Sonic and the Fallen is amazing Sonic Fan game for it's original art style, soundtrack, cutscenes, story, and transitions.

The game has a total of 9 stages with 2 acts within them, with act 1 being a standard level get from point A to point B fighting a miniboss and later by crossing the goal sign, and act 2 being getting from Point A to Point B but you fight a boss at the end like in Sonic 2 and Sonic 3 and Knuckles and push the container button to release animals.

The stages are as follows:

1. Sapphire Sights - Grasslands and Temple pieces with a bluish tint

2. Tropical Tracks - Tropical that is combine with a highway, color looks mostly like a mix of Greenhills with a highway combined

3. Discount District - a classic stylized city center that sort of looks like a combination of a classic looking Metropolis zone from Sonic Heroes/Free Riders combined with Studiopolis zone in Sonic Mania. Containing grinding rails as well, which is a treat to see in a classic styled Sonic game

4. Bubble Blossom - Combination of aspects of Marble Zone in terms of the green grass purple terrain with the background having rain with farmlands and windmills. It also has aspects of Aquatic Ruins and Hyrdocity with having an underwater area, making the stage have a transitional aspect of land and water which is really cool, and is really awesome with it's rain aesthetic.

5. Frozen Fountain - Snowy Tree and Industrial Area sort of combining White Acropolis Zone from 06 and Icecap Zone from Sonic 3 and Knuckles and Sonic Adventure.

6.Gusty Green House - Best way I can describe this zone is sort of a fusion of Mushroom Hill from Sonic 3 and Knuckles (Specifically from the 2nd Half Sonic and Knuckles) and Press Garden Zone from Sonic Mania with a color aspects of blues, greens, and yellows.

7. Carnival Crater - Sort of a Combination of Lava Reef Zone from Sonic and Knuckles and Asteroid Coaster from Sonic Colors with music that would probably fit an turnbase RPG boss than it would a Sonic stage. The stage features aspects of lava and even has rollercoasters to traverse the stage.

8. Raspberry Rivers - combines aspects of Green Hills Zone from Sonic Mania's version with aspects of Aquatic Ruins with this nice Sunset hue/filter/aesthetic.

9. Thunder Turbine - Combines Aspects of Sky Fortress Zone from Sonic 4 Episode 2 in terms of level design, with aspects of level design and esthetic from Flying Battery from Sonic 3 and Knuckles and later in Act 2 has more aesthetics from Metallic Madness from Sonic Mania's style with a blush hue.

The game's gameplay style is your standard Sonic run featuring his classic spindash from Sonic 2 and 3 and Knuckles, with his highspeed Dash from Sonic CD as well. He also has a new drop dash feature which can give you an extra boost as well.

The bosses include:

1. Wheelroach (Giant Purple Roach Badnik, use platforms to avoid it's high speed attacks)

2. Egg Boxer (Eggman Controls a floating machine with a giant white boxing glove that attempts to punch and grab Sonic, if Sonic voids it, he gets a 2 second interval to hit the boxing glove and it will hit Eggman)

3. Big Noise (Giant Green Bird Badnik, attacks from shooting energy attacks from it's bottom, giant lasers as well.)

4. Egg Train (Eggman controls a giant train and uses boxes and explosive barrels that fly out of one of the carts, you use the boxes with springs to get on the top of the train and hit the giant button to cause damage to Robotnik/Eggman)

5. Spiker (Giant Spikey ball Badnik, has a small hit window, requiring Sonic to hit the top of it's head to avoid the spikes)

6. Egg Police Car (Robotnik drives a police car and tries to run Sonic over.)

7. Water Tank (Water tank Badnik that uses water to attack like a fountain, and uses it's twister to attack but also recieves damage when stabile)

8. EggWhale (Eggman controls a robot whale and uses it to bounce around on the stage and shifts between the stable land area and water area. Later takes Sonic underwater and swims around quickly to hurt Sonic and/or keeping him away from the air bubbles to drown him)

9. Ice Saw (uses a buzzsaw to attack and uses side ice cannons to freeze Sonic, the boss' weak point is under it's body)

10. Egg Rotator (Eggman controls a giant carousel similar to that of the final boss of Sonic 4 Episode 2, the Egg Heart, or the Catch Eggman/Egg Claw Boss from Sonic 2, use the sides and archs or the carousel platforms to bounce into Eggman)

11. Giant Mosquito Badnik (uses giant ball energy shots to attack and moves quickly with it's wings side to side)

12. Metal Sonic (now comes with a Red metallic skin, might be a reference of Metal Sonic Kai, uses chest energy shots to attack and uses side dashes and high speed movements)

13. Hat-Man Magician (Weird Badnik that has arms... and uses energy crescent moons to attack... it's very weird and doesn't fit)

14. Egg Big Hands (Sort of an evolution of Egg Boxer with 2 hands and except you damage each hands and destroy them individudally, you then fall down and having to use the direct of gravity downward to attack the body of the Big Hands)

15. Giant Butterfly Badnik (uses the wrecking ball at the end of it's body from the Egg Wrecker of Sonic 1, this is a moving boss meaning you run the entire time while the screen scrolls. )

16. EggTree (Egg Tree has a leaf protection that later exposes the true body after being hit and finally allowing you to get a hit in, so essentially you have to use platforms to attack Eggman at high altitude, and later hit him again, so 10 hits)

17. Egg Electicity (Ball of Metal that attacks by electric balls that move quickly to power these side generators that will expose the bosses weakspot and allow you to get a hit in)

18. Super Eggmech (Eggman uses a giant mech body that jumps around, and punches, and jumps at high altitudes to attack to the bottom, this is technically the final boss if you never collect the Chaos Emeralds)

19. Egg Star [True Final Boss] (You fight him as Super Star Sonic and he has a health bar indicated by the big star on it's chest and you have limited number of rings to damage it 25 times. It has 2 health bars, a blue and a red that requires 25 hits in total to defeat the Egg Star. You rings will deplete throughout the fight while idling or avoiding attacks that will cause you to lose rings faster by 5 if you get hit. Attacks like energy balls, aura blasts, missles etc.)

