Really liked it despite the middle being some real trash. The linearity serves the game well in many places by providing focused environments. But it also makes for some really bad sequences in the middle when they take away your option to be sneaky.
Pretty straightforward roguelite shooter, but executed very well. Everything feels great, interesting weapons, the heroes are very cute. Fun with a group too.
Lot of Glorgu bait - turn-based, wave-based, run-based, tactics. I keep quitting the game after runs just to return a little bit later. That's gotta mean something?
A fairly forgiving city-builder where the consistent need to keep moving and deal with new environments makes for a good dang time. Also maybe the first city-builder to feature fetch quests (that are fun!).
The Forza Horizon formula continues to be one that really resonates with me. This time, the story bits aren't as annoying, and the map is lovely. Makes for a good time!
Loses a lot of what I loved about Shenmue in service of continuing Ryu's story, but in such an intentional manner that I respect. Miserable pacing in some parts mires the whole experience, even if it ends hella strong.
Make some minor alterations to the L4D formula that end up making a really satisfying game. The deck system opens up a lot of ways to play that weren't really there on higher difficulties in L4D. Enjoying so far.