As I sit here writing this review, let me clarify by saying I love the Yakuza franchise for all it does with both story, minigames, substories, and characters. Several things go through my mind when thinking about Ryu Ga Gotoku Kenzan/Yakuza Kenzan:

The annoying combat, the annoying minigames, the amount of sidequests...
But... the story was a beautiful tragedy. We see a Kiryu more expressive and non broading. We see characters who aren't just a villain, but a confused individual. We see amazing developments of humor, love, loss, anger, and happiness.
The ending of this game hit exceptionally hard. It's a poetic end.

It's a shame Sega never released this in the West. Because this games story is amazing.

The combat is not the best, however in if I have to put it in a tier list, it's just slightly better than Yakuza 3, (yikes I know).
The miniganes for Courtesans (Kenzans version of Cabaret Club Girls) can be fun with Bowling... and that's it, the other 3 minigames are complete trash. The one minigame with the red hockey puck is completely unfair (you f*** up once and it's game over). The lack of karaoke is sad, considering Ishin apparently has it.

But look, reguardless of the combat and minigames... this story is beautifully written, with exceptional characters... (wellllllll...except the main villain who can essentially be boiled down to me bad because I want to rule country with iron fist)

Still the ending is one of the most touching endings you'll see in the franchise. I'm not going to force you to play it if you don't know japanese (Though you can use KHH walk-through I recommend)
I recommend watching KHH videos on YouTube, just to see the story unfold. It's so great, I honestly hope this and Ishin get ported (well in this case they should give Kenzan the Kiwami treatment to fix the combat and minigames. As well as add extra stuff). These games are amazing.


#bringkenzantothewest
#bringishintothewest
#bringYakuzaBlackPanthertotheWest
#BringYakuzaBlackPanther2totheWest
❤️⭐️❤️⭐️❤️

2001

While in no way a good game this game is the most hilarious game you can play in the Shrek franchise. The story is nonsensical not even relating to the movie, so much so i dont think a single character from the movie shows up.
The "gameplay" (specifically) the Xbox version is the most hilarious thing you will ever play, Shrek charging at the same speeds as Sonic the hedgehog, having the ability to kick people into orbit, and a ridiculously flaily jump. Most levels are broken beyond belief, but it doesn't make this a good game, just makes it a hilarious one, you need to own this if you never played it.

It feels like a random assets game with Shrek shoved in slapped together in about 4 months, with the shittest part being the main menu which feels like it's going to open to reveal a puzzle game or something. It's hilarious. Absolutely recommend this pile lmao

The definitive Spiderman experience, Webs that shoot onto walls, amazing story and villains. Spectacular Customization and Abilities. This is an the best Spiderman game.

Portal is a masterpiece that has you use Portal in the terrifying Aperture Science Facility which seems to the Protagonist, Chell. Complete every new test chamber, each being more deadly than the last.

The game is a great puzzle game, and has a lot of uneasy/uncomfortable feeling moments when you look at things like writing on the walls or things GLaDOS says to you.

The atmosphere, the puzzles, and GLaDOS all make this game a great experience, except maybe the final confrontation with GLaDOS as it feels very janky and tedious due to how long it can take to take out GLaDOS' personality cores, and dumping them into the furnace.
You can say the ending is a bit abrupt, though considering this is apart of the Half Life universe, it's not that surprising. Though if anything, Portal 1 is more so a puzzle game, than it is a PUZZLE-STORY HEAVY game. The story is there, but it's meh, the story really becomes amazing when Portal 2 comes along.

2008

Run is a very fun flash that does great job with the physics aspect of gravity of being able to use the walls to your advantage when traversing through the courses, the game reminds me of a more fun and better version of the Atari 800 game "Yoomp!" Very fun flash game

Gravity Rush Remaster is a frustratingly fun action/exploration game where you play as the protagonist Kat with her companion cat named Dusty.

You explore the city via using a gravitational shift and pull abilities while fighting enemies known as the Nevis which are these monsters with giant eye balls that are exposed as the weak spots for the enemies.

The game can be very peaceful in terms of using the shift ability in order to traverse different areas of the city as well as overall feeling the flow of gravity as you control it.