Pros of the Game:

- Level Esthetics are beautiful in artstyle
- Music is really godly for certain tracks:
• Sapphire Sights Act 1- Over the Horizon
• Sapphire Sights Act 2 - Free in the Marina
• Discount Districts Act 1- Synesthesia
• Bubble Blossoms Act 1 - Bridge Over Bubbling Water
• Frozen Fountain Act 1 - Amy it's Cold Outside
• Frozen Fountain Act 2 - Continental Lifts
• Gusty Greenhouse Act 1- Green is the Color
• Vs Metal Sonic - Time Rift Shifts
• Raspberry Rivers Act 1- Rose-Colored Rhythm
• Thunder Turbine Act 1- Don't Look Down
• Thunder Turbine Act 2 - Music to Infiltrate
• Every Boss theme

- The sprite work and animation is top notch and the designs of Sonic and Tails are really beautiful and take inspiration more from the Japanese Sonic CD version of Sonic than the American Version.

- The combination of having the Spindash from Sonic 2/3 & Knuckles/Mania with the HighSpeed Dash from CD is amazing and flows well when switching between the 2. The inclusion of the bounce dash was a nice addition as it gives a quick boost when you're about to land from a jump.
- The designs of the bosses are really unique in terms of the Eggman bosses and have unique ways of defeating them in terms of their gymics.

Cons:

-Tails shoes are blue for an odd and no good reason, I get wanting to make your designs original in terms of sprite work but don't really understand why the shoe colors are different.

- While the esthetics and art design of the Acts are nice, the designs of the levels themselves can really halt the progress of speed, making it feel more so like Sonic CD and less Sonic 2, the developer seemed to have wanted to do a perfect blend of 2 and CD but ended up mostly doing what CD did where it halted speed and focused more on exploration.

- Some Music Tracks don't fit a Sonic game acts and feel more like they would work in a Persona game, a Pokemon game, or Metroid game:
• Tropical Tracks Act 1- One Way Lane [Boss theme for a Persona 1,2 Innocent Sin, or 2 Eternal Punishment Boss]
• Tropical Tracks Act 2- Sundown Fever [City theme for a Pokemon city]
• Bubble Blossom Act 2 - Confetti Canon to Paradise [Beach theme/Overworld for a Pokemon or Persona Game]
• Discount Districts Act 2- Sonic's Last Night in Town [Bar theme for a Persona game or JRPG Game]
• Gusty Greenhouse Act 2- Life in a Greenhouse [Vendor theme for Persona or a Theme that plays before a boss fight, or a Palace theme for Persona 5]
• Carnival Crater Act 1- This Keg is a Circus [Sounds like a theme that would play in Metroid during a fight against Kraid or when in the magma areas.]
• Carnival Crater Act 2- Forged in the Fire [Sounds like a Boss theme for Persona 2 Innocent Sin/Eternal Punishment]
• Raspberry River Act 2 - Shatter Mural [Persona 1 or Persona 2 Innocent Sin/Eternal Punishment]

I had a great time overall playing this game on my Steam Deck and it ran perfectly and was a treat to playthrough. While it has some issues with what I listed above, I think for the most part it's a great fangame that I highly recommend to any Sonic fan looking for something in a similar inspired way to Mania.

The amount of strategy within this game was absolutely amazing with the different units you can make like farmers/gathers. swordmen, archers, giants, etc.
The game is all about getting and producing the right amount of units to be able to destroy enemy monuments.

The final boss is against a boss that starts off as a monument and reveals itself to be the monument itself, and it's a Ginormous Giant/King Giant.

The game was an absolute joy to play as a kid and as a flash game it was very well made. While the original is now retired/gone because of the shutting down of adobe flash, a legacy version was made for mobile.

Long live STICK WAR!

Aperture Desk Job is a funny Tech Demo that doesn't have a lot to offer in terms of a game, but it's a great addition to the world of Portal/Half Life.

The game can take at max about 30-40 minutes, but it's meant to be a fun introduction to your steam deck and the different options of gameplay the system has.

The "gameplay" is essentially to press buttons to make sure Aperture Toilets are regulated correctly, at least you think so, in reality you only make 3 toilets and then the game jumps to you 6 months later in terms of the story.

⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐

From this point I have to sort of blend the gameplay with the story so to essentially start:

You're a brand new worker in Aperture Science and your job is to be a new revolutionary scientist/engineer for the company! Your ideas will be so helpful for both people and societ- wait sorry, that's meant for the innovators of Aperture... in reality you're hired as another blue collar worker who's job is to regulate/test Aperture toilets. You meet your supervisor personality core Grady who has a southern accent.

When you get to your 4th Aperture toilet, Grady notices that the toilet is smoking and accidently falls into the toilet and you help him out while he accidently breaks an ammo pipe turning the toilet into a toirret (get it Toilet + Turret).

Anyway 6 months pass and Grady shows you the Mark 1 Toilet Turrent and has you test it out, only for it to break, and later shows you the Mark 2 which has a bunch of random useless attachments that the game makes you use EVERY SINGLE CONTROL that's one the system to destroy boxes.

...You accidently destroy the entire storage facility and are sent to Aperture Jail, only for Grady to come and rescue you as your parole officer. Here in the jail part the game wants you to speak into the systems microphone, input your name via typing, later signing with your ACTUAL SIGNATURE (though you can just scribble everywhere if you want).
A bit of gameplay for you.

