second one, as i said there are good puzzels, fighting is fun too because of the Physics interaction on the enviroment, the divine beasts give a good challenge to the player as a really big puzzle, some quests are fun like the one that you help building Tarrey Town, completing the Hyrule compendium, Cooking and etc. For me the only things that doesn't make this game a 5 are the thing that i complained about, but as i said in the overall this game is a totally unleashed potential that i hope that gets totally exploited on the sequel.