Nintendo's Halo CE

There are only a few games I've played that perfectly capture the feeling of loneliness, this is one of them. Similar to Halo CE, Prime just masters the atmosphere. For pretty much the whole playthrough I didn't know what the fuck was going on or why I was where I was but damn was it a mood. The gunplay is very simple as is the platforming but exploring every piece of the planet is what sold me. I never got tired of the backtracking and frequently would stop whatever I was doing to go back to certain areas whenever I'd get new equipment just to see what it provides.

I like the idea of different beams but switching between them is a bit clunky, it's not very smooth and so when you gotta do it in comabt you're pretty vulnerable to taking damage. I also wish there was some sort of checklist like Dread where you can see how many collectibles you have left for an area just to make it a bit easier. I don't look at this as a bad thing but some of the missile upgrade locations where completely mental, even if I re-played this a dozen times I would have never found them without a guide.

I now understand the pain of the Metroid Prime 4 people


A failed Until Dawn.

Majority of the characters you play as are reused, like exact carbon copies from UD, from the white jock to the blonde bimbo to the nerdy white girl, and so on. Only this time it's impossible to like any of them. I thought the actors did a wonderful job but goddamn the writing is some of the worst I've ever seen. It's very millennial coded with humor and clichés that died in 2008. On our planet of over 5 billion, no teenager acts the way these ones do.

A new addition I despised were the quick time combat events. These thankfully happened only a few times but that was with me doing everything in my power to avoid them. At times there would be a slow motion scene where I would have to align my gun to the enemy and press the trigger to shoot them, pretty simple if it was designed properly. I somehow made it through the whole game with no deaths and this stupid gimmick killed one of my characters literally right before the ending. I failed these time events multiple times and sure that could be a skill issue but there's no disagreeing that they're glitchy, I would have a pixel perfect alignment, shoot, and it would go right through the enemy, I'd try quickly exiting and reloading but the game saves every millisecond, so now I'd be forced down a story path I shouldn't have gotten.

Story was quite alright, again it's reminiscent of Until Dawn, but with more plot holes. I found music choices hilarious. There were many instances were some dogshit unfitting alt would blast after a terrifying scene which would take anyone out of the moment, the first time it happened, I seriously thought I accidentally activated Spotify or somehow got an ad but nope, this was the artistic vision.

Graphics are very good and in retrospect I could have enjoyed this a lot more if I played it couch co-op with someone.

Pretty fun when it came out if you were a broke high schooler who couldn't afford Overwatch.

Criminally underrated, killer soundtrack and the greatest thing that came from the Xbox One

I have PTSD from the torture chamber button mashing

This review contains spoilers

Playing this made me appreciate Kojima's love for films, bro really does live and breathe them. Practically every call with Para-Medic would involve talking about a famous movie and how it's message can be applied to Snake's journey, every cutscene is shot like one, the story (like all the others) feels like one, the entire final act with all it's chase sequences was like a homage to the Mission Impossible, James Bond and Jason Bourne movies, this is probably among the earliest we got to a true cinematic/movie video game experience.

I thought the cutscene to gameplay ratio was a perfect balance unlike MGS2 where I was pretty much just watching an anime. The stories are strong in both but I found myself liking Snake Eaters a bit more. Although it's not as profound as Sons of Liberty, going through each unique cobra unit member to reach your mentor felt more satisfying, I believe it's more fitting for a video game narrative than 2's. I just wish each member was shown off more, each of them looked cool and as if they had an insane backstory but some of them would pop up completely out of nowhere.

The stamina recovery and healing system were interesting. I wasn't a big fan of how you would have to tend your wounds and found it a bit tedious but hunting and eating for stamina and how it applies to the bosses was a cool addition.

Revolver Ocelot seems like a really chill guy, I hope he turns out okay 🙏



No video game has ever made me cry this hard goddamn

Does anyone actually remember this game?

Even though this game surpasses a lot of what God of War 1 did, I still prefer the first over the sequel. I think it's the different weapons and story that didn't click with me as much, still this game is fantastic. It's best enjoyed at your friends basement with a bowl of dorritos, cup of mountain dew and Linkin Park Meteora blasting in the background on a peaceful Saturday morning.

Although I wasn't a fan of the mission style in the second, this game polished it up real well. Tasks don't feel anywhere near as repetitive, there's many cool mini games/gameplay switch-ups, and I will never stop asking Italians tenor, soprano, tenor, soprano?

Wasn't a big fan of the mission style formula, a lot of them felt quite repetitive and much of the platforming was gone. Regardless, the game isn't bad by any means, just not what I wanted for a sequel after playing the first.