Grady later shows you the Mark 3 Turret Toilet which specially only has Gatling guns on it's side, and tells you he got an interview appointment with Cave Johnson to show off both of yalls invention.

On the way you fight against turret washing machines and while your turrets get destroyed, Grady made sure to make a spare.

You head to the top of Aperture Science and Grady mentions no one has seen Cave Johnson for a while... when enter his office we see that he's now a giant head.
Cave Johnson is once again played by the legend him, J.K. Simmons.
Cave explains that he was dying from an illness which was terminal and asked for the best scientist and engineers to save his life any way possible, so the scientist made him a robot body and insert his conscious into it only problem is the amount of memory needed to remember everything didn't fit the human sized robot... so they made a GIANT ROBOT HEAD of Cave Johnson and were able to fully upload his entire conscious and personality into it.

Cave asks to see your invention and you shoot him with it. Cave wants to die and asks Grady and you to kill him to end his misery, after you destroy the stone cover on Cave it reveals his full metal head with glowing eyes, and later Grady see's his power supply and tells you to shoot it to help Cave. You do so and Cave... slowly... and thankfully... starts to die and thanks you for the help... before entering peace.

... Only for the backup powersupply to turn on bringing him back to life causing Cave to fire you and Grady. However because of the damage from the turret Cave falls deep into the depths of Aperture where he remains eternally bounded to life because of greed and ego.

Grady tells you that because they technically were accomplices in murder he tells you that you'll both probably get life and prison and proceed to leave.
The game's epilogue is you and Grady are now still working in Aperture under witness protection with different names and you 2 continue to do so... in the delipidated, destroyed, and abandoned Aperture Science.

The game pans down to the depths where we see Cave Johnson's Giant Robot head where him and a couple of toilet and washing machine turret make an instrumental song as credits role.

⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐

While a developer confirmed that this game is NON-CANON to Portal/Portal 2/Half Life, there's nothing really stopping it from being canon as you can half it take place after the Caroline Incident, after Portal 1, but before Portal 2, or during all events considering that a lot of time passes throughout the transition periods within the game, especially in the time you're in jail.

Overall there isn't much "gameplay" in the game but it's still a very fun experience to see the world of Portal once again, even if it's to a quick lesser capacity.

This game is a great introduction to your steam deck, and because it's free it's a great thing to own.

SD GUNDAM BATTLE ALLIANCE is a Gundam game that goes through the different eras, generations, and alternate universes of the GUNDAM UNIVERSE.

The game has a cool CHIBI/REALISTIC art style with a very repetitive gameplay.
The gameplay is as follows:

Get from Point A to Point B while fighting normal MS and MG enemies, and then fight a strong iconic Gundam Heroes or Villains or Antagonists or Protagonists, most of the time it's antagonist/villains.

Your weapons are as follows, usually a sword of gun that allows you to attack with Standard SQUARE/X/Y as a Neutral attack, TRIANGLE/Y/X for a smash attack.
The game has a chain ability that happens when you press
X and Square on Playstation/ A and X on Xbox/ B and Y on Switch at the same time. This combo of buttons also can be used to activate a reversal incase you're being attacked. However your ability to use chains/reversals takes up half of this meter next to your life bar that refills when you are attacking enemies.
You also have these 2-3 different fireable weapons each with their own refilling ammo with maximum 3-5 shots depending on the weapon and gundam you chose.

The game has a lot of Iconic Gundams to collect and play as by having you complete missions of different varieties in terms of locations and characters that appear.
In SD GUNDAM you fight in somewhat iconic locations like Berlin, or in space. With the terrain having this red barrier surrounding locations you're not allowed to explore, making it feel very linear.

The game requires you to beat levels multiple times for RANDOM RNG drops of Gundam peaces.
The story itself is kind of forgettable as the story can be jotted down to:

Your character, along with Juno, are transported to a microverse/ ai generated world that is in havoc due to this rampant AI attempting to change history for the worse. However to be honest we barely see that happen or take any effect within the story. In the game we don't see anything that implies that history changed for the worse, unlike in for example XENOVERSE 1 and 2 where the timelines changed and we see problems happen in the world of Dragon Ball Z/SUPER/GT, not here in Gundam.

Here there's a lot of missed opportunity and the game itself is very repetitive that while at the beginning it was cool playing and having fun with the different Gundams to unlock and play as, as well as the great music and combat. After a while it got repetitive and very annoying. The game starts fun but then get's tediously repetitive and becomes an annoyance.

It's a fine enough Gundam game, but they needed a lot more variety than just " Go here and fight this iconic hero/villian, go there, fight this, blow this up"
Doesn't help that the Giant GUNDAMS are unplayable like DESTROYER GUNDAM or BIG ZAM.

It's an overall lovely looking game, with repetitive gameplay.

Family Guy Back to the Multiverse is...
a Family Guy game, and is the second console Family Guy game.

The story can be considered a sequel to that of the first game, however in terms of variety, it's reduced in terms of what the gameplay is.

The story itself is very simple, Bertram is back attempting to destroy Stewie and Brian once again, and take over the MULTIVERSE. Brian and Stewie have to stop him by traveling to different universes in order to set things right in other universes and stop Bertram.

In the game you to 4 different universes, which is a bit lame because the show revealed there are more multiverses and sadly the utopian universe with Hot Meg and futuristic trains and super pigs isn't in this game.

The universe you travel to are:

- Frat Universe (universe were everything is run and treated by Frat Boy Culture. Stewie's teleporter isn't working because it sends to a universe where everywhere is treated like a sorority frat boy house. And both need to help an alternate Mort get lucky and he'll fix their device. )

- Amish Universe (Universe where technology failed and Amish values continued, main enemy here appeared in the show and is Ezekiel, who has been ordered by Bertram to kill Brian and Stewie)

- Handicap Universe- (Universe where everyone is Handicapped and Joe is essentially the leader of the Handicappable, again order by Bertram to kill Stewie and Brian. The best thing here is that they brought back Crippletron as the boss for this world).

