Glorgu
2018
A good game, marred by a refusal to recognize the additional structured content they continued to add makes always-on PvP feel miserable for people uninterested in that aspect of the game. The idea that I shouldn't be able to hang in a private server cause "it's called 'Sea of Thieves'" or whatever doesn't hold up in the current game where you can lose so much more from an unprompted attack than you would have at launch. Especially given the addition of burning to the game has made attacking another players ship really quick and resource-efficient if you know what you're doing (which most players attacking you do).
Let me keep careening my boat into rocks and make my own problems, let the sailing sickos duke it out amongst themselves.
Let me keep careening my boat into rocks and make my own problems, let the sailing sickos duke it out amongst themselves.
2022
2015
Intensely heartbreaking, but ultimately cathartic. I am invested in these empathetic shitheads. Wildly variable quality of side content. Lots of funny and genuinely touching bits, but lots of delicate subject matter handled recklessly too. I'd say stick to the main story mostly, but definitely check out a side quest or two along the way.
2021
Having completed the vanilla version at launch, I wanted to play it again and try the DLC. Good for me to play coming down from 200+ hours of Elden Ring. But, I'm not enjoying it much? Every session ends with me tilting out. Interesting world, chaotic encounter design, punishing systemic friction that punishes trial-and-error approach and potentially puts you in a really bad spot with resources. Wish I liked it more.
2020
2022
2022
2022
2020
2022
I am really enjoying this, aesthetically it's so joyous, and I find pushing myself to accomplish some of the more demanding things the games asks of you to be very satisfying. That said, I wish it didn't show you all of the "optional" challenges initially, because "optional" means "have to do it before moving on to anything else," for me.
2020
2019
2021