The game has gravity as the basis of both movement and attack, while you are able to traverse on foot and attack on foot, it's better to just attack while in Gravity mode as it allows you to both dodge and hit enemies easier. You throughout the game will gain 3 special abilities:
1. The first is a drill abilities that causes Kat to drill into the enemies.
2. Second is a telekinesis ability where Kat launches a bunch of rocks at enemies to tons of damage and killing a lot of enemies.
3. Lastly being this tornado/saturn ring spin ability which causes Kat to go inside a ball of energy and it spins while this ring does a lot of damage, however this being the last ability, you think it'd be the best but it's the one you'd probably never use.

The gravitational pull can get very annoying to control as they game does not have a lock on feature to lock on to enemies, at the very least during a gravity kick (while in gravity mode, pressing □ will cause Kat to do a gravity kick) will 8/10 land on an enemy without missing or making Kat go beyond the enemy.

The gravity mode can be fun in exploring and traversing, but can be a pain when you have to do said exploring/traversing, while fighting in combat.

The challenge modes are where you can tell the developers want to make certain modes as tedious as possible, or just annoying enough where the jank of the Flow of gravity can make it feel unfair and harder on purpose.
Challenges consist of:
•Hit all the checkpoints and get a fast time
•Hit all the checkpoints and get a fast time but you're only allowed to use gravity slide (Hold L2+R2)
•Hit all the checkpoints but your gravity meter is depleted but you can collect gravity items that limit a small portion of the gravity meter in order to help you be faster, and complete at the fastest time.
• Find and Grab people and take them to a certain area for a certain amount of points before time runs out.
• Get a certain amount of points while killing enemies in any way
• Get a certain amount of points while killing specifically with the throwing ability (Best way to do these is press circle and then press L1 immediately to deactivate Gravity mode as it's easier to throw objects on solid ground than on the gravity mode)
•Throw objects into a specific area in order to gain a certain amount of points before time runs out.

And in the challenges there are 3 ranks, which are:
GOLD 🪙
SILVER🥈
BRONZE🥉

Which give you crystals🔷️
Which depending on the rank you achieve will stack on top of the either, except for bronze, meaning:

Let's say in this challenge you got gold rank, this means your diamonds will stack:

🪙 - 🔷️800 ⬅️ YOU
🥈- 🔷️700
🥉 - 🔷️400

Total you get for first place: 🔷️1900
Total you would get for second: 🔷️1100
Total you would get for bronze/3rd: 🔷️400 only

These crystals can also be found all throughout the city and you collected them, and use them to level up your attacks, your health your gravity meter, your grab range, your dodges, and your super moves.

The game's story is interesting as well as establishes an interesting world with Kat being very likeable and cute, while having a badass side to her.
The city is full of hypocritical jerks as they request for her help while saying that "shifters are no good" so it makes you hate the civilians, however the characters who are friends with Kat are really great.
Also I find it artistically beautiful in visuals and artstyle, that it's beautiful to behold. I also appreciate the language created for the game as it has aspects of Japanese mixed with French, but it is it's own fictional language, still you can hear aspects of both which is nice.

Raven is similar to Kat however her animal partner is... a raven lol. She has this serious, yet hot attitude about her, with a sweet caring side, it's very nice to see even if you do have to fight her twice which can be difficult but fun.

Boss fights can be fun and difficult as the weakspots are usually/always exposed however you must be careful as you have to strategically plan out your attack but also fight against the gravity as it can be janky.

The story has a lot of nice moments with Kat and Dusty, as well as a lot of interesting moments in terms of hinting of Kat's forgotten past however we never see that as the focus was more so saving the city, instead of looking deep into Kat's past, however the game certainly has the sequel to look into that I'm assuming (I haven't played 2 yet when I made this review)

The games story is told in these comic/manga panel styles where it changes to a different panel to express emotions or characters speaking/reacting, to sometimes in-game cutscenes that are either 1. Just in the game as is (plays like a regular cutscene) or during the comic panels, the comic panel will be replace with said animated in game cutscene within the panel.