- Evil Universe - (Universe where everyone is evil and we see the return of Evil Stewie, however sadly we do not get to see Evil Peter [Retep], Lois, Chris, or Meg, we do however get an Evil Adam West who wears a red suit and a blue tie. Brian and Stewie have to stop Evil Adam West and after being spared, asks them to kill Evil Mayor McCheese in order to take office once again in Evil Quahog).

- Pirate Universe - (Universe where everything, everyone, and everywhere are in the theme of Pirates, and you're enemy hear is Long John Peter. This is more so just a level as you don't really see anything worth while, as you're stuck on the boat and you only fight other boats, and later have a last stand with Long John Peter)

- Industrial Christmas - (Universe where people bought all their Christmas presents online and Santa had to abandoned making toys for kids and instead manufactures weapons for sell and for Bertrams Multiverse Army.)

- Chicken Aliens - (This Universe is where Chickens, like the one Peter Fights, took over the world and Brian and Stewie are transported to the Mothership. You never directly interact on planet Earth seeing the chickens and what they've done to Quahog, instead you just fight the Giant Chicken's wife who acts similar to that of the Xenomorph Queen. They kill the Queen and save Peter, only for the Giant Chicken to appear and as Brian and Stewie are returning to their universes enter the teleporter as well.)

- Original Universe - (Original Family Guy Universe is broken down into 2 different final fights.

1. First you play as Peter for the one and only time and have a fight against the chicken in the Quahog airport, and Peter here defeats the Chicken by punching him into a plane engine, but as always the Chicken is SOMEHOW still alive.

[Also one inconsistent thing is that I'm not sure if the Chicken and Peter who fight are from the Chickens in Space Universe, or the Original Universe, because if it's the former, then there are 2 Peters in the official universe, if it's the latter then Bertram stole the Original Peter and Giant Chicken]

For Brian and Stewie they have a last stand against Bertram who has taken over Quahog with his giant, weapon strapped T-Rex and army of alternate multiverse versions of himself. Stewie and Brian defeat all the multiverse variations of Bertram and defeat Bertram and his T-rex. Brian destroys Bertram's teleported and his later fed to hid T-rex killing him once and for all. The Family meet together at the end and crack a meta joke about game sales as the game ends.)


The gameplay is just running and gunning in 3rd person with Stewie and Brian having an arsenal of weapons pretraining to what they would reasonably use as weapons in the show. Stewie gets an arsenal of hightech laser weapons and explosives with his main being his standard iconic laser pistol, while Brian has an armory of regular military weapons with his main being a desert eagle.
The game's story mode allows you to play in co-op with Player 1 controlling Stewie and Player 2 controlling Brian, however if you play in single player you're allowed to switch alternatively between them, and they share separate health. So if you're in a pinch with Stewie, you can quickly switch to Brian in order to save yourself.
The game essentially has you progress forward in each level, having you solve puzzles, eliminate enemy spawns and turrets, fighting standard repetitive enemies of different varieties in terms of attacking you in hand to hand combat or using weapons. Throughout the world you're able to collect collectibles pertaining to each world, as sort of a side mission if you want to go for the full completion.
This leads to unlockables such as more characters for team death match offline multiplayer co-op and alternate costumes for Brian and Stewie for the main game.

The standard run and gun gameplay is sort of the central focus of the game and I think based upon the previous game, the developers saw it as the only fun part of the original. However the only time the gameplay changes is when you play as Peter for the only time where the combat is essentially a more open, 3d version of the combat from the previous game.

The game has a legit boring and unfun multiplayer mode you'll get bored playing as while it does feature different locations to "revisit" levels from the game but set as a team death match and other modes where you and a friend fight each other. Here there are more characters to play as, each with their own special weapons and arsenal, making me think the entire family was suppose to be involved in the game's story, but they changed the story to be just Brian and Stewie.

Multiplayer features the following characters (6 base roster, 4 unlockables):

[Base Roster]
- Stewie
- Brian
- Peter
- Meg
- Chris
- Lois

[Unlockable]
- Cleveland
- Quagmire
- Mayor Adam West
- Death

Each having their own 4 unique costumes to be able to unlocked via the shop as throughout the main story you're able to collect money that can later be used to unlock said items.

The only thing is while the alternate costumes are cool and you're able to play as the Griffin Family and 4 others, the multiplayer is just genuinely not fun and boring.

The game has a fine enough story with a lot of missed potential with the universes they feature and missed opportunities in the universes that they don't have in the game.

A big con is the amount of stupid reused catchphrases they use whenever the characters do ANYTHING in the game. You pick up an item: catchphrase, you get hurt: catchphrase, you literally are walking and enemies appear: ANOTHER DAMN CATCHPHRASE. And it's not "dialogue from how the characters are reacting" it's literally reused voice lines and reactions from the show.
I'm surprised that there wasn't a single cut away gag in this game, and if there was I forgot. The cutaway gags in the previous entry led to upgrades and items that helped you on your journey, it was a good aspect from the previous games. Kind of weird they didn't take that aspect of the previous entry and do that here, however I can infer that perhaps they didn't do that since most of the cutaway minigames were tedious and sometimes unfair.

I think for the most part it's average, it's fine. I think the story is a fine enough Family Guy Stewie and Brian episode game.
The story is simple, and the gameplay is repetitive. The levels themselves all look unique in terms of the universes that are within the game, the only one really looking bland and boring being the Pirate Universe. The game has a lot of missed potential in terms of more universes they could've explored that would've been more interesting, but all in all... it's fine enough, average shooter platformer.

