462 reviews liked by Grebehumaine


this (definitely queer) kid at my college (i haven't even asked them if they're queer i just know) saw this game on my computer in passing and they deadass recited the entire ending monologue then and there. so yeah anatomy is pretty good

really good use of analogue and digital distortion to create an unnerving atmosphere. the ending monologue was a bit flat but you know monster house freaked me the fuck out when i was a kid so the rest of it worked on me

Fine and would have been 3.5 stars otherwise but from now on I am taking a full star off any game on the DS that makes me blow into the mic. I lost half of my day today trying to figure out which core has a button that emulates it only to find none of them work, plugging in “walk through walls” cheats when I needed to bypass it otherwise only to find you also have to blow on a map too! Why does Nintendo have to make every single console of theirs double as a fuckin bop-it? Who is asking for this shit?! I don’t want motion controls on my switch, I don’t want to blow these damn ass candles out, I don’t want to swing my Wii nunchucks around every time I want to hit a bagompagomplin with the master sword. I suppose it might all just there for anti-piracy purposes. Well, if it is, it worked! Good job, Mario inc, now no one is playing “extremely okay Wind Waker 2 on a touchscreen” in 2024, guaranteed.

Also the old man in the beginning needs to chill out. Link just got done rescuing the whole world from reincarnated Ganondorf the scourge of Hyrule himself, wielding the master sword of legend and bearing the triforce of courage to boot, just for this geezer to be like “mmMmM tHerEs MoNstErs OuT tHerE, leT mE TeaCh YoU HoW to UsE a sWorD.” Oh no, a bunch of chuchus and bats, anything but that. My man, I’m pretty sure I already know how to use a sword.

I tried this game, but I didn't really get it. You wander around and attack enemy Pokemon but you play as a set Pokemon and don't get to adapt your team to the situation as much since you play as a specific Pokemon and don't get to change that. The environments are also procedurally generated, which I bet I didn't understand as a kid, they just came off as flavorless and bland. To me, this is a game that's all filler, no killer. Not for me perhaps!

I'm not sure why I couldn't get into this game, or any Final Fantasy game really! I've played both the GBA port and this one and I still can't like it. This SNES version is slightly better because it runs smoother, and the sound quality is at least better too.

I will never not find it funny that some guys invented these super expensive vr headset displays almost a decade ago and since then there's only been approximately one vr game that people actually want to play

I actually hadn’t even planned on playing this any time soon, but, going through my Switch and doing my usual checking of the new games on the Switch Online retro services, I found that I’d completely forgotten that this got added to the GameBoy service! One of the few classic Castlevania titles not on that collection that Konami released a few years back, this was a great excuse to finally play through this and see what the last GB Castlevania game is all about~. It took me about an hour and a half to play through the Japanese version of the game with my Switch Pro Controller without using save states or rewinds at all.

Legends follows the story of Sonia Belmont, the original first of the Belmont clan, as she goes through Dracula’s castle to put him down for the (at the time) canonically first time. You bump into Alucard along the way, but it’s a pretty straightforward and simple story that you’d expect from an action game on the original GameBoy. Konami eventually struck this from the canon, and I imagine it was a combination of them wanting to make a larger, grander “The Saga Begins!”-type game later via Lament of Innocence alongside how the little writing this game does have is a bit embarrassing in retrospect (like how in their one conversation together that we see, Sonia is not only Alucard’s protégé but also implied to be a romantic interest for him ^^;). As is, it’s an inoffensive and funny story that does more than enough to set up the action at hand, much like its many classic Castlevania brethren.

But stories, silly or no, really aren’t why we go to Classic-vanias after all. We’re here for gameplay! And this game, while certainly not the strongest of the Classic-vanias, is a pretty darn good one! Across the game’s five (or more, if you find the secret stuff, which I did not bother to do <w>), you’ll trek through Dracula’s castle fighting monsters and bosses along the way. Nothing surprising there. Reusing the same formula (and likely the same engine) as Casltevania Adventure, you’ve got your whip that has two upgrades with the second one being a fireball, but this game mercifully decides not to downgrade your weapon upon getting hit like Adventure does. The weirdest part of this game is how it handles sub-weapons. Instead of finding them throughout stages, you get a new one every time you beat a boss, and you can select one from the pause menu whenever you like. You also have a “Burning Mode”, which gives you temporary invincibility alongside a doubling of whip strength once per life, and it’s a HUGE help for the harder fights and sections (especially Dracula).

Beyond just the very forgiving addition of the burning mode, boss and level design is overall pretty solid while still trending towards the easier side. There are a few traps or mean-ish placements of enemies here and there, but playing carefully should see you past most obstacles on your first or second try regardless. Even with that, the game’s approach to dying is very kind too. Losing all of your lives and continuing puts you back at the last door checkpoint you went through exactly like just losing a life normally does, making this a very nicely forgiving Classic-vania, and a better game for it, in my opinion. It’s certainly not going to set your world on fire, and it might be a bit too easy if you’re a super fan of much harder, meaner games like Castlevania 1, but if you want something a bit more along the difficulty of a classic Mega Man game like I tend to prefer, then this is a great time to play through.

Aesthetically the game is very nice for a late-life original GameBoy game, though it’s hardly the nicest thing in the world to look at. You have lots of big, nice sprites and I never found it difficult to tell what I was looking at, but it’s not a particularly pretty game one way or the other, even if it’s not exactly ugly either. There is some slowdown as a result of all of the detail on the sprites and backgrounds, though it mercifully never really affected gameplay negatively. I usually appreciated the bullet time it provided, more than anything XD. While the graphics may be a bit middling, the music is however excellent. It’s largely a collection of classic Castlevania tunes, and these are some absolutely delightful 8-bit GameBoy renditions of them. Granted, you could quite fairly fault the game for lacking much originality in its soundtrack, I still think that the quality of the reused older songs more than makes up for it, especially in such a bite-sized Castlevania package~.

Verdict: Recommended. While it’s not a particularly stunning game one way or the other, I found this to be a really fun one! The wrinkles in its design don’t put it quite as high as the second GB Castlevania game for me, but if you’re a fan of 8-bit action games and/or Castlevania, then this is a game you’ll likely quite enjoy spending an afternoon with as I did~.

Like Ocarina of Time but oldier and uglier

I played this alongside Seasons, like literally switching every session, and I appreciated how the world could change so much and lead you to far away areas with a single use of the time mechanic. Very enjoyable
Symmetry City, Moonlit Grotto, and Secret Maze on the Sea of No Return are all great tracks.

Crown Dungeon. I specifically remember hating the stupid blocks and wanting to blast my ears out lmao