Kat can unlock several different outfits in this remaster:

Maid
School Girl
Kat Biker
Military Uniform


All of these look cute on Kat, except the Military outfit as it makes her forehead big, the Biker outfit is the best though.

The games final boss is both cool, but the boss is certainly janky to fight against, but the finisher is badass. The ending shot can be seen as abrupt but luckily the game has a nice conclusion at the end with the credits as it shows final comic/manga panels showing how everyone reacted to the events and what happened after while also hinting at the sequel (which obviously does exist and I'm planning on playing next)

Gravity Rush Remaster is a good experience that everyone should try, I think the gravity control is really fun, but also very frustrating in terms of not trying to mess of the flow when Kay traverses or fights. With bosses that can be fun and sometimes easy, which has a interesting, yet ok story as it leaves a lot of open questions, which most likely will be answered when I play Gravity Rush 2.
The game is good for what it is and is a treat to have gotten a Remaster of a game that could've been another victim stuck on the vita.

Had a weird thing that occurs in the map and cutscenes where for no reason they decide to use the gyro controls in order to "move the manga panel" or the map in a 3d axis which is just weird. In gameplay it's more so just used to allow for another way of moving Kat in gravity mode, though its better to just use the joysticks instead.

I recommend buying this game digitally as physical copies are hard to come across and are expensive, I luckily stumbled upon one at my local gamestop, but just buy it digitally as it only costs $9.99. I played it physically on my PS5 and it ran superbly, though I also believe it runs great on the PS4.

I recommend Gravity Rush🙏🏻😁


Xenoblade 3 is the best entry in terms of gameplay, exploration, and cast of characters. Each of the characters feel unique in design and personality that it's iconic to remember every single one of them.

The game does a great job of having the plot be consistent and captivating, it does suffer a bit of issues in terms of having areas drag out.

I think the ending is beautifully flawed in terms of both context and decision making from Monolith Soft, beautiful in the sense the characters will one day meet again, but given the game explained that both worlds from Xenoblade 1 and 2 collided to form a new one... why not just keep the world unified, the Origin devise was made so that people could transfer over safely in the new world, but of course thanks to Z and Moebius, it gets taken over and it causes and endless life and death cycle in this new world. But I don't understand why the developers essentially pressed an undo button, like the characters have little/vague recollections of what happens in 3, but it really can be a disatisfying ending if you don't like that the world's separated again.

The game eliminates the ludonarrative dissonance that 2 loved to parade around as if it made the game better, when if anything was annoying on how pathetic of a protag Rex was early on, (though he took a Major W by the end of this Game) or making boss fights that clearly had the characters winning in gameplay, but not in story. Xenoblade 3 has little of that, and even when it does it, it does it well that it doesn't annoy the player.

The game is an emotional Rollercoaster with beautiful moments, sad moments: Shania (Ghondor Ascension), Jumbo Turkin (rest in peace you innocent big boi), Miyubi, Joran, etc.

The game does an amazing job of making every hero and villian feel unique, you can go from hating an antagonist, to understanding their reasons for doing that.
All characters are well written, except for Mobieus (not counting M, N, C, Triton, and J) the rest are your run of the mill overly campy and stereotypical villians, which are essentially life force stealing vampires. Really wish that they showed all the Moebius faces, as the ones who aren't involved in the main story, but in side quests, always have their masks on, which is really difficult to actually see how they look like or why they became part of Moebius in the first place. I'm assuming the reason most members have their faces kept hidden as it mightve taken a long time to make unique moebius faces, who aren't prominent in the story.

Weird how there is no Moebius/Consol A, I wonder who that was or if it was something Monolith purposefully did for a future expansion.

Noah and Mio are lovely friends and lovers. Lanz is hilarious, and has a great dynamic with Sena, Eunie and Taion are really great opposites in personality but are really sweet to eachother.

I feel while their inclusions was great for both a nostalgic and storywise decision, I feel Nia and Melia should have been in the story much earlier like chapter 4 or 5, since their presence, while amazing is still lacking.

I had such a good time with this game seeing everything it had to offer, and completed it 100%.

Now all I have left to do is wait for expansions 3 and 4 which hopefully one of them takes place after the main game, adding a more happy ending than what's in this game.