I'm giving it 3 stars in terms of nostalgic value for me, but I could drop it down to 2 or 2.5 due to the AWFUL multiplayer vs mode, but really 3 stars just means it's something that I'll probably forget considering how forgettable it can be. Only reason I ended up doing this long review is because someone brought it up in a convo and it unlocked this memory of this game.
Still though I think for what it brings to the table in terms as a game, it's just average.

Very fun and simple endless puzzle games that features a timer, and the object is to match 3 or more shapes of the same variety in order to collect points and increase your score and level progression. Having a great soundtrack and being very effective with the special effects.

I have a very soft spot and nostalgic factor with this game as I myself am not really good at this game, I can get a high score certainly, but my mom was a pro at this.

(I say was as she hasn't played it since we had it, she's alive and well don't worry)

Seeing my mom, who's not particularly gamer, excel and get a high HIGH score in this game was always a treat. So honestly, this game holds a special place in my heart

Family Guy the Video Game is a repetitive mess that plays like an episode of family guy.

The game is riddled with a bunch of references from the early seasons, and overall has a dumb story within it's gameplay.
While it is cool seeing iconic locations from family guy within this game, you basically go along with 3 different gameplay styles:


Stewie: Platforming Shooter Section

Peter: Side Scrolling Beat em Up

Brian: Stealth Sections

The game has you progressing from point A to B, while occasionally progressing throughout the levels, with different references and straight up jokes from Family Guy, repeated here instead of new jokes. And while it does have a bit of new jokes, they're not funny.

The Stewie sections are usually running and gunning while fighting enemies, along with occasionally platforming they're fine for what they are. Peter sections can get repetitive at times but they're beat em up sections and it's fine enough to where you can tolerate the repetitiveness since it's just copying general beat em ups.
The Brian sections... these sections are legit so boring to get through, there's never a worry that you're going to be caught by a guard or anything and the placement of the items you need to get context wise to the locations don't make sense at all.

The story is: Bertram returns to screw with Stewie and attempt to kill Stewie and take over the world. Brian gets accused by Carter Pewterschmidt (Lois' Dad) over Seabreeze
getting pregnant (assuming that this takes place after the Seabreeze episodes, but who cares there's no cohesive timeline for Family Guy) and he gets beaten up and arrested.
Brian then has to escape the Quahog and go to different areas to find evidence to prove his innocence and who the real culprit is. Peter's story is literally just he follows a light signal of Mr Belvedere... for some reason.

The game occasionally throws in cut away gags as minigame to break up gameplay, they're fine for what they do, and they give you bonuses for the character you're playing as.

The background jokes can give a nice member-berries for those who remember the early seasons.
Peter is only character who has costume changes because throughout each area of this game, for story reasons, Peter gets hurt and becomes a previous persona from an early episode:

- Regular Peter
- Rufus Griffin (Black Peter who's based on Disco and Black Dynamite)
- Prostitute Peter
- A.N.N.A. Peter (Robot Peter from the episode of: THE KING IS DEAD)

You go to different areas of Quahog like the Griffin Household, Spooner Street, Downtown, Cheesie Charlies, Quahog Police Station, Quahog Hospital, Quahog Dog Racing Track, inside Peter's Brain, and the park.

The game has 3 conclusions for the 3 characters:

-Brian proves his innocence and proves that Quagmire is the father of Seabreeze's puppies (Gross)
- Stewie Defeats Bertram and Bertram escapes by calling his mom
- Peter learns that Mr Belvedere is actually dead and has a fight with the Chicken as the final boss, only for the game to end with same Mr. Belvedere Signal to appear again, causing Peter to get angry as to what or who is making the signal.

We learn at the end it's Mayor Adam West making Shadow Puppets.

The game has a nostalgic factor for me obviously, but looking at it critically it's just below average at best, and really boring at worse, with a typical Family Guy story.

I will say though, I don't like the false advertising of the cover in terms of who it shows. I don't get why the cover shows Chris and Lois as if they're playable when they're just used for background gags, having no story of their own. The cover should have just been Peter, Brian, and Stewie, with Lois and Chris in the background like Meg.

Can't really recommend unless you love Family Guy, or love to be bored.

SIX GUNS is cowboy IOS Game that attempts to catch people and kids off guard with it's greedy microtransactions and overall lack of meaning full gameplay.

The game is essentially what happens when you want to play Red Dead, but don't want to pay the full price of $30 for a copy via Ebay (though at the time when this game was on IOS Red Dead 1 was still $60).

This game has the most bare bones and boring world in terms of attempting to copy Red Dead, with the most repetitive levels in terms of ending up in shoot out missions, and going down mines to kill more random cowboys.

The game has bare bone missions and overall game, and while I will say the controls are fine, nothing to complain in terms of that, this seriously is a game that you're going to get bored with QUICKLY.

The game also had very greedy and malicious microtransactions with most of them being cosmetics and weapons that were locked behind $0.99 and beyond.

I remember because I fell for these microtransactions at the age of 9/10, because I bought a very expensive cosmetic pyromaniac skin where it comes with a flame thrower. IT COSTED 99.99. You can see how malicious and awful it is.

This game is a poor mans red dead and a malicious microtransaction ridden mess, with repetitive levels and just a singular boss.

I get a lot people have a nostalgic outlook cause it was one of the first app games that had more to it. But man, just looking back, it's a bad experience all around.

Sonic Robo Blast 2 is a love letter to classic sonic games with a new 3D spin.
This game is a fan game that is so fun to play through and experience a new twist on classic sonic in a 3D style.

The game features 6 roster characters to play as in terms of Sonic, Tails, Knuckles, Amy, Fang the Sniper, and Metal Sonic.

Sonic, Tails, and Knuckles all appear in the base roster with Amy, Fang, and Metal being unlockable.

