I think maze invaders concept of going around and essentially collecting fruit and going to different rooms to collect more fruit is fun, I sort of feels like a more open version of original pacman, however it can be cheap in terms of certain areas with the walls that move in strange patterns and the weird enemies and hazard that can get cheap kills on you, still as an overall game arcade wise, it's fun and i enjoyed my time with it.

Played on Atari 50.

I'll give it a second star for Atari finally completing the 4th installment and hopefully they plan on doing another competition for this reimagined version.

The minigames here aren't as tedious as the rooms of exploration themselves are. I think for what it's worth, it's great they decided to finish it, and hopefully it leads to someone finally getting the sword.

Great job for finishing and adding it Atari.
Still cryptic and tedious as hell though.

Played on Atari 50

What makes Waterworld different is the game drops you into the tedious minigames and then drops you into the overworld and every new room you play the minigames first then continue to the next room, and yes the minigames with the shark and jelly fish are tedious but passable, the stupid platform one is straight up unfair.

This is the 3rd entry in the quadrology and it suffers from having an awesome history where you used the game in tandem with the comics and got rewards, and then a special reward to those who went to the competition. But there's no point playing this now other than if you like torture via tedious minigames.

Water world is meh, (not the movie, that movies ass) this game is meh.

Played on Atari 50.

Again, while I completely understand the history and competitons with Fireworld, with this being the second entry within the quadrology. Like Earthworld, this game just feels bad to play nowadays, now it's cool that each new room to explore has a new minigame, but ever since the competition ended there's really no point in playing this other than wanting to play tedious minigames with cryptic clues and objectives, with the only really interesting thing being the comics and rewards people who played this who enter the competition got. Like Earthworld, Fireworld has great history but gameplay wise is meh.

Played on Atari 50.

Look I completely understand the history and competitons, with this being the first entry within the quadrology. This game just feels bad to play nowadays, now it's cool that each new room to explore has a new minigame, but ever since the competition ended there's really no point in playing this other than wanting to play tedious minigames with cryptic clues and objectives, with the only really interesting thing being the comics and rewards people who played this who enter the competition got. Earth World is meh.

Played on Atari 50.

Legit feel like this game was made by someone high. It feels like a shitty knock off star fox but to call it a knockoff is an insult to knock offs. It has you play as an anthropomorphic animal who flies in a space where you have to avoid rocks... more rocks... space gas... and rocks that throw rocks at you. Then you fight a boss who has a weak spot and suddenly doesn't and the game kills you about 3-4 time before it's game over.

Awful game and the last within Atari 50.


Another amazing version of Tempest with a classic mode (called tradition) that essentially plays like the original Tempest.

Tempest Plus which is essentially a combo of the Traditional Tempest with the more graphically enhanced style of 2000.

2000 mode which adds new special weapons/ abilities while playing Tempest with the new artstyle.

Tempest Duel where you and your friend try to shoot eachother or taking advantage with power up.

It's a great game, I love all the Tempest games 😎👍🏻

Fun pinball game, has nice art and overall great sound effects, not going to deep but it's fine for what it is, it's PINBALL

Played in Atari 50

It's fine enough, it is a little tougher to get used to but I think Missile Command 3D is a great 3d adaption, though again it's just another missile command. And it is both accurate to the original arcade with 3 different missile cannons, but also having its own flair with the 3d, for what it's worth it's a fine version.

Played on Atari 50

What if we took ideas from virtua fighter and other fighting games and just made it shit and not fun:

Welcome to Fight for Life.

One of the most boring and pathetic fighting games ever created attempting to take different aspects of fighting games and fuse them into whatever this pile is.

"Mom can we have virtua fighter?"

"No son we already have it at home... actually nevermind yes we can, I'm not gonna punish you with this pile."

"Thanks mom!"


Played on Atari 50.

Lemmings except I want to literally die of boredom.

This is legit so boring and the music seems like it's made to be annoying just to piss you off, I seriously would not be able to ever sit down and beat all the levels as I literally got so damn bored playing this, atleast in lemmings something interesting happens, this boring asf clone doesn't.

Don't play it.

Played on Atari 50

Feels like worse controlling star fox with an aspect of sandbox open world ness with something not being clear in terms on wtf you have to do other than kill ships and collect crystals.

Also with the weird creepy as Green Head lady, it's just weird how they thought that having her creepy ass whisper would be calming.

Also
"Where did you learn to fly?"
"Ouch"
"Good job"*

Are legit the most anticlimactic and annoying asf lines in the game.

Starfox, nor Crimson Skies, this is not.

Played on Atari 50

Drive a car in a person's house while collecting balls/orbs and thats it,not that much to do, if this is supposed to be a tech demo then fine, but considering this has a damn timer and score shows me they legit sold this and said "yes this is a game alrighty, it's about a car, and you Drive it"

Club Drive has awful music and gameplay that just involves a good handling car where you have to constantly drive... and then grab a stupid orb. It's just stupid don't recommend

Played on Atari 50.

Fine enough Kart racer from Atari, not Mario Kart, but going into it expecting Mario Kart is pretty dumb, but gameplay wise it does a good job emulating it and being it's own thing. Biggest criticism i have is the lack of items not being clear as to wtf to do with that, that and the lack the dumb accidental reversing that happens if you break/turn too much.

Still though it's a fine Kart racer.

800:

Just plays like the 2600 game though flows better, still overall the stupid floaty jump just causes it to be unfun to play, I want to have security that my jump won't kill me because I went too forward and died due to the janky controls.

Don't really recommend playing either version of this game, stick with Donkey

Played on Atari 50.