Keep in mind I'm saying that I loved the ending here, but felt like it could've been more satisfying.

If i have to rank the games (including Torna, not X as I haven't played it, and apparently it has a cliffhanger ending that still hasn't been resolved yet, hopefully X-2 one day lol)

1. Xenoblade 3
2. Xenoblade 1
3. Xenoblade 2
4. Torna

Absolutely recommend this game. But I suggest playing 1 and 2 first though take your sweet time with them, don't try to rush through or else you won't enjoy everything these games have to offer.

Also i suggest taking 2-3 week breaks between each game after completion, because or else you'll start to feel fatigue and oversaturated jumping on from one to another.

Xenoblade 3 is a great game I absolutely recommend. 😁🙏🏻❤️

I won't go too deep into this as I did with my Shovel Knight review but Shovel Knight Treasure Trove is an amazing upgrade to Shovel giving us the same game with more features.
Featuring 3 new story modes to play:

- Plague of Shadows (Plague Knight Story Mode)
- Specter of Torment (Specter Knight Story Mode)
- King of the Cards (King Knight Story Mode)

3 amazing story modes told from the perspectives of the 3 most popular knights. Sadly the other knights: Tinker, Polar, Treasure, Mole, Propeller, and Black Knight do not get their own story mode in terms of the base game where you traverse the world of Shovel Knight. Shame as I really would love to have played as Treasure Knight since he reminds me of Subject Delta from Bioshock or Black Knight because I love rival characters like: Meta Knight, Shadow, Knuckles, Zero, Ken, Virgil, Miles Edgeworth, etc; would have been really cool to play as Black Knight and see the story and world from his prespective.

Instead all the other Knights have a story mode in terms of the newly added fighting vs mode called "SHOWDOWN!" where you get a roster of 14 playable characters:

1. Shovel Knight
2. Plague Knight
3. Specter Knight
4. King Knight
5. Shield Knight
6. Black Knight
7. Propeller Knight
8. Mole Knight
9. Treasure Knight
10. Polar Knight
11. Tinker Knight
12. The Enchantress
13. Mona (Alchemist girl)
14. Gold Armor (this is a minor enemy that is difficult to defeat found in various stages, and because of how difficult the knight is to fight, it became a playable character)

Each with unique endings.

Shovel Knight Treasure Trove is the definitive experience for Shovel Knight and I cannot wait to experience more of Shovel Knight with Shovel Knight Pocket Dungeon, and Shovel Knight dig.

I absolutely recommend this definitive version of the Retro Indie Icon, Shovel Knight :D

So this game went through hell and back to convince fans of Marvel games that anything other than Spiderman can be fun, I'm so happy this game turned out great, especially after the shit that was Avengers, this game deserves all the praise and awards it got. This game is so fun, with amazing characters in Gamora, Drax, Nikki, Ko-Rel, Rocket, Groot, Peter Quill/Star Lord, and Last but certainly not Least, best dog Cosmo!

This game was a pleasure to play through. The story and actions is amazing. The characters are perfect characterizations. The humor is really funny. The emotional parts hit harder than ever. The game is a pleasure to play and deserves the praise it got, if you were unsure about playing this game, I highly urge you to play it.

This is a hentai simulator for you to essentially have sex with any anime character you want. So yeah, go ham

A very fun fighting game with a lot of Tekken characters. The game is really great, has great cutscenes. And beautiful music, especially "your sunset" during the customization screen. This is a nice game to play if you want to play a quick fun Fighting game with friends.

One of the best 3D platformers. This is Kirby's first outing in an actual full 3D game for him. The game is a beautiful, artistic wonder to play. The power ups and abilities are amazing, particularly the sword, tornado, and fire abilities for me personally. Also having Kirby use ZA WARUDO timestop is an awesome bonus. This game has amazing unique levels with great implementation with the new MOUTHFUL MODE. Where they knew how to balance the use of them. Without having them overstay their welcome.

The bosses are both really fun, and really easy with a hint of challenge, but the songs that play during those encounters are amazing as well.

This game introduces a remix version of DEDEDEs theme from Star Allies, but sounding so much more superior in this game, ROAR OF DEDEDE IS AN AMAZING BOSS FIGHT SONG.