The game features a bunch of levels that each have 3 individual acts within them, with Acts 1 and 2 serving as your standard Sonic Act but in 3D in a HUGE area to explore and traverse, with collectibles to be found. Act 3 serves as the boss of each stage, with Eggman/Robotnik using different iconic and new machines to try and defeat you.

The game has issues in terms of sometimes not being clear as to where you have to go, and the camera tends to fight you sometimes, but not to the point to where the game becomes unplayable or anything.

The game also features an amazing community that is constantly updating the game, adding new levels and characters to play as.

Personal favorites include:

- Surge the Tenrec
- Mecha Sonic (Sonic 3 & Knuckles)
- Kiryu Kazuma (Yakuza/Like a Dragon/Ryu Ga Gotoku)
- Kirby
- Pacman
- STEVE (MINECRAFT)

Any many more from Sonic characters, to other video game characters! There is even a mod that allows you to play with 3D models.

This is such a love letter to fans, and to Sonic, and while it might have issues, I think you'll all enjoy it.


Dead Space Extraction is a fun on-rails prequel DEADSPACE game that takes place before the very first DEADSPACE and connects directly with DEADSPACE 2.

The starts with the outbreak of the MARKER infecting the scientist and unitologists in the area where the marker was found.

In the first level you play as Sam Caldwald who has a girlfriend named Lexine Murdoch. Sam Caldwald is one of the first to deal with the outbreak by being directly incontact with the MARKER on Aegis VII. He wears armor/mining suit similar to that of Isaac Clark however with open visor. Him and his friends go crazy and you see it from his perspective as he has to kill his friends before they go insane.
Sadly Caldwell succumbs to the voices and is promptly shot by the protagonist Nathan Mcneill who's a detective.

Mcniell meets with his soldier/police friend Gabrielle Weller and they go through the outbreak attempting to get off AEGIS VII with Lexine. Gabrielle and Lexine are both characters that appear in DEAD SPACE 2 as they have married eachother after the events of DEADSPACE 1 and during 2.

They meet with the Executive Director of Colonial Mining Affairs Warren Eckhart during the outbreak when saving him.
The crew goes through the game attempting to get off AEGIS VII, and once they do, they end up on the original ship from DEADSPACE, the ISHIMURA. There they meet Nicole (Isaac Clark's wife) who helps McNiell, Murdock, Eckhart, and Weller to find a life boat to get off the USG ISHIMURA however stays behind to try and help survivors.
In Chapter 6 Lexine gets seperated from the group and ends up meeting Karen Howell who is a bontanist of Hydrophonics who meets with McNiell, Weller, and Eckhart before they're attack by a giant tenticle necromorph called The Urchin.
Karen Howell saves Lexine from a giant armored necromorph called the Brute, before they meet with McNiell, Weller, and Eckhart. Howell activates the tram (train) so they can escape to the nearest life boat, and McNiel asks Eckhart to protect Howell while they clear the way ahead.
Eckhart and Howell have a conversation where Eckhart ordered for Unitologist to established in all parts of the ISHIMURA and AEGIS VII, and he's the reason for why the outbreak happens as those who become Necromorphs are believers of what the MARKER is saying.
Eckhart is revealed to be the cause of all of this, and allows for Howell to be killed by the Giant Tenticle from DEADSPACE. Eckhart returns to Nathan, Lexine, and Gabrielle lying to them saying "Howell sacrificed herself to save me, she locked the door."

Weller decides it's best to split up to find a life boat and decides that Lexine and McNeill need to go to another area and check if theres a life boat there.
Weller and Eckhart find a lifeboat, and clear out the Necromorphs in the area. Weller later destroys 4 braces that are holding the lifeboat and door in place to escape, and he destroys them while leaving Eckhart in the office space alone. When Weller returns he sees Eckhart relaying a message to other scientist/unitologist of the USG organization on how Lexine is immune to the effect of the MARKER and that she needs to be tested on for further research.

Weller confronts Eckhart and Eckhart shoots him, however Eckhart is later attacked and killed by a Leaper Necromorph.
Lexine and McNeill meet up with Weller and McNeill has to go and shut down the final canon, in order to allow themselves to escape the ISHIMURA. After deactivating the cannon in zero gravity, McNeill encounters a giant space breathing necromorph called the Spider. After killing the Spider, it shoots one last attack at McNeill for permanent damage. This attack causes McNeill to have to cut off his arm... sadly he's already dead at this point.

Lexine and Weller have 1 final stand against hordes of Necromorphs of different varieties waiting for McNiell to arrive. They think hes officially dead before a 1 armed McNeill shows up and all 3 get off the ISHIMURA.

Weller asks what McNeill is going to do next, and he says "I'm officially retired."
(which is both funny and sad as to what McNeill's fate actually is).
Before that, a transmission comes in from the USG Kellion after finding the distress signal from Nicole and from the ISHIMURA.

Lexine attempts to get in contact with the Kellion but the transmission doesn't go through. The USG Kellion being the ship Isaac Clark is on, starting the events of DEAD SPACE.

As DEAD SPACE EXTRACTION ends... DEAD SPACE begins.

McNeill's fate is later revealed in DEAD SPACE 2 to have turned into a Necromorph after his injury from fighting the spider, confirming that he succumbed to the infection/injury, and final shot of Lexine shooting a Necromorph confirms Lexine killed Necromorph McNeill... he got his retirement.