The sound track is glorious
The power ups are amazing
The stages are fun to play through with each gymic for each stage
The difficult is great for both new andold fans.
Kirby and Bandana Waddle Dee are as cute as ever.
Meta Knight is as badass as ever.

This game is a pure joy. I would not call it Super Kirby Odyssey because that's more of an open world collectathon style of game. I think this fits more in line with Super Mario 3D WORLD where you get to end of the stages collecting collectibles (Star Coins for Mario 3D World, Hidden Waddle Dees in terms of Kirby) however Kirby adds more variety, requiring you to do different challenges to find certain Waddle Dees hidden among the levels. Also it's just pure joy to see, the more Waddle Dees you save, the more your town grows and expands. The post game in this game is lots of fun, I won't spoil it but the final boss for the post game and the final boss for the Ultimate Cup Z in the Colosseum are amazing.


100% check this delight of a Kirby game out, might have took a long time to get a proper 3D Kirby game, but it was worth the wait 😁🙏❤️


Poyo 0.0 ❤️

Sonic Frontiers is a new step forward for Sonic, and a great step in the right direction.
Now obviously they had a bar set low with Sonic Forces the ideal was to make a game at the very least better than that, and I have to say they knocked it out of the park with this opportunity.

The open zones concept is great, giving a more expressive and exploration based world.
The game has 3 unique open zones, with the last 2 just sort of being a retread of the first however each having their own distinct that make them fun to go through.

The levels are comprised of 7 throughout each open Zones featuring worlds of Green Hills, Sky Sanctuary, Chemical Plant, City Escape, though relying way too much on these 4 worlds split across the 7 levels. I will say though, the pace of each world is perfect, the levels are the perfect length to where they have the speed flow great, while having you complete 4 objectives that can be easy to do so, now obviously you could say "shouldn't it be a challenge to complete the levels and get an S Rank" absolutely, however what shouldn't happen is having the levels that are made for speed, become essentially a looking around the world in order to find a red ring.

The missions consist of 4 missions to complete:

COMPLETE THE LEVEL
S RANK
ALL RED RINGS
GET A CERTAIN AMOUNT OF RINGS TO THE END

The game lacks lives as this experience is more so a new experience, so entering levels does not have any punishment in terms of having to start all over. Instead any progress made stacks on top of the time you died on, so if you're planning on getting the S Rank, and you die, you might as well restart the level and try again.

The open zones consist of this same pattern of gameplay, but having the ability to explore these areas is refreshing especially with the background music which can be peaceful to run around in.
Essentially you have to do challenges to open up the map, which later you can see the entire map, as well as portals (levels), locations of chaos emeralds, side stories/interactions with Sonic and his friends, the fishing levels, and Hermit and Grand Kocos.
After completely all the levels, getting all the chaos emeralds, and gaining memory items for you friends and Sage, you get to fight these amazingly Grand Spaken new bosses for a Sonic game.

I love Metal Sonic, he's my favorite Sonic character, only thing is that Sega's over reliance on him was a detriment as they never seemed to be able to make a new enemy that wasn't up to the level of Metal or Chaos.

All that Changes with the Titan bosses, giving you 4 amazing epic boss battles with you controlling Super Sonic and absolutely decimating them with every combat attack you learn.

The boss fights are amazing, as are the mini boss fights within the open zone, as the incentive with defeating said openzone minibosses is they give you items to use either to open portals, open the chaos emeralds containment.


The game has this funny as hell, and easy to master fishing mini game with Big the Cat, who has no clue why he's in the ancients area, but like in Sonic Adventure 2, he's just there in the world.
The fishing minigame is fun and beneficial as it's easy to just cast for fish, and then grab the fish when you press the button at the right time.
You fish via collecting these fishing coins all throughout the world, which as you fish and collect fish of different varieties, give you tokens and sometimes (rarely) golden tickets in order to exchange for things like:

Eggmans Memos (24 in total) - 15🪙
Chaos Key (there's usually a limit but max you need is about 20, but you can get more for some reason lol) - 5 🪙
Portal Keys -5🪙
Memory Piece for (Amy/Knuckles/Tails/Sage) - 5🪙
Defense fruit - 2🪙
Attack fruit - 2🪙
Kocos - 3🪙

In the fishing minigame it varies in terms of what world you're in for the amount of tokens you'll recieve, I suggest spending time in all 4 just to boost Sonics Power, Defense, and speed to help you out. The best fishing spot is on the last island however as if you catch rare fish it gives you about 48 tokens (maximum amount of tokens you can hold from fishing is 999)
Which you can just spam on Big's token shop and get a bunch of attack and defense fruit, or kocos.

The attack and defense fruit go to the Hermit Koco who automatically stacks it onto Sonic's Current attack and defense, and gets applied automatically, so you could go from level 1 to level 64 if you collected alot, though if you did the big fishing mini game and bought a bunch of fruit, you can get to 99.
The Grand Koco asks for you to collect Kocos throughout the open zone as well as the fishing mini game from exchanging tokens, as you collect 10 and give them to the Grand Koco, he allows you to decide whether you want to add it to Sonic's speed or Ring Count. The issue is with this is you have to level it up one at a time and go in a cycle of:

"Increase sonics speed"
Level 1-> Level 2

"Can never be too fast can we? Would you like to increase something else?"

Options:
"No thanks"
"Increase Speed"
"Increase Ring Capacity"

Rinse and repeat until:
1. You've run out of Kocos in order to level up
2. You have an abundance of Kocos to where you're maxed out on Speed and Ring Capacity so you no longer need to speak to the Grand Koco.

The story is amazing as it features a lot of heart warming and friendly moments between Sonic, Tails, Knuckles, Amy, and Sage.
The writer Ian Flynn, who writes for the IDW comics did a fantastic job adding more emotion, lore, and care to the story with the Ancients/Koco (who look like ancestors/similar to Chaos [main villain from Sonic Adventure])
We see a more caring and expressive Robotnik/Eggman with Sage, and we get a lot of amazing call backs to:
Sonic Unleashed
Sonic Riders
Sonic 1, 2, and 3
Sonic Forces
Sonic Unleashed
Sonic Colors and Lost World
Sonic story book duology
Sonic Adventure 1 and 2

Etc.

As well as referencing characters from said games, and even having idw comic characters mentioned.


The issues with game are as follows:
While having an amazing variety of boss fight themes, and the level music being good as well, I wish for a little more variety.

The levels too could've used either more call back stages rather than just:
GREEN HILLS
SKY SANCTUARY
CITY ESCAPE
CHEMICAL PLANT

They could've used levels from Sonic Rush, Colors, The story book game levels, Unleashed worlds, even 06 with crisis city.

Another issue is with the open zone in terms of the pop in, I feel they could've masked the pop in with either making it so the world had a fog to mask the pop in like Silent Hill 2 or could've rendered all objects in so that it didn't look weird.

The controls need a bit more adjustment as they feel abit janky, however Sonic himself is great to control and feels fast to control, that IGN GAMEPLAY reveal shows how bad the people who play games are as they made it seem like the controls didn't work when they work fine, the person who was controlling just sucks ass at video games.

Overall I had a wonderful time with Sonic Frontiers, I hope for the next Sonic game they keep Ian Flynn as the writer and have more characters present, this a great step forward for Sonic, and I can't wait to see whats next! I absolutely recommend this game 😁🙏🏻❤️

Has a great story and is a good remake of Dead or Alive 1-4 to get people caught up before Dead or Alive 5, also it's really fun on 3DS which is surprising, highly recommend this game if you haven't played Dead or Alive.

An amazing open world game that is so amazing in scale and combat. Using dragon shouts to destroy enemies and dragons. Using different weapons to mow down enemies. Expansive world with a main and A LOT OF SIDE QUESTS. Want to kill giants? go ahead. Want to become a werewolf? GO AHEAD! Want to get married! You can do that! Want to go to jail! YOU CAN DO THAT!!! ... Again just has upgraded graphics....

though IT NOW HAS CONSOLE MODS!!! YESS THIS IS AMAZING! (Recommend the Xbox mods though, not PS4)

Still can't wait for the next Elder Scrolls.