The game is an on rail shooter with various different weapons to use from the iconic DEAD SPACE series:

- Plasma Cutter (Horizontal and Vertical switch)
- Line Gun
- Pulse Rifle
- Force Gun
- Flame Thrower
- Ripper
- Contact Beam

Also featuring 3 new weapons:
- Rivet Gun (Nail Gun)
- P-Sec Pistol (Futuristic Revolver)
- Arc Welder (Shoots Electricity)


The game features different variants of the Necromorphs, along with 2 New Version of Necromorph Bosses.
These variants being:

- Standard Necromorphs
- Leapers
- Ubermorphs
- Exploders
- Lukers
- Pregnants
- Swarmers
- Fliers
- Brutes (Only 1 is encountered in this game)

And 2 new Boss variants of Necromorphs:

- The Urchin
- The Spider


The game is very repetitive in terms of the on rails and tends to be a bit cheap in terms of when you get hit, but still can be very fun. The story is a great addition to DEAD SPACE as a whole as it clears up a lot of loose ends and ties DEAD SPACE and DEAD SPACE 2 together very well.

I highly recommend playing this game or watching a youtube video instead to experience the story. Had a great time with DEAD SPACE EXTRACTION, all before I play DEAD SPACE REMAKE.

If you want to play DEAD SPACE EXTRACTION purchase the DEAD SPACE 2: LIMITED EDITION as it comes with DEAD SPACE EXTRACTION on the disc. Copies on eBay go for about $15-$25, get it quick before the prices spike.

I really liked DEAD SPACE EXTRACTION.


Five Nights at Candy's 2 is a sequel... it certainly is a sequel.
FNAC2 is regarded as the worst entry it's overall story and gameplay doesn't really make any sense logically.

The game features both boring and repetitive tactics where you essentially have to focus on not getting attack by the animatronics in an abandoned... office or factory.

The characters feature a new withered look however a big criticism I have is that while some of the animatronics clearly look like they've been through hell:

Penguin, Chester, and Blank (to a lesser extent)

You then have Candy and Cindy which they look withered but they have the texture of which their plastic continue to look good and shiny which doesn't make sense and collides with the overall idea of a withered toy animatronic.

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The game has pretty dumb story, where you character loses a bet and has to spend 5 nights at this abandoned animatronic warehouse however it's really unclear if it's a factory, a parking lot, a warehouse, or an office space. The overall design of the location collides making you think it could honestly be a office space with a parking lot in the middle and not even close to a warehouse.

The game looks bland as hell in terms of having nothing really connected with that of the CANDY BRAND in except for kid drawings that don't really fit, as they would fit more within the actual Candy's Burger and Fries Restaurant.

There are moments where the story shows us aspects of the past and it does get interesting literally at the bonus night 6, as the other nights the are most boring and repetitive nights with nothing interesting going on.

At the beginning of the game you get this friend that texts you and makes fun of you and you think:

"Oh they're my phone guy, they might give me hints and tell me some tips about how to deal with what animatronics... right?"

Nope literally every night starts off as bland and boring as possible where you sat on the office desk and you just look through the camera and try to avoid Candy, Cindy, and Blank.

Night 6 is when they reintroduce the RAT and they introduce a new companion, the CAT.

The story is crap as it's barely a story, and the gameplay isn't much better.

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In this game you have to deal with 6 characters and 1 nuisance character who doesn't jump scare but instead hinders your ability to continue with the night.
These characters being:

1- Wither Candy - Broken version of Candy from FNAC 1 who starts off on one of the cameras, and you have to lure him away from the main office middle area by using the phones to lure him. Rinse and repeat throughout the entire night.

2- Wither Cindy - Broken version of Cindy from FNAC 1 who starts off on one of the cameras, and you have to lure her away from the main office middle area by using the phones to lure her. Rinse and repeat throughout the entire night.

3- Wither Chester - Chester from FNAC1 however he lost his eyes and has a couple of arm and leg plates missing. Through the nights he appears in, he'll bang on some vents attempting to get in... the way you get rid of is... USE THE PHONES AGAIN to lure him away. When I say it lures him away, it makes him run away to... somewhere and throughout the night he'll continue to do the same thing over and over again. Rinse and repeat, it's not that different from Candy and Cindy apart from the banging he makes.

4- Withered Blank - an even more withered version of Blank as he was pretty withered in FNAC1 but now he's worse looking. Same mechanics as Candy and Cindy where he gets lured away from a near by phone call. However the difference is that he disconnects a phone if he happens to be in a camera with a phone on it.
So say he appears in a room where you rang it to get rid of Candy or Cindy or Chester, if Blank enters that room he disconnects the phone leaving it unusable for a short period of time. It's really not that different from Candy or Cindy though, again another case of rinse and repeat with no real variety other than he can occasionally disconnect the phones.

5- The Penguin - Withered version of the cutesy penguin from FNAC1 except he is missing his eyes and mouth, and has dust and scratches on him. He never appears physically in the game... he appears on the camera.
... this guy legitimately makes the game not scary... but a rage fest. This character makes the game hard as if you accidently find him on the camera which will show a black screen with his face on it. HE WILL CRASH THE CAMERA forcing you to reboot it, which allows for one of the animatronics to get up close and personal and sometimes even kill you.
You could say, "but the mechanic is suppose to make is so that the game is longer and more difficult so you have more obstacles to overcomes"
That's fine except if you play on 7/20 mode you're forced to have constantly pray that the stupid penguin doesn't wreck your night since he will ALWAYS crash the screen and not only that but the rebooting time takes forever ruining your night.
It almost feels like a last minute obstacle with sharp difficulty spike because most likely Emil knew the game was a bit too easy.

Keep in mind Penguin is my favorite character because of how cute he is, but jesus is he unbearable and annoying in FNAC2


6 - The RAT - The RAT reappears from FNAC1 with a bit more withering in terms of missing arm fur and leg fur, but for the most part looks the same as in the first game.
He plays exactly the same as Candy and Cindy however appears more often in the central hallway meaning you have to lure him to random rooms. You then have to also deal with the same mechanic as Withered Penguin, where RAT will appear on the screen with a black background and crash the screen. The mechanic is the same as penguin and equally as annoying.

7- The CAT - this is a newcomer animatronic and the companion of RAT, in the sense they both physically appear like they're from the same era. CAT is actually the very first incarnation of CANDY, from a time long ago. CAT along with RAT only appear on NIGHT 6 and 7. His gameplay is essentially like the RAT, Candy, Cindy, and Blank, however he also has urge to enter vents like Chester. If he successfully enters the vent he will kill you... but again just lure him away from the the vents with the phones and you'll be fine. But again he uses the same mechanic as RAT, Candy, Cindy, Blank, and Chester, RING THE PHONE IN ANOTHER ROOM AND THEY'LL GO TO IT.

The only interesting aspect of the entire game are the designs of RAT AND CAT as the withers of the regular animatronics look a bit bland.

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The final task of the game is to get beat 7/20 mode which has the first 3 hours making you deal with CANDY, CINDY, CHESTER, BLANK, and PENGUIN. The last 3 Hours, has you deal with RAT and CAT which is a major spike in difficulty when they appear. If you get through 7/20 you unlock a bonus minigame/postgame where you get a 16 bit minigame.

Here in the minigame you get to see a old location called "RAT AND CAT THEATER" where an incident occurs. This is expanded on in FNAC3 but here it's just as a teaser. This also confirms that RAT and CAT play a similar role to that of Fredbear and Springbonnie however the difference isn't that RAT AND CAT are both victims as oppose to how Fredbear and Springbonnie are opposing forces in a battle of a victim and a killer.

It also confirms that essentially CAT essentially is the first variation of CANDY, and RAT became a obsolete creepy character. Since the incident that occurs there leaves a bad name for the brand, the company sell off the brand to ROWBOATICS and they rebrand to CANDY's BURGER and FRIES, leaving RAT and CAT to rot.

Only discrepancy is that RAT appears in FNAC1, and CAT doesn't which obviously could imply that CAT was at the warehouse way before RAT, but even then it's just strange why RAT would be in FNAC1 if that was the case.

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Still the story is basically nonexistent except for the post minigame. The gameplay is just not fun, and the overall feel in terms of esthetic is a bit bland. The character withers are not that good as they feel like those photoshop pictures of the FNAF2 Toys, the only characters who are legitimately scary are RAT AND CAT as their eyes are hollow and pitch black and they have this terrifying expression on their faces.

Honestly I would just watch the Markiplier let's play of this rather than having yall play it yourself.

Endless Iconic 2D runner where you play as a dude with a Gatling gun jetpack, you collect coins and avoid obstacles and see how far you get. This game is endless and never ends. You're playing for coins and for record length which fun. There are a lot of different customization options however for the most part the game is full of microtransactions. The game still is fun and an iconic 2D app store game, that I have a lot of memories with.

Spinoff of Angry Birds except you play as a green pig and you build a fragile contraption vehicle to fly, and drive on different terrains while not sustaining to much damage. It's a fun little spinoff that I played. It's very nostalgic to me. Doesn't quite reach the level of Angry Birds, but it's a cute spinoff.

Iconic Appstore Angry Birds game.

Throw the bird and kill the pigs.

You have different Birds to use:

Red Bird - Does nothing

Yellow Bird - Speeds up when screen is tapped

Blue Bird - When screen is tapped, it becomes triplets that each attack a the same time in different positions.

Black Bomb Bird - Explodes

White Bird - Shoots egg below it like a nuke

Green Bird - Boomerang, you throw it and it comes back when the screen is tapped.

BIG RED- Bigger version of Red Bird except it does most damage and destroys forts easier.

Mighty Eagle - This is just an item that unleashes a giant eagle to destroy everything on screen (essentially a pay to win item).


Angry birds is Iconic and the story is:

Pigs stole eggs to eat, the birds are angry that they did that and now they're going to kill a monarch.

It's time to get Angry, this is Angry Birds. Iconic and Nostalgic

I think taking Angry birds and adding a new gymic to make it different can both work, but also not work. I think for what it's worth Angry BIrds Space use the gravity of planets and space in order to make contacts with the pigs easier. It's really cool using the rotation of gravity in order to compete your objective of getting rid of the pigs.

The game features variants of the birds with each having unique abilities compared to their regular counter parts:

- Super Red (Space Red Bird but wars a superhero mask with glowing eyes) - has a radar ability

- Lazer Bird [Yes Lazer in this case is spelt incorrectly on purpose] (Space Yellow but instead of Yellow, it's color is purple and wears a visor like Cyclops from XMEN)- has ability to lock on to target.

-Lighting Bird (Small Blue Bird Triplets except here they wear head gear similar to that of the FLASH from DC)- Same ability as regular blue birds, where they split into 3 separate birds.

- Space Bomb (Black Bomb Bird that wears a cape) - Same as the regular bomb birds, it explodes.

- Cosmic Bubbles (Orange bird with Cowl and antenna on top of it's head) - Similar to regular orange bird, it increases it's size when you tap on the screen to become giant.

- The Incredible Terrance (Big Red bird but now he's Green like the Hulk) - Has the ability to knock momentum objects into the gravitational area of where the pigs are located in to deal massive damage.

- Wingman (Big Red Bird but wears a mask with a W on it, the Space version has Terrance's Green Color with white eyes instead of his Regular Pupils) - Uses a gravitational field in order to suck in objects and pigs to him for a small period of time causing a lot of damage.

- Ice Bird (Exclusive Bird to this game, and appeared in Cameo roles in other Angry Birds game)- When making contact with the ground, when you tap the screen, ice explodes covering the area in the vicinity to be covered in ice on the area landed on.

The story is about the birds attempting to stop King Pigs and his pigs from stealing Eggsteroids. The final boss is essentially a Giant Pig with 3 eyes called the Alien pig.

The game is a fun spinoff of Angry Birds that sadly was delisted/discontinued on February 3rd